It's because they are now catering to the casual market. It's become too easy to hit level cap and rather than have genuinely difficult content that act as a time sink, we have ridiculously repetitive, but easy, content that act as time sinks. --- This is your life, and it's ending one minute at a time -Tyler Durden
Actually no, I don't think MMOs have gotten progressively worse over the years. They've gotten better as a whole, since by design they have no figured out what works and what doesn't work anymore. Now we no longer have such archaic systems as losing everything on death and mandatory teaming. --- Rest in Peace City of Heroes: April 27, 2004 - November 30, 2012. We will miss you. Cause of death: "Realignment of Company Focus" by NCsoft.
Actually no, I don't think MMOs have gotten progressively worse over the years. They've gotten better as a whole, since by design they have no figured out what works and what doesn't work anymore. Now we no longer have such archaic systems as losing everything on death and mandatory teaming.
Structure that requires grouping is not a bad thing and it adds to depth...the lack of it is why everyone just spams skills and DPS with no rhyme or reason in GW2. It's why you just revive people and keep on chugging, smashing the same 5 buttons all day long thinking that you have so much customization and depth at your fingertips. I'm glad for ArenaNet though, they really found a way to tap into that Angry Birds Gamer market that is a cash cow for cash shop models due to low IQ scores. They really hit home with GW1 and they deserve to be successful even if they did sell out a good majority of their fans. --- http://mattypokes.webs.com : Black FC: 2322 5597 1384 i5 2500k ASRock E3/G3 Radeon HD7850 650W 8GB RAM 1TB HDD
It's all subjective of course. Would you play EQ today? I mean it didnt even have a map. Players had to draw their own maps. You used to print out maps other players made then run around trying to recognize landmarks and spamming /loc while dodging level 50 mobs in level 20 zones. In a way it was cool, and in a way it was tedious as hell. You'd literally spend an entire day just running from one side of the world to the other. Whatever you wanted to do would have to wait until the next day.
Your average non-hardcore gamer who just wants to do some leisurely gaming probably wouldn't care for any of the old unforgiving grindfests.