Dynasty Warriors 6 FAQ v5.0 *READ BEFORE POSTING!*

#1Master Fu XiPosted 2/20/2008 9:32:02 AMmessage detail
Dynasty Warriors 6 FAQ
As of 2/20/2008


Table of Contents:

Introduction
-What is Dynasty Warriors?
-Official Website
-Who produces/creates this game?
-What consoles is this coming out for?

Basic Game Info
-Japanese Release Date
-North America Release Date
-EU Release Date
-Japanese Game Cover

Features
-New Features
-Missing/No Features
-The Renbu System
-Characters
-Cut Characters
-Character Clones
-Characters’ With Musou Modes
-Character Screenshots
-Stages

Credits

~Introduction~

-What is Dynasty Warriors?

Dynasty Warriors (Shin Sangoku Musou in Japan) is a beat-em up style game, based on the novel Romance of the Three Kingdoms by Luo Guanzhong. The story focuses around the Three Kingdoms Shu Wu, and Wei (Along with Other) in which you take control of one of the officers, and go out beating everyone up in site.

-Official Website

http://download1.gamecity.ne.jp/smusou5/index.htm

Sites updates are on Friday, but the patern is so mixed, we never know which Fridays will get updates.

-Who produces/creates this game?

KOEI and Omega Force

-What consoles is this coming out for?

PS3 and Xbox 360

~Basic Game Info~

-Japanese Release Date

November 11, 2007

-North America Release Date

According to Gamestop it will be released February 19, 2007. Though this is not confirmed.

-EU Release Date

This is unknown.

-Japanese Game Cover

http://i11.photobucket.com/albums/a177/LittleDragonZhaoYun/DW6Japanesecover.jpg

~Features~

-New features

+For the first time, you are able to swim in water and climb latters. Though there is not too much usefullness in it.

+Most characters are getting a weapon upgrade or change. Every character is getting new movesets and looks. Though not all movesets are unique.

+Horses can be selected pre-battle, and have experience like in SW2.

+Combo system is totally changed. Basic attacks are now an infinite repeating combo - think Gundam Muso at a high level but never ending. The number of moves before the loop repeats is determined by the level of that new extra gauge, (from level 1 ro 3, then infinite).

+Charge moves, rather than changing depending on where the basic moves are interrupted, are now also just a different, stronger combo of moves which also adds extra moves as the guage increase.

+Pressing basic attack or charge while holding block does a new close "grab" style move.

+System of picking up items that increase defense, attack etc. perminantly by defeating bosses seems to be gone. Characters gain experiance in real-time and can level up during the battle.

+Equipping weapons remains, but not sure about items. Rather each character now has a complex skill tree with multiple branches from which different paths appear to be able to be selected / moved along.

+Rather than killing gate defenders most gates how have to be smashed through using attacks.

+Press down on the directional pad when on foot to call your horse over to you. From looking at your map your horse "teleports" in out of physical sight but nearby and then runs up.

+Enemies seem to drop less health.

+It seems all characters now attack on one side of the horse.

+Duels have returned. Instead of being isolated in a unknown place, like in DW4, you duel in the middle of battle with the officer while the troops create a circle around you.

+The Renbu System (See below)

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#2Master Fu Xi(Topic Creator)Posted 2/20/2008 9:32:32 AMmessage detail
The Renbu System

The newly introduced combo system, Renbu, allows players to connect together an unlimited amount of attacks! Quick attacks, a powerful attack, and an avoiding attack. And with the cool kung-fu motions, the player can execute the attacks in many situations!

1. The gauge and rank.

The 2 above, the gauge and Renbu rank, are displayed in the bottom left corner. The gauge corresponds to the gauge itself. And the number corresponds with the gauge as well.

The Renbu ranks up when the gauge becomes full. How this is achieved is simply by attacking the enemies.


2. The relationship between the number of Renbu and the Renbu gauge itself.

The number which is displayed as u›››‚ƒ‚ˆ‚‚‰‚Žv is the number of Renbu. This number shows how many times the player has continously fought the opponents. Bearing in mind, the higher the number, the quicker it will rise. Making the number rank up even further.


3. The basic style of Renbu.

Attacking the player strongly, with a strong attack, makes the number reset. And will also make the gauge fall.

The recommended style of play is to attack the enemy without stopping. How you will do this is by forcing the enemy attacks to a halt and by using the avoiding technique, allowing you to progress without receiving damage.


4. Additional Information.

There is a limit at the start, and that is the number 2. The rank will rise as you progress through the game using that character. However, there is an item which allows the rank to rise up past the limit.


5. Individual character special skills.

By obtaining an item which appears during any battle, the player can use his or her special skill. Each character has his or her own unique move. It enables a stirring forceful attack which is different from normal attack and critical attacks.

2 of those characters as seen in the latest scan, Zhao Yun and Lu Xun, have these attacks:

Zhao Yun's is Shinsoku which means God speed. It enables him to dash for a certain amount of time. But that's not it! He can also use strong moves that can only be used during this dash!

Lu Xun's, Kakei, a fire stratagem, produces pillars of flaming fire for a limited amount of time on the battlefield!

