What's your favorite elementalist attunement to use?

#1WolfRisonPosted 10/3/2012 9:38:05 AM
Favorite elementalist attunement? - Results (277 votes)
Earth
11.55% (32 votes)
32
Fire
23.83% (66 votes)
66
Air
15.16% (42 votes)
42
Water
9.75% (27 votes)
27
Never played an elementalist
12.64% (35 votes)
35
I started thinking of Captain Planet
27.08% (75 votes)
75
This poll is now closed.
I like air the best, especially after I discovered you can get a brief movement speed boost with healing glyph
#2holiday1021Posted 10/3/2012 11:16:59 AM
Fire for solo play, water and earth for dungeons with a mix of fire depending on the boss.

I can't vote for my one personal favorite, as each one is my favorite depending on my situation.

I can, however, say that Air is my least favorite.
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#3zach12_2Posted 10/3/2012 11:19:47 AM
All of them are necessary and enjoyable. I don't see any good player using a single one long enough to have a favorite. They're all useful.
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#4JeffLamPosted 10/3/2012 11:56:26 AM
You really need all of them, but Air is the one I'm most often in with a Staff.

F4-2 (Eruption)-F3-5 (Static Field), making sure you switch the instant you've cast Eruption will cause Eruption (Blast Finisher) to combo with Static Field (Lightning Field), which gives AoE Swiftness. It'll stack with Air 4's Swiftness, so it lasts quite a long time.

Perhaps I should have voted Earth instead, though. It's the one Staff element with Finishers, so Earth 2 and Earth 5 is used all the time to cause combos with the other elements.
#5GraybesPosted 10/3/2012 12:05:56 PM
I'm a dual dagger elementalist and its impossible to be successful without using each attunement almost equally. And a good dual dagger trait build makes you benefit greatly from constantly changing attunements.
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#6kingofthekidsPosted 10/3/2012 12:24:27 PM
Air Bender for life.
#7DraginvryPosted 10/3/2012 6:30:48 PM
Air
#81918mePosted 10/3/2012 6:34:55 PM
Graybes posted...
I'm a dual dagger elementalist and its impossible to be successful without using each attunement almost equally. And a good dual dagger trait build makes you benefit greatly from constantly changing attunements.


Pretty much this. That being said, I do enjoy using earth and lightning the most, if switching isn't necessary (I love me some lightning whip :P).
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#9MysteryGourmetPosted 10/3/2012 6:56:42 PM
Air. Purely for transportation with speed boosts from signet and heal. No need to visit speed boon NPC at all.
#10thejectPosted 10/3/2012 7:57:46 PM
Why isn't there an all of them option? You need all to play properly. Sitting in one attunement means you have 30 seconds or so with no spells to cast. >__>
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