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Hmm, I'm really liking someddrnoob's augment set-up, but I've already started SB Allen's one for the first playthrough. Also, I've farmed for tails so I'm not starting over...is it too late to convert?
i just read action's FAQ about who to give a limit break to.. and i also read the topic GauRocks set up about why he decided on Cecil/Rydia for Limit breaks... but i didnt quite understand.. what was the reasoning for giving the Limit Break to Rydia over Kain? from the FAQ it seemed pretty convincing that Kain was the better option
- Tries to maximize HP/MP gain where possible after reaching 99 for each stat. - 2 Piercing Magic Augments are unused (Good for Rosa/Rydia). - 2 Omnicasting Augments are unused (Good for Cecil/Rosa and Rydia to a lesser degree). - 1 Tsunami is not needed, which makes it safe to give away in first playthrough (i.e. Tellah).
I used a spreadsheet I created to make this setup. If you want a copy, PM me and I'll email it to you.
Its extremely easy to farm soma drops and apples, so I don't really see how adding mp/hp through items is a good tactic. You have to be sacrificing something that wont be later farm-able (like soma/apple are).
Someone tell me I'm understanding my current augment path so far. I'm currently going with SBAllen's guide as a base, though I plan to give up Gil Farmer in this playthrough. Sort of a mish-mash of this topic's guide and the other.
I want Bardsong on Rosa and Twincast on Cecil/Rosa for my first playthrough. I'm currently up to Mount Ordeals and also have a save just before the Augment Issue becomes fairly relevant. I can get said augments on said characters if I give the Tsunami and Bluff to Tellah, yes? Only two characters need Tsunami for stats and Bluff loses usefulness the further you pass 50 INT. Can I make it work out?
It's rare and unexpected, but strangely beautiful, like a unicorn using his horn to gore a priest. -tibyon
I recommend put reach argument for cecil first play through. why. he have draw back and counter. I see most people set up 3 strong melee char and rose.rydia on the rear. I rather put cecil on the rear, the rest doesn't matter since he took all the hit, and very useful for 2nd playthrough from the beginning
Or put Reach on Edge, who can't take physical hits well even with endgame gear on, who has nothing better to use, while Cecil will likely be full-up on Draw Attacks, Counter, Limit Break, and Treasure Hunter. I never found room for Cecil to use Reach.
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