A beginner's guide to Anno 1701: Dawn of Discovery

#31iloveaoePosted 6/29/2009 3:13:17 PMmessage detail
Some comments on questions asked in this topic, continued:

>Why is it I always have such a hard time trying to produce even scarce
>amounts of jewelry and chocolate? I always build the desired amount
>of factories/apiaries/etc, yet my stock is constantly dwindling and I rarely
>have enough money to keep production running at a feasible level.
Yes, jewelry and chocolate are hard to produce. You sometimes have to build many mines/farms/factories to get a reasonable surplus going. I have seen times where I had 6 jewel mines and 6 jeweleries going to try to keep up with demand. And even then, the surplus doesn't show up right away, but comes slowly. Just realize that if your people get to the levels where they are asking for this stuff, your tax income will go up with higher-level people, but you will need to really try hard to get them enough jewelry and chocolate.
Note that the jewelry building is very expensive to run. In Story Mode, there is a Mission where you have to produce a lot of jewelry to give to Fergus and also to give to Queen Marybeth. Then the very next mission, you are left on your own and told to get your economy going, but with few resources, your people can quickly become unhappy and you can get into a negative income before you know it. One quick way to reduce expenses quickly is to demolish some of the jewelrys--you don't need to be producing so much jewelry anymore.

>Also, can anyone help me out with conquering other islands? I can
>send fleets with 10 ships yet I really can't seem to get a good hold on
> an island before getting pushed back and defeated.
Probably the most important thing is to upgrade your troops and your ships in the Academy. You can upgrade each twice. Going into a fight with troops that haven't been upgraded is tough--they get beat up on.
As far as fighting goes, show up with 5 full ships. Get 4 of them near the beachhead you're going to use, then have the last ship establish the beachhead. Pick the beachhead option that is closest to the enemy barracks (or closest to the most barracks). Attack the enemy barracks first (with full ships, you should be just about guaranteed to take the barracks). Move more troops into the beachhead from one of the other ships, then attack another building with them. Keep doing this. It is pretty chaotic, I admit, but if you can get all the troops on the ground in a small amount of time, you should be in pretty good shape. Make sure to hold the barracks, and if you lose it, attack it back--you want to be producing troops in the middle of the fight, not having the enemy produce them. If your beachhead gets destroyed before you've unloaded all your troops, this is no big deal, just have one of your ships that is still full establish another beachhead (in fact, destroying the ship to establish the beachhead, then rebuilding the ship is most likely faster than saving the empty ship and having to sail it all the way back to your island to fill up with troops again). But I think a well-done attack often doesn't need reinforcements. I was able to conquer the main enemy island in Chapter 5, Mission 15, Hard mode, with only 5 fully-upgraded ships, full of fully-upgraded troops (250 troops total).
#32Dorfl_2Posted 8/31/2009 3:19:57 AMmessage detail
Yeah, those battles are chaotic as crazy, especially since the troops don't move by themselves and you have to go into the battle menu and select move/attack etc. But once you get the hang of it, and once you upgrade all the ships and soldiers, battles are pretty easy.
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Currently playing: Anno 1701: Dawn of Discovery
#33ferofaxPosted 6/11/2010 11:31:49 AMmessage detail
actually, here's an easier trick i learned as i played the final campaign.

i beat Francois' main island using only 3 ships, fully loaded and fully upgraded. i positioned the three close to the beachhead i want, clicked on the beachhead to build it with one of the ships, then as soon as i do that, i click on the other two ships and set their Demands to zero. as long as those ships are in range of the beachhead, they AUTOMATICALLY (albeit with a slight delay) fill the beachhead with soldiers as needed. this way, you don't have to manually transfer troops to the beachhead. you can then focus on the troops on the beachhead to attack the nearest barracks, and the other ships will refill the beachhead as needed. after getting a barracks, you won't need to send out other ships more. you can just wait on that barracks to fill you up as you need it.

