1. Yes, there is a fast travel to unlockable waypoints, but it costs money depending on how far away it is from your current location. Traveling to different waypoints within one of the larger cities if you're in that city is free from what I saw.
2. Your personal story is actually 100% instanced.
Yeah ethey are using the name and lore, but they were clear from the start that despite the fact that the game is called "Guild Wars 2", it will not be a "guild wars 2" in the sense that they did not create the same type of game with the same mechanics. I agree that it can definitely catch some people of guard, especially since nowadays with the Call of Duties and Assassins creeds people expect the "sequel" to basically be the same as the original game. --- I5 760 | MSI GTX 560 Ti Twin Frozr II | 8GB 1600MHz | WD 1TB 7200Rpm | Corsair VX 550w | CM Gladiator | Samsung S24A350H | Corsair Vengeance K90 | Logitech G500
dreamcleaver posted... Why did they make GW2 persistent world instead of fully instanced?
This means no heroes/henchmen, no team role oriented creative skill setups, no story personalize instances etc.
I'm sure GW2 is a great game (I'm not in the beta) but judging from the infos it's just not GW anymore. :(
Is there at least fast travel around the world from the map? Or do I have to hire some crappy "taxi" service?
Funny thing is... It is... You're right, the whole game is incredibly different in many fundamental ways...
Yet it's, at some ineffable level, the same. And, at another level, better. I liked GW1. But in my stable of games it was always #2 to some ofther game. #2 to Eve Online. #2 to LOTRO. #2 to Fallen Earth.
And, in 2010, when my computer blew up and I lost all my account information... Because I was really not playing it at all... Just logging in once a week to keep my 'active guildmember' status. I didn't even bother, until a month ago, to go through all the secuirty questions and what-not with customer service to get the account back. --- It's not 2004, stop making excuses...