HolyKnight199 posted...Monsters tend to pick whoever is closest, but they all have customized AI, so it's not as predictable as in WoW.
The idea is that instead of getting hit and healing the damage, you don't want to get hit at all, and you don't want to waste time healing yourself when you could be doing damage or buffing others. Nobody can really stand idle in front of a boss and trade blows.
Of course that's where dodge roll comes it, but on top of that, most classes have mechanics to help you avoid being hit on their melee weapons. Warriors for example have lots and lots of ways to block stuff. If they have a shield they have 3 seconds of invincibility every 25 seconds.
Instead of blocks, thieves tend to rely more on stealth and shadowsteps in and out to avoid hits. They have a really fun move (I believe it's on the dagger) that you hit to shadowstep in and that shadowsteps you back when you hit it again. So you go in, stun stab stab stab then shadowstep out when the mob starts attacking you.
yeah i know i heard they were working on the 'telegraphing' or whatever its called so that you can potentially sense or see visuals for incoming attacks and such. Not sure if i read that right but that would be great as long as it does not make the game much less challenging..i actually enjoy wiping and trying again lol. Youre talking to someone who played vanilla wow, got to rank 14 pvp before they implemented the new pvp and cross realm and ran 40 man mc, bwl and onyxia raids 3-5x a week lol so im a glutton for punishment :)