new info

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8 years ago#1
A summary of info from Nintendo Power…

- Symphonia highest selling Tales game in the US and still selling better than Abyss
- originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
- dev started in 06, before the Wii casual market was established
- Nintendo specifically asked for a game that would cater to the core audience
- Monster system was added for casual appeal
- no specific changes were made after it became clear that the Wii was clicking with casuals
- Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
- more motion controls may be added for NA release
- Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
- Character proportions changed to stay faithful to new designs
- Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
- Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
- Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
- Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
- Ratatosk was in the original game but was dormant, and has now awakened.
- Whenever Emil et al find a new spirit, Lloyd is there trying to stop them - why?

Spoilers after the jump

- 8 surviving characters are all playable at some point.
- Zelos in, Kratos out (but he’s the narrator of the intro). Emil and Marta are the only permanent human characters, the rest of the party of 4 is made up of monsters and guest appearances.
- About half of the locations and dungeons are rehashed from the original game (though quite a bit different due to changes in the world)
- Monsters recruitment is determined by the element of the battlefield compared to the element of the monster, and influenced by the monster from your party you use to sway them.
- 11 hours of voiced event scenes and character skits. Event scenes feature realistically proportioned characters, cinematic camera angles and motion-captured character animation. “Prospects looking good for fully voiced skits and perhaps even actual theme-song vocals in the game’s North American version.”


Source- http://gonintendo.com/?p=35290

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8 years ago#2
Cool.
So no release date yet?

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Next-gen sucks
Proud fanboy of the GCN and Xbox
8 years ago#3
unfortunately no =/
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8 years ago#4
Emil and Marta are the only permanent human characters, the rest of the party of 4 is made up of monsters and guest appearances.


But then who on Earth is Richter? I thought he was a permanent too...
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8 years ago#5
And what about Alice and the blue haired guy?
8 years ago#6
They must just be guest.
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"AHHHHHH!!!!!!!!!!!!!!!!!!!!!!! TEH GRAMMAR IT BURNZ!!!!!" Roxas52
8 years ago#7
>>But then who on Earth is Richter? I thought he was a permanent too...

There's no evidence that Richter is playable at all. He could be a significant NPC.

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8 years ago#8
It'll be kinda stupid to have two new characters as only guests.
8 years ago#9
There's no evidence that Richter is playable at all. He could be a significant NPC.

That would be utterly lame.
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"I can't protect you without holding a sword.
I can't embrace you while holding a sword."
8 years ago#10
It's almost entirely speculative at this point, but I have a suspicion that Richter/Aqua will act as rivals for Emil/Marta/Tenebrae, in which case it'd make sense for Richter to not be a party member (or at least not a permanent one).
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