To be fair, engineer kits could already have auto-attack, I just had to manually set them every single time I swapped to them, which was at the very least inconvenient and at worst a total loss (my playstyle is closest to what I would call "druid-like" swapping to med-kit for condition recovery [usually from long poisons] as well as the very short cooldown toolbelt heal, elixir gun for an AoE heal as well as the regeneration toolbelt, flamethrower as a primary means of AoE damage farm, and toolkit to AoE cripple and bleed and throwing the wrench through the flamethrower burn field for flaming wrench attack, and swap very often during combat.
This build works very effective for me as a means of stacking regeneration up very high, throwing high stacks of bleeding and poison and burning (so works well with condition damage) allows me to be tankier from the 200 toughness flamethrower trait, and gives me very low cooldown and spammable heals and condition removal, so I love using this as a general build, but swapping and then having to quickly shift-click the skills has actually become second nature to me... but it has on an occasion or two ended up getting me killed due to a mis-click, so I am very grateful for this change. --- "I am allowed double standards. You are not" -my ex
Ah yes, all hallows eve. Yet another pagan festival over which the supposedly christian americans go bat**** insane. Of course it could also be because it's another excuse for their usual gluttony. --- "Obviously it was the most epic bubble hearth of all time." ~FalcownPAUNCH on Dalaran being moved to Northrend.