Why is call of the haunted banned and not Monster Reborn?

#1pikapika212Posted 4/19/2008 4:31:09 PM
Just wondering....is there a reason other than CoftH being a trap...
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Patience is a virtue, and thats why we all hate it!!!!
#2yeeesanninPosted 4/19/2008 4:40:07 PM
With everyone using Monster Reborn, you'll be careful when you dump your Destiny Hero - Disk Commander or Dark Magician of Chaos.

And with Call of the Haunted, if you have a strong monster in the graveyard, you can use it to end a battle phase. Or if they try to destroy it you can chain it, target your Sangan or Destiny Hero - Disk Commander, then draw two cards or add a card to your hand after it resolves. Then when it's going to be destroyed you can use it on Jinzo and Jinzo would stay; similar to how people use it with Escape from the Dark Dimension.
#3ChainBeltPosted 4/19/2008 9:17:43 PM
one can be used during the opponent's turn, the other can't.
#4shuin0120Posted 4/19/2008 9:35:45 PM
call of the hunted + d-hero disk commander + giant trunade combo.
call of the haunted can be recycle through jinzo or royal decree. you can activate it during you own battle phase.

monster reborn can EASILY negate by other cards like horus, magic jammer etc. and the field card that negates target on graveyard, you cant activate it during your battle phase. good side is you can revive your opponent's monster.
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Evolution or Revolution?
#5DragonOsirisPosted 4/19/2008 10:06:42 PM
1.) As mentioned, Call of the Haunted can be used during your opponent's turn. This enables you to chain it to stuff, bring back monsters and potentially waste your opponent's m/t removal/negation while giving yourself draws with Disc Guy or something like that. As mentioned, it can also prevent your opponent from making any significant attacks on you by bringing back something stronger.

2.) Removal is a big part of the game now. While Call of the Haunted is hit like Monster Reborn in this case, its extra uses besides JUST revival like its potential multiple usage makes it much more versatile.

3.) Monster Reborn is your turn only and pretty much a 1 time deal since Magician of Faith is forbidden and nothing really used a lot can get it back anyways. Traps still got Mask of Darkness in 2s.

4.) There's nothing that much that you can get from your opponent's Graveyard that you can't get just as easily from your own with Premature Burial or Call of the Haunted. Mostly just Disc Guy or free Tributing since other things either are Nomi or just can't be Special Summoned (like DAD or LaDD)


...so compared to before, Monster Reborn, while still a strong card, just isn't nearly as strong or threatening as it used to be. It's actually much safer now than it used to be.
#6suikoarkePosted 4/20/2008 12:01:29 AM
Ah, there are still other ways to re-use Monster Reborn.

It's the same any other spell card.

One option would be to summon (including special) Dark Magician of Chaos or use a recovery card like Transmigration Prophecy.
#7Arm_CannonPosted 4/20/2008 7:18:03 AM
Call of the Haunted was banned reason:
You can use it to revive the Light Monarch and use its effect to destroy its self and Call of the Haunted. Instant +1
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Transform and Roll-out =D
#8BoodaBXPosted 4/21/2008 8:30:31 AM
I never looked at Call of The Haunted as such a powerful card untill I read some of the previous post with the combos you can use. Although I prefer monster reborn. Just because I can bring back monsters in the opponents graveyard also, in ATK or DEF mode.

This is helpful when your opponents summons two powerful monster and you have yet to summon one. If you can destroy the strongest of the two, you can bring it back on your side of the field. Plus it doesn't act as an equip card where as if the card is destroyed the monster returns to the graveyard.
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Sincerely
#9DragonOsirisPosted 4/21/2008 1:22:51 PM
"This is helpful when your opponents summons two powerful monster and you have yet to summon one. If you can destroy the strongest of the two, you can bring it back on your side of the field. Plus it doesn't act as an equip card where as if the card is destroyed the monster returns to the graveyard."

That's how it was back in the old days. These days, "strength" can come in different forms. Merely ATK strength isn't everything (though it can help, depending on the situation). A little sidenote, Call of the Haunted is NOT an Equip Card. It's merely a Continuous Trap Card constantly targeting a monster, which gives it some leeway in terms of reusing it.

You can bring back things like E. Hero Wildman or Tenkabito Shien, then use Giant Trunade or have it destroyed by Heavy Storm and whatnot and neither of those 2 will be destroyed. Or you can use it to bring back or use it and then bring out Jinzo or use Royal Decree to negate its effect, then remove it from the field somehow and the Special Summoned monster will also not be destroyed. Or you could use it to simply being back a monster, Tribute it, then return it to your hand since it will then sit face-up on the field meaninglessly since the monster was not "destroyed" in any way.