Two things i hope to see taken out of the game at launch..

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3 years ago#1
Previews of what enemies are capable of when you target them and also the visible level separations between zones. I'd prefer both of these taken out, they kind of dilute immersion (in my opinion). Anyone else think the same (not necessarily for the same reason)?
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http://mattypokes.webs.com : Black FC: 2322 5597 1384
Currently Playing: Okami, DQIX,Twilight Princess, FFTA2
3 years ago#2
i honestly don't care either way.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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3 years ago#3
Doesn't bother me. Actually, I do like my little warnings because I was shocked a moa dazed me. Actually..i think they had an option to turn that off. If not, they should for people that don't want it.
3 years ago#4
Not huge issues, but i just think they are kind of tacky features to be left in the game after launch.
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http://mattypokes.webs.com : Black FC: 2322 5597 1384
Currently Playing: Okami, DQIX,Twilight Princess, FFTA2
3 years ago#5
Does Diablo showing you what enemies do also dilute immersion for you?
3 years ago#6
MBO-Sephy posted...
Does Diablo showing you what enemies do also dilute immersion for you?

I've never played a Diablo game. Quite frankly, the gameplay doesn't look that interesting or fun.
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http://mattypokes.webs.com : Black FC: 2322 5597 1384
Currently Playing: Okami, DQIX,Twilight Princess, FFTA2
3 years ago#7
Agreed on removing (or maybe just changing to something less tacky) the portal transition between zones, disagree on hiding the ability warnings. I thought it was a nice touch, "immersion" buzzword be damned.
3 years ago#8
Someone_Else_ posted...
Agreed on removing (or maybe just changing to something less tacky) the portal transition between zones, disagree on hiding the ability warnings. I thought it was a nice touch, "immersion" buzzword be damned.

That's why I said at least have a hide function to toggle for. Where others like it, others don't. That way it isn't a one side won while the other lost, both sides win.
3 years ago#9
I like the in game pokedex :<
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3 years ago#10
SpecOps_Stryker posted...
Someone_Else_ posted...
Agreed on removing (or maybe just changing to something less tacky) the portal transition between zones, disagree on hiding the ability warnings. I thought it was a nice touch, "immersion" buzzword be damned.

That's why I said at least have a hide function to toggle for. Where others like it, others don't. That way it isn't a one side won while the other lost, both sides win.


I could see how people would want these features, but i don't play video games to have my hand held by a kindergarten teacher who is telling me what each monster is capable of doing to me or what level i should be around to go into a zone. Admittedly, the latter qualm is somewhat of a practical implementation for some players, but i'd prefer a toggle feature on both if they're not at least gonna take the monster index helper out.
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http://mattypokes.webs.com : Black FC: 2322 5597 1384
Currently Playing: Okami, DQIX,Twilight Princess, FFTA2
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