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Performance Points

#1EichroPosted 3/4/2011 6:45:36 PM
So... Anybody figured out what parameters are relevant to performance points yet? I mean, beside HP and weight of course.
#2zencrobar67Posted 3/4/2011 6:57:28 PM
Balance of HP weight and downforce
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#3mr2Posted 3/4/2011 7:51:29 PM
yeah, tires, suspension, transmission ... don't seem to do anything.

it does take torque into account (see how a supercharger raises the PP higher than a similar HP'd mod).
that and engine layout, too
#4Eichro(Topic Creator)Posted 3/4/2011 7:54:34 PM
Engine layout? You mean, Front-Engine, Rear-Engine, Mid-Engine and stuff?
#5td2985Posted 3/4/2011 7:55:09 PM
Weight distribution is also taken into account.

I added 164 kilos to my car to get it down to 550 PP. I then moved the ballast all the way to the back of the car at the PP jumped to 551.
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#6IvoryKeys88Posted 3/4/2011 8:01:40 PM
aerodynamics affect it but only slightly
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#7IvoryKeys88Posted 3/4/2011 8:02:02 PM
By that I mean adding downforce
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#8blowsephPosted 3/4/2011 8:41:21 PM
I think it's calculated using these factors, in order of most to least impact on PP rating:
1 - Power
2 - Weight
3 - Downforce
4 - Weight distribution, torque differences, drivetrain layout, etc.
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#9pjnelsonPosted 3/4/2011 10:38:26 PM
I have six Formula GTs, each of a different color. Each of them has 935 horsepower, with the exception of one that has 929, as I recall. All but the silver one have their default tuning setups. However, only three of them have 910 PP. Naturally, the one that's missing a few horses has slightly lower, like maybe 900 PP. My silver one dropped to 904 PP after I adjusted its tuning settings. As an experiment I took another with 935 HP and 910 PP and lowered its brake bias to something like 5/2 and it dropped PP, but when returning it to 5/5 it never regained PP.

So..., I'm a little confused. I see how the one missing 6 HP has slightly less PP, and I can even see lowering the brake settings dropping a little PP, but I don't see how raising brakes back up don't return the lost PP or why one I never touched doesn't have the same 910 PP as other FGTs with identical stats (the mileage differences between them are only slight).
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#10DeathRiderDoomPosted 3/9/2011 6:13:52 PM

Has anyone else noticed this annoying fluctuation on the PP of cars when selecting them for online races?

I have my garage sorted to arrange cars by PP - as this is how i prefer to race online. So, i will see a car relevant to my set limit, say a 633PP Iroc Z Camaro, then i will select that car, go into settings, and see that the diagram shows the PP number as 594. It's super frustrating - as it takes much longer to find a car suitable for a race. Can anyone tell me what's going on here?! This is highly annoying and i hope they patch it.