-Missing/No Features

-There is no Create-A-Warrior
-There is no online, with the exception of adwards for the 360 version
-There are no bodyguards
-Right now there is no downloadable content, but is heavily thought to be added
-Characters

SHU:

Liu Bei
Guan Yu
Zhang Fei
Zhao Yun
Zhuge Liang
Yue Ying
Pang Tong
Guan Ping
Wei Yan
Huang Zhong
Ma Chao

WEI:

Cao Cao
Xiahou Dun
Xiahou Yuan
Cao Pi
Zhen Ji
Xu Huang
Zhang He
Xu Zhu
Dian Wei
Cao Ren
Sima Yi
Zhang Liao

WU:

Sun Jian
Sun Shang Xiang
Sun Ce
Sun Quan
Zhou Yu
Lu Xun
Zhou Tai
Taishi Ci
Huang Gai
Gan Ning
Ling Tong
Lu Meng
Xiao Qiao

OTHER:

Dong Zhuo
Diao Chan
Lu Bu
Zhang Jiao
Yuan Shao
-Cut Characters

Jiang Wei
Xing Cai
Pang De
Da Qiao
Zuo Ci
Meng Huo
Zhu Rong

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#3Master Fu Xi(Topic Creator)Posted 2/20/2008 9:33:20 AMmessage detail
Character Clones

In this version of Dynasty Warriors, there are many characters who have very similar movesets. There are slight differences such as in a finish in a musou or character attack speed, but are still considered clones. The list is as follows:

Sun Shang Xiang=Yue Ying
Diao Chan=Zhen Ji
Zhang Jiao=Pang Tong
Yuan Shao=Sun Quan=Cao Pi
Huang Zhong=Xiahou Yuan=Zhou Tai
Dong Zhuo=Xu Zhu=Huang Gai=Wei Yan
Ma Chao=Taishi Ci=Sun Ce=Zhang He
Xu Huang=Lu Meng=Cao Ren=Guan Ping=Ling Tong

Characters With Musou Modes

Only 17 characters of the 41 have musou modes.

SHU:

Liu Bei
Guan Yu
Zhang Fei
Zhao Yun
Zhuge Liang

WEI:

Cao Cao
Xiahou Dun
Dian Wei
Zhang Liao
Sima Yi

WU:

Sun Jian
Sun Shang Xiang
Zhou Yu
Gan Ning
Lu Xun

OTHER:
Lu Bu
Diao Chan

Character Screenshots

For all characters you may go here for artwork and CG’s: http://koeiwarriors.simgames.net/dw6-databookscans.php

Lu Xun- http://koeiwarriors.simgames.net/screenshots/dw6/s057s.jpg
Zhao Yun, Liu Bei, Guan Yu, Zhang Fei- http://koeiwarriors.simgames.net/screenshots/dw6/s050s.jpg
Sun Ce, Sun Shang Xiang- http://koeiwarriors.simgames.net/screenshots/dw6/s041s.jpg
Xiahou Dun, Xu Zhu, Dian Wei- http://koeiwarriors.simgames.net/screenshots/dw6/s030s.jpg
Sun Jian- http://koeiwarriors.simgames.net/screenshots/dw6/s009s.jpg
Zhang Liao- http://i76.photobucket.com/albums/j7/Shadow780/DSC00070.jpg
Zhou Yu, Zhang Fei- http://i8.photobucket.com/albums/a2/bofubutt/zyzfscan.jpg
Xiahou Dun, Cao Cao- http://koeiwarriors.simgames.net/screenshots/dw6/s008s.jpg
Lu Bu- http://www.gamefaqs.com/console/ps3/image/942167.html?gs=23
Diao Chan- http://koeiwarriors.simgames.net/screenshots/dw6/s006s.jpg
Zhou Tai- http://i179.photobucket.com/albums/w303/ZhouTai50/vi9047768285.gif
Guan Yu, Zhang Jiao- http://koeiwarriors.simgames.net/screenshots/dw6/s035s.jpg


-Stages

(19 Total)

Yellow Turban
Hu Lao Gate
The Battle of Wu Territory
Battle of Jingzhou
Campaign Against Yuan Shu
Guan Du
Xu Du
Chang Ban
Chi Bi
Cheng Du Surpression
Yi Ling
He Fei
He Fei Castle
Han Zhong
Mt. Ding Jun
Fan Castle
Shi Ting
Wu Zhang Plains

It’s been confirmed that the Battle of Wu Territory, Campaign Against Yuan Shu, and the Battle of Jingzhou use the same map.


~Credits~

Thanks to LittleDragonZ, SunGongLi, chun li and all the others who have helped!

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Jason Taylor~2007 NFL Man of the Year
#4Master Fu Xi(Topic Creator)Posted 2/20/2008 9:33:46 AMmessage detail
Alright. Let's get this stickied and the other one unstickied.

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Giants keep Dolphins perfect season intact! Patriots 18-1
Jason Taylor~2007 NFL Man of the Year
#5michaelP4Posted 2/20/2008 9:36:25 AMmessage detail
There really isn't any point now.

What this board will be needing is a gameplay FAQ instead.
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#6OneWingedJehutyPosted 2/20/2008 9:38:14 AMmessage detail
No, there IS a point - to try and get rid of these damned "does this have online? Is this guy not in it? Who has a musou mode?" questions.
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"A godsend! And for the sake of an infant's illness to let it slip! Our cause is lost. What a shame!" - Tian Feng
#7Monkia17Posted 2/20/2008 9:39:30 AMmessage detail
^agreed....too bad we're still gonna get those questions sooner or later...
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I'm up a stream without a sig...>_>
#8OneWingedJehutyPosted 2/20/2008 9:45:35 AMmessage detail
bumping this before it gets lost in oblivion while waiting to be stickied.
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"A godsend! And for the sake of an infant's illness to let it slip! Our cause is lost. What a shame!" - Tian Feng
#9zain_j18Posted 2/20/2008 9:48:03 AMmessage detail
yay! he finally made an FAQ that now has everything
#10JoRo1986Posted 2/20/2008 9:48:38 AMmessage detail
Thanks Master Fu Xi...this update was needed. :)

*stickied*
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