I actually found it pretty cool. I only got through the first level before going to sleep last night, but intend to try and finish out whatever is left. I'm not sure what the end goal is, and I'm wondering if there are any boss types, but it's fun all the same. Like they really injected a Mario game into GW2.
The shopkeepers comments on their stuff being smashed were also extremely hilarious to me. I always wondered how advanced the AI would have to be before anyone noticed I was tearing their house to pieces.
"Perhaps it's impossible to wear an identity without becoming what you pretend to be." - Orson Scott Card, Ender's Game
Yeah, it's essentially a cross between a Mario-style platformer and a Zelda-style action/adventure game, with references to a variety of classic games of the era.
It's still in the GW2 engine - they may downplay the graphics and music, but your freedom of movement is unchanged, and how you fight is the same (although with a special skillbar for the minigame). The primary changes to mechanics are that health, offense, and defense are fixed (unrelated to gear), and you do not take fall damage - period. (You can still lose a life by falling into a bottomless pit, of course. Oh, right - like an old-school game, it gives you "lives".)
You know, I actually don't think I ever bothered checking if SAB deaths even count as character deaths. Going by past GW1 experiences, I would assume "no", but as yet, we've never had a GW2 minigame this detached from standard rules until now.
Oh, and the game will remain in until the end of the month. Presumably, 12:00 A.M. UTC, May 1st - which will be 5-8 P.M. in the evening of April 30th, in Continental U.S. time zones. So, you have a bit under 12 days remaining.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann