Having only two Leaders in the entire list of Great People is a bit unfair, imo, but I would like to exploit this of course. Creating Elite Armies with 3 different Elite upgrades is sickening. Loyalty, Leadership, and Engineer for defensive armies? Throw in a palace city on a hill with a wall.. maybe a general too? Hill: 50 General: 50 Palace: 50 Veteran: 50 Loyalty: 50 Leadership: 100 Engineer: 100 Wall: 100 Fortified: 100
That's plus 650% to defensive stat, theoretically, and I would like to test if it actually works. I had David in one game, but didn't think to try this then. I doubt getting the palace on a hill usually not much need for it, and a great general can be hard to come by. Yet I do know having blitz, infiltrate, and medic all worked in the same Elite army, but only one of those actually affects combat statistics. Is there a limit to how many modifiers can be applied, or how much they can modify to? --- "Honor is integrity with a moral dimension." -Haplo, Death Gate Cycle "I am a leaf on the wind.. watch how I soa--" (dies)
If you want David, start with English and wait for your first great person without researching anything but Bronze (or is it Iron?) Working (for Agamennon). You will have a better chance than most to get a Great Leader.
Don't know about the Math, won't be surprised if they all stacked.
The Ai always has Great Leaders (all of them). Every week I make it a point to get spies out to their capitols and steal them before they build their own spy defenses. --- My steel has been tainted by the blood of a weakling! "Goku would win because Gohan is stronger."