new info

#1papery0shi2Posted 2/8/2008 5:19:31 PM
A summary of info from Nintendo Power…

- Symphonia highest selling Tales game in the US and still selling better than Abyss
- originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
- dev started in 06, before the Wii casual market was established
- Nintendo specifically asked for a game that would cater to the core audience
- Monster system was added for casual appeal
- no specific changes were made after it became clear that the Wii was clicking with casuals
- Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
- more motion controