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top 5 things you didnt like in beta
Let me start off say i enjoyed beta alot. I will go as far as say that it was unreal how fun it was. But since it was beta what were the things you didn't like in beta. To keep it short I picked 5.
1. You couldn't switch servers or even channels i was trying to play with a friend they were in Queensdale 9 and i was in 82 there wasnt any option to change where you were put and made grouping near impossible at least for me. I think when game goes live they need to make an option when you invite them to the party the automatically go to right channel. I know they will have guesting but if im on an overflow server and they aren't makes it difficult.
2. Optimization. We all knew this going in beta. There was some poor Framerate problems and a ton of lag. I know they gonna fix it
3. Storymodes hard. Now this is something people will disagree on. And it might depend on the class as on my ranger they were a breeze but my thief has some real problems. lvl 6 storymode for example had a lvl 8 boss like encounter and you had to do it solo it took me a full 4-5 min to kite him around to kill him. Im experinced kiter and i found it pretty difficult especially since i didnt unlock weapon swapping till lvl 7probablly didnt help that i had the stealth heal ability and each time i heal it started regening
4. Melee is far harder then ranged and doesnt do much more damage. This affects both pve and pvp. In pve some encounter especailly against veteran/champion mobs it almost not worth going in melee and i know i can weapon swap and go range which i did alot but it takes away from the fun when you want to melee. Against champion monsters they turn around and hit you now warning i tried to stay at there flank but sometimes it just turns and owns you. Plus you dont do much more damage in melee range my ranger did nearly as much with his longbow as greatsword and was alot easier less dodging and moving pushed the damage above melee most likely. Pvp melee in a pvp is nightmare kited all day even with shadowstep and scorpion wire i was kited alot and in wvw melee gets you dead real quick and a long run back
5. Experience gains issues. Both my thief and ele got behind on lvls i did every heart and dynamic event i came across i left queensdale at lvl 14 all hearts and skill points accounted for and had to spend half a lvl in Divinity reach getting waypoints cause i was so far behind. I think hear quests and skill challenges exp should be increases slightly in case you get unlucky and miss alot of events. My hunter on the other hand lvled well either the norn area is better optimized for exp or that almost every heart he went to had an event or three going
One thing you can easily adress is the experience gain issues. Simply take the Asura gates and visit other starting areas. It is fun to do and even finding the new waypoints and points of interest is rewarding in terms of EXP. Since you are downleveled and still get decent exp for doing Dynamic Events below your level, you can even do those and start the new areas from scratch. There are also extra benefits like being able to easily unlock new skill points. I found this a very fun and effective way to level. There is nothing holding you back and requiring you to stay in only your own zone.
I personally did not feel story mode was hard at all, but maybe that is just because I was playing a necro who is ranged and has tons of survivability. I guess this has to do with the point you made about melee vs ranged which I agree with. The odd thing is, in structured PvP I did not think Melee was at a real disadvantage. The guardian for example seemed to be doing very well. On the other hand in PvE when facing certain enemies, a ranged character can simply stay out of harms way ( especially since enemy mobs just seem to attack whomever is closest) but for melee character any fight was much tougher. On my necro I could pull tons of enemies, debuff them with marks, switch weapons, damage and further debuff them. Once they were close they were already all messed up and it often only required me to go deathshroud and use the AOE drain to finish things off. On any melee character I have tried pulling 4 centaurs of my level would mean certain death.
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Exp gain issues can indeed be solved by doing dynamic events in other starting areas. I didn't learn this until after the end of beta but they want you to go explore the world so it seems like the best option.
Story mode is indeed hard. I got the hang of the game relatively quickly and enjoyed the open world aspect and just exploring it and fighting my way across Kryta. But the story mode is ridiculous. A lot of other people agree. Some don't. It's a hot topic on the forums. ArenaNet said the overall difficulty of the game is around where they want it but they plan to make changes to the story areas. And to the guy above, Necromancers could steamroll everything. They're godly. Try it on a Warrior :)
1. Agree, but it will only really be an issue during the first couple of weeks, after that people will have spread out quite a bit.
2. Agree somewhat. I had zero problems with framerate and only 1 instance of lag, but more optimization would always be better.
3. I found all of it to be quite easy to be honest. And I did play a dagger/dagger thief and a greatsword warrior as one of my 5 characters.
4. Melee actually does a lot more damage, it's not so obvious in the lower levels, but it is at higher levels. Melee does die quite easily in a zerg but that's more because you're not really meant to jump into the middle 20 combatants since you can't see anything. When that happens, try to take care of the adds instead of swarming on the boss.
5. Kinda agree with this. I feel that some of the dynamic events don't give enough exp.
1. Time limit.
Didnt have time to check out crafting stuffs that much. And didnt have time to check all class out.
2. Special effects
Played guardian little in big world events against "boss". I cant see anything when i melee boss... Should tune it down little or make those red circle on ground clearer.
3. No dungeon
Or was there? Wanted to test that, but didnt know where those were.
Had lots of difficult times doing story mission as mesmer... But some same missions are soo easy as guardian... Especially that skelk (or something like that) as human, orphan, furious, lost sister.
5. Now i dont feel like playing gw that much... cant wait for final release
i wish i were cloud...
Believe me, there is a HUGE difference in damage between melee and ranged.
You should have seen my Greatsword ranger dishing out 1,2k damage, compared to my 300 shortbow and 400 longbow hits.
Crafting. It is basically a grind, which is something ANet has been trying to remove from MMOs. It feels outdated within the game mechanics. The items used to salvage materials cost a lot, so you are basically paying to get random mats and forgoing the acquisition of money by destroying sellable items. Crafting doesn't let you use materials from within your bank, which would free up valuable bag space and save us useless trips to the banks. The items you craft look very generic and uninspired.
Skill Descriptions. Being an engineer, it was quite difficult to understand what the skills did. A lot of the kit have literally no description of the skills they come with. They basically say "A kit with lots of skills" and you have to take a blind guess or search the internet before spending 4-6 skill points and finding out you don't like the skills inside. Descriptions need to be more detailed and less generic.
Server Overflow. The game doesn't tell you what position you are in the queue. You basically have to wait without knowing how long it will be, and with no way to change channel (I couldn't even find any way to know which channel I was in). It was a mess to play with friends at times.
Spawn rates. Some spawn rates were through the roof. You would kill an enemy only for him to spawn before you could kill another. That would pretty much stop you in your tracks until someone came along and helped. Other times the mobs were slow to appear, making craft hunting a bit slower and in cases objectives would go slow as well.
Story levels. They skyrocketed all the time, forcing you to grind hearts or DE just to be able to continue. For a game that is supposedly doing away with grinding it sure finds ways to make you grind.
From: Jackofshadows55 | #001
I experienced this as well. Did all the hearts, DEs and even a smidgen of grinding and I was still behind. As someone pointed out, this is xp imbalance is likely deliberate to "encourage" people to buy xp pots with real money.
I don't think the "go to other starting areas" suggestion is a valid solution. Doing so makes the leveling of an alt much less interesting, and alt leveling will be a significant part of the PvE endgame.
From: Delta Zero | #007
Agree. Some of the spawn rates were unreasonably fast.
The above statement is an opinion. Deal with it.---
Hatefact: non-PC statement that happens to be true.
The fact that some crafting materials could not be deposited. Would be nice if you could send all to the bank, not just some. To avoid clutter.
Means you can save up materials to craft later. And not have to remove yourself from the fun just to run to a merchant or bank to store/sell materials.
It's time to kick ass and chew bubble gum. And I'm all out of gum.
1) Server overflow. This just...SUCKS. I don't like being in the "iz too full, go here for nao" room just because my server is overpopulated. Bring back the districts from the original Guild Wars.
2) Not being able to see my character's name. I looked and looked and found no option to view my character's name while walking around. I want to be able to see it under my characters at some points, not just in the Hero tab.
3) Optimization. This was obviously something that's limited to the beta...hopefully.
4) No tutorial / clear message of explanation regarding PvP / WvW. I shouldn't have to write an essay describing how to get to WvW every time someone asks where it is.
5) No text bubbles above players' heads. Seriously? Why? What reason is there to leave this out? It makes talking to people EASIER. Have an option in there to disable it to keep everyone happy.