of course, i managed to defeat this campaign by doing a rather simple money trick. after getting my population to around aristocrat level and getting my income to around 300+ with good island defenses, i just left it at a stable economy and income for a few hours. when i got back to it, i got around 40k, more than enough for me to go full blast with military production. i basically got a barracks running on every island worth building on and a port for refilling empty warships, and i conquered Francois' main island with ALL barracks running, leapfrogging Outposts as needed (they have HUGE attack range and can hold 50 soldiers). when i took the last barracks, i think may income was around -500, lol. ^_^ but yeah, that last part was pure joy, totally dominating his troops.

the reason why i had to keep all of my other barracks running was, even on his last barracks, Francois can still (somehow, maybe magically) produce three 30-man warship and pester one or two of my islands, which is annoying to no end. on this last battle, you really can't slack off on defense.
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PSzero FC: 3523-7125-5632, COD:MWM, MPH, FFTA2
#34tyrannthesaurusPosted 6/30/2010 10:55:57 AMmessage detail
ferofax, you said that after you put one of your ships on a beach head, you then clicked on the other to ships to set their demands to zero...where would i find the option to set a ship's demands to zero? This final(?) battle seems impossible even set on 'easy'.
#35ferofaxPosted 7/2/2010 12:31:16 AMmessage detail
ferofax, you said that after you put one of your ships on a beach head, you then clicked on the other to ships to set their demands to zero...where would i find the option to set a ship's demands to zero? This final(?) battle seems impossible even set on 'easy'.

it's in the military command of every ship, every green-roofed building, and outposts. remember how you had to go to the military command and use the lower slider to set how many troops you're going to use to attack/move? the demands slider is the one on top. slide it all the way to the left to set it to zero. if there aren't other places where soldiers can move to, it'll stay in place even with the demands set to zero (this is how you get surplus soldiers). once a building in range has space, those buildings with zero demands will automatically release soldiers as needed.

a few tips that i could think off for you to be able to beat the final battle is to really just make a good, solid population base, all Aristocrat level. try to upgrade all of your military buildings to max, then FILL them all with troops (it helps a lot, as Francois WILL whittle these numbers down), and still have around a relatively good positive income. my main island was doing around 800+ gold with barracks at rest (but not disabled), and around 300+ gold with the barracks going full blast.

you don't have to hurry, but if you're going the surely-but-slowly route, be prepared to defend a lot, so make sure you don't wait too long. if you're pretty sure that your two (you should capture the north-western island) islands are well prepared with full to brimming military buildings, make sure you're able to maintain a stable income. try to leave it on overnight (like i did), build up a sizable fortune to the point you're comfortable going full-blast with barracks and shipyards, then have fun destroying Francois. ^_^
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PSzero FC: 3523-7125-5632, COD:MWM, MPH, FFTA2
#36Justinps2heroPosted 11/5/2010 3:07:31 PMmessage detail
Great guide, good effort.
#37Xar3Posted 5/5/2011 8:24:46 AMmessage detail
Can someone tell me how to make a trade rout active. I can create it but the ships never doing anything. Having to trade manually is a pain.
#38Bubblepowa_xPosted 11/14/2011 2:44:24 AMmessage detail

hey there guys! i got the pc version of this game and well, i went to play multi for the first time the other day only to find that there was no one there but me! plz someone come play multiplayer with me sometime!

 

#39Bubblepowa_xPosted 11/15/2011 5:39:45 AMmessage detail

jvgfanatic posted...
Actually it seems to work fine without ships at all. As long as you have a market on the island with the resource (which you automatically do with the ship that landed there) any items built within that market's influence area seems to be added to the total pool.

A trade route is easy to make, first go into the trade section of ur map, choose the warehouse u want to transfer the items too, and select unload items there, secondly choose the warehouse u want items to be uploaded from and make that the second destination, assign a ship to the trade route and then activate. (note it does not work the other way round with the warehouses ive tried and it doesnt work)

#40Bubblepowa_xPosted 11/15/2011 5:41:52 AMmessage detail

jvgfanatic posted...
Actually it seems to work fine without ships at all. As long as you have a market on the island with the resource (which you automatically do with the ship that landed there) any items built within that market's influence area seems to be added to the total pool.


WRONG, not only does each island have its own colony but it has its own list of stored items. u cannot mine off of one island and it will suddenly appear on the other, that is not how it works, it has to be transffered across via a trade route, next time u create a new colony look at the list of items thats stored on that island.