How would you improve Guild Wars 2 in one sentence?

#11Excalibur99Posted 12/3/2012 10:43:19 AM
Revamp on combat system.
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#12boktai3Posted 12/3/2012 10:46:38 AM
make it so exp/money gained from going back to zones was actully viable, doing a quest in orr is almost half a bar, going back to another zone and doing a quest is like finding a PoI in town, almost nothing at 80.
#13DraconisRexPosted 12/3/2012 11:04:37 AM
Additional social functions -- LFG, Guild Halls, Personal residences that can be decorated & upgraded (including farming crops and orchards for cooks).
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#14clowningPosted 12/3/2012 11:07:43 AM
Vastly improved "personal" stories and a home instance that is meaningful and useful.
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#15kppgnoPosted 12/3/2012 11:19:03 AM
Guild Halls,Personal homes, dungeon finders,less mobs in Orr
#16Lord PlothosPosted 12/3/2012 11:26:12 AM
Slower respawn rates, petless rangers in PvP, no tab/auto-targeting anything offscreen, and all skills working as intended (what a concept).
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#17BlutonicPosted 12/3/2012 11:31:00 AM
More Death Metal.
#18azuresou1Posted 12/3/2012 2:01:13 PM
Expanding endgame content by increasing mob mechanics, not by requiring vertical progression
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#19koboldwarrior77Posted 12/3/2012 2:32:49 PM
New dev team.
#20Mechangmenow(Topic Creator)Posted 12/3/2012 2:55:50 PM
Sounds like dueling and more personal instanced (guild halls, homes) are in high demand!

Another way to improve Guild Wars 2: eliminate ascended tier and agony, replace with more skins.

Honestly I feel like the ascended tier and agony doesn't really add anything to the game, nor does it detract significantly. But if I were Anet, I'd just backtrack and take it out.
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