Guild Wars 2
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Why do people hate "gearing up" so much?
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Itemization, min/maxing, playing with numbers and reaching breakpoints to cater to your specific style of play/numerical goals be an extremely engrossing and fun part of character progression. Not to mention getting badass new shinies has never been a boring experience for me in any game. People act like this is the cancer killing games, when I've seen it keep a decade old game like Diablo 2: LoD alive and kicking even to this day. Not all gear grinds are created equal; it doesn't have to be designed like WoW's at all, but contrary to popular belief on this forum, getting the perfect gear for your character, using powerful items, can be fun. Lots of fun. --- "Key which hides the powers of darkness... Show your true power before me. Under the contract, Sakura commands you. Release!!" - Sakura Kinomoto | |
Nobody has a problem with "getting the perfect gear for your character." What they have a problem with is a gear imbalance that favors better-stat gear over player skill. --- Resistance is TASTY! | |
Or a terrible gear treadmill. The raiding game design is just boring to me. I don't want to game on a schedule, based on raid timers. That is more like work than gaming. The endless cycle of gearing to beat the next raid, then gearing to beat the one after that is awful. Plus, for most raiders that I knew, it was more about having the gear that other people DIDN'T have , so they felt special. That seems lame to me, and I have interest in it. | |
Didn't you already make another topic about this? Whatever. That kind of gearing up will exist in GW2 to a point. You'll want to prioritize certain statistics depending on what kind of builds you like to run. What I don't care for is the endless gear treadmill past level cap, or whatever the equivalent is. It becomes more of a factor of how much time you spend in the game rather than proficiency as a player. Or maybe more specifically the design choices surrounding this concept of constantly gearing up. It just gets incredibly monotonous and I really don't feel that there's any real sense of achievement behind corralling 10 or 25 people into an instance for 2-3 hours and connecting the dots. Diablo 3 managed to make gearing up one of the least satisfying experiences ever for me through a number of incredibly poor design choices that has forever tarnished my opinion of the game, and that's a real feat for a game that's centered around the gear treadmill. | |
I liked EQ's system. This might not be a popular opinion, but in Everquest, it took a long time to get great items. Each item was very special to the player as it could have taken him weeks. And because if was taking so long, both skills and items were important. | |
I did say that Guild Wars 2 didn't have to follow the WoW formula. And I say WoW because, let's be honest, that's what we're all measuring it up against. Who says you can only get items through farming a tough instance over and over? Why not just allow for large amounts of karma rewarded through playing the game in ANY way contribute to getting these items? And for the really, really hard dungeons, you can have one godly item or two that isn't so powerful that it'll neutralize competition. It doesn't have to be an entire tier system. Diablo II: LoD in particular had some of the best itemization I've ever experienced, and it didn't require a tier system. --- "Key which hides the powers of darkness... Show your true power before me. Under the contract, Sakura commands you. Release!!" - Sakura Kinomoto | |
we dont mind the collecting gear part. The part we do mind is when we cant do something in a game cause gear makes it impossible. Best example I could give of that scenario is inferno mode in diablo 3. Act 2 inferno mode you were basically one or 2 shotted if you didnt have the very best of the best gear you could find in act 1 inferno the result being that you had to run act 1 over and over and over again till you were sick of it. That is the reason i quit diablo. It will be refreshing in gw2 that if i cant beat something its cause i lack the skill and not because my gear isnt completey perfect. | |
YamaChan posted... I did say that Guild Wars 2 didn't have to follow the WoW formula. And I say WoW because, let's be honest, that's what we're all measuring it up against. Who says you can only get items through farming a tough instance over and over? Why not just allow for large amounts of karma rewarded through playing the game in ANY way contribute to getting these items? And for the really, really hard dungeons, you can have one godly item or two that isn't so powerful that it'll neutralize competition. It doesn't have to be an entire tier system. That's...already in the game if WvW Karma rewards are any indication. So I really don't understand what your point is. The really, really hard dungeons will have visually distinct pieces of gear that aren't necessarily more powerful than anything else you can get from other sources more easily. | |
I raid-healed in World of Warcraft from 2006 to mid-2010, with some off-periods. To me, gear was never the "point" of raiding. I did so to enjoy my time with my friends, to be challenged (insofar as the game was a challenge), and to get to the next boss. Gear was a means to an end, not the purpose of playing. I enjoyed Diablo 2 in the same way. Once I got tired of waiting for gear, I stopped playing the game. I don't mean this as an insult to anyone who enjoys that type of gameplay, but once you break the cycle of psychological validation associated with having "new shinies," playing a game that focuses entirely on it will start to make you feel ill. I played Diablo 3 up until it became a gear grind and then stopped, and never looked back. I am glad that Guild Wars 2 isn't following the item-based trend. Its current itemization is a good compromise between "the hunt for shinies" and "items don't matter." Pushing it in either direction would be a mistake, I feel. --- I got to find his magical hole of treasure in shallow's keep. Praiser of Itacgi | |
What I don't like is having this implied sense of necessity to improve my gear otherwise I'll be "left behind" and won't get to do the difficult max-level content. Max-level gear with different "item levels" is just dumb in my opinion. Getting to level 80, acquiring level 80 gear and then having to get "better level 80 gear" is...dumb. I can't describe it with any other words. It's pretty much what Vordrax said, but in other MMOs if you're max-level but without the "better max-level gear", people won't invite you to do anything, and you'll end up just sitting there doing nothing or doing some mundane solo stuff that can get you easily bored. I don't like this sort of situation. Not anymore. |
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