a 45-55% win rate suggests that there is no sign of imbalance.
Match up win rates:
Published Map win rates:
these represent the heaviest imbalances in the maps on our ladder
70% PvT win ratio on Cloud Kingdom
62% win ratio in PvZ on Korhal Compound
37% win ratio on Metalopolis for TvZ
Tournamounts / Professional level:
Protoss has good representation in terms of the number of protoss tournament qualifiers at the general professional level, but has the lowest representation at the very highest professional level.
Zerg has the lowest representation at the general pro level, but has been showing the best standings at the highest tournament levels until very recently.
Terran has good representation over all.
Taken from: http://us.battle.net/sc2/en/blog/5202424/Talking_Balance_with_David_Kim-4_26_2012#blog
^^ I hate metalopolis TvZ :D
As terran im glad i had cloud kingdom and metal vetoed
Sometimes I wonder if I would get better results if I vetoed maps, or if it even matters that much in Plat. I like seeing a variety of maps, but these numbers have me reconsidering.
Theres no point playing maps that youre race only has a 30 - 40 percent win rate on tbh. Every zerg should
Veto korhal and every terran ck and metal
I vetoed Metalopolis, such a zerg favoured map
Not changing this signature until Beyond Good and Evil 2 is in my hand.
August 25th, 2010.
Oh, so it isn't just me. Metalopolis is terrible for TvZ. I never understood how you were suppose to defend any of your bases on that map.
This sentence has five words. This sentence has eight words. Only one sentence in this signature is true.
TvZ @ metal, just take the gold make marines win
all the attack chokes are really small easy to get map control I dont understand why terran has problems with it..
"It doesn't matter how many resources you have, if you don't know how to use them, they will never be enough"
infestors can fungle your entire army from the high ground in the main on metal, so they pretty much never die
From: ikilledkenny2 | #009
Sort of like how Terrans have Siege Tanks that can fire continuously from wherever they are and also resist dying.