Success Mode Tips/Guide for Save/Load

#1rsoohooPosted 12/10/2007 4:01:29 PM
Success Mode Tips by rsoohoo

Foreword
This information is a collection of discussion that occurs on the GameFAQs MLB
Power Pro’s Wii board. Please do not copy this guide without first getting my
permission.If you are copying this document and removing this paragraph, you
are most likely breaking this offense, and attempting to reuse my work for your
own profit.

rsoohoo (at) gmail.com

This is a success mode guide written with the assumption that you are willing
to save/load until the random events fall in your favor. This guide also
assumes that you do not care about the absurdly high salary that this player
will yield, and are purely trying to make your character as buff as you can.

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Character Creation
-Try and roll a character with the Gd Sense skill. This will it easier to get
very high bulk stats (ie Power, Control, Stamina)

-Try and roll a character with Gd Sense + Great starting skills. These
characters are extremely rare, but have the potential to have the most maxed
out stats of anybody.

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#2rsoohoo(Topic Creator)Posted 12/10/2007 4:03:14 PM
1st Year
-Study for your first 3 turns. Start Job as soon as it comes up. In my
opinion, do not start practicing until you coach appears. When he does, you
need to start practicing weekly until you get added to the roster for the first
game of the season. So it seems to make sense to do all of your study / job
before your coach shows up, then switch to practice mode until you’re added
to the roster. If you don’t play in the first game, I believe you will miss
out on a lot of future events.

-You need Vitality to Study and do your Job, so do these things when your
Vitality meter is high (right after sleeping usually). The amount of Vit only
affects your injury rating for practicing, so it’s efficient to train when
you have as little vit as possible, assuming your save/loading past injury.

-Pick “no” or “marvin” when the Shopkeeper asks you to buy the bat. Choosing
“yes” or “challenge” will make the game much easier, but you will lose out on
a lot of events that can further max out your character.

-You’ll need to do Annie’s 2 homeworks to get her number. Do this before the
first Christmas. These homeworks allow you to use the study command when you
would normally fall asleep (with low Vit), so take advantage of this.

-Save the game before you visit the shop for the first time and reload until
you can get the mind training neck and the recovery necklace. The mind
training neck will save you the need to ever study and the recovery neck lets
you train weekly without power-ins.

-Save your “Marvin” and “Challenge” cards for your job (at the pizza place).

-Sell your armband, there hasn’t been any acknowledged benefits for wearing it.
Consider selling your rookie charm if you’re good enough to win without it,
because it decreases the amount of exp you get from games.

-It’s useful to have 1 power-in (or invinsible chocolate) in your inventory,
even if you have a recovery neck, because some events will lower your Vit.
You also want to make sure you save $200 for a Christmas gift. After you have
that covered, consider spending your funds on items that boost the stats you
get from training (Focus Stones, Battings Weights, etc). You should also
invest in some gambling tickets if you don’t already have gambling ring.

-Hyper Recovery supplements are very useful. The further over your hyper
training bar is when you rest, the more points you get out of hyper sleep.
Using a hyper recovery supplement will allow you to gain more points out of
hyper sleep when you train to the grey area on the far right of your bar,
then use the supplement. If you want to max out your point pool, always
sleep when your hyper training bar is maxed.

-You can check if a piece of equipment has any abilities to be learned on them
buy purchasing and then checking if it has a “Potential ?” stat. This is
useful if you’re willing to save/load and don’t have maxed moneyman rating.

-Pick “no” or “challenge” (try to pick “no” because “challenge” is a huge
waste of money) when your dad asks you to throw away his glove. This is one
of the steps needed to get your dad to help you train.

-Pick “yes” or “marvin” when your dad asks you to help him with his job for
the first time. This is one of the steps needed to get your dad to help you
train.
#3rsoohoo(Topic Creator)Posted 12/10/2007 4:03:52 PM
(Year 1 Continued)

-Train or sleep when your dad says he’s going to visit you to keep him happy.
This will keep the “dad helps you train” event running.

-Get Annie’s Number for the first Christmas (4th week of December) and have
one of the $200 gifts ready for her. She will give you a surprise bag which
you can save/load+open until you get a Gamblers Ring(or skill books if you
already managed to get a ring).

-Try to have Becky’s number for the first Valentines day and have a “yes” card
available. Use your “yes” card and then cancel out of the item select screen
to spend $100 on a gift. You will get a random misc item from this event
(tourmaline ring is the best thing I’ve seen) and a small chance to gain an
ability.

-I will generally only date 4-6 times per success mode run (only on holidays,
if I need to raise motivation, or if I’m trying to get a specific ability, ie
gyroball). You will probably want to go with a different strategy if you want
the Intimidator Skill (Becky) or the Genius title (Annie).

-Becoming the team captain as soon as possible (using a “challenge” card when
your first asked). Will make the game much harder, but give you the most
opportunity to max out your character.

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#4rsoohoo(Topic Creator)Posted 12/10/2007 4:04:19 PM
2nd Year
-Date Annie for Christmas again and have a different $200 present to give her,
or she will complain that you gave her the same gift 2 years in a row. You
can save/load this bag for a skill book or something worth selling.

-Date Annie for the 2nd Valentines to get another skill book. Becky will dump
you, but I have found none of her 2nd year dates to be better then what Annie
has to offer (in terms of stats).

-Win all of your games 2nd year to get the Championship Ring. This item is
necessary if you’re training to max your character out.

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3rd Year
-Win all of your games 3rd year. If you do this, you will make it to the
Minor leagues, regardless of your scout eval rating.

-You do not need to beat the Major League Superstars, just try to play as
well as you can, because this game is played purely for the challenge / exp
gain.
#5Punching_JudePosted 12/10/2007 5:11:07 PM
Bravo! Thanks for taking the time to do this, and better yet, for squeezing the important info into a condensed version. I have two quick questions:

1) I know the benefit of the Dad storyline when building a pitcher, but have never bothered when building a hitter. Does he help? How?
2) I have never accepted the captaincy before season 3. What extra opportunities become available if I become Captain at the end of Season 1?
#6Weird GuyPosted 12/11/2007 1:24:31 AM
Thanks for posting this!


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o_O
#7kg6wtrPosted 12/11/2007 4:07:06 PM

Thanks for the tips!

Some questions though:

1) Should I be looking to reload if I don't have a random event at each turn?

2) When is the first game of the season I am eligible to play in? To this point I have only been put on the roster for the last game of the season.

#8Punching_JudePosted 12/11/2007 5:00:36 PM
Thanks for the tips!

Some questions though:

1) Should I be looking to reload if I don't have a random event at each turn?

2) When is the first game of the season I am eligible to play in? To this point I have only been put on the roster for the last game of the season.

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I can answer these:

1) Some turns aren't followed with Random Events, particularly turns embedded with a specific section of story line. But if you are dead set on re-loading for a random event which will net you the Gambler's Ring early (via the "Shady Accessories,", "Room Cleaning" or "Horoscope Scratch Ticket" random events), these two weeks are generally followed by a random event, most of which are good if your fortune rating is decent enough:

Year1: Wk1, Mar.
Year1: Wk1, Apr.

2) The last game of Season 1 is actually the first game you are eligible to play in regardless of what you do, so people often refer to this game as "the first game."
#9Weird GuyPosted 12/11/2007 6:59:20 PM
How rare are those two events, to get a gambler's ring that early? Is it worth it?
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o_O
#10rsoohoo(Topic Creator)Posted 12/12/2007 2:01:16 PM
1) I know the benefit of the Dad storyline when building a pitcher, but have never bothered when building a hitter. Does he help? How?
According to another post on this board, you're dad will practice bating with you, and you will raise stats accordingly. This event is superior for a pitcher, but is still useful in maxing out a batter.

2) I have never accepted the captaincy before season 3. What extra opportunities become available if I become Captain at the end of Season 1?
The purple haired person (i forget the name) will not veto any of your training upgrades.
I'm not 100% sure what else this prevents, but i believe it limits your opportunity to get the "star" ability, and it seems to interfere with your relationship with becky.


Actually after thinking about it, i'm not sure if becoming the Captain is the "best" thing or not. If you are a pitcher, it's not that hard to win without Alvin, but if you're a hitter, that's a different story.

I'll post a bit more info on the success strategy, and what the general idea of it is in a bit.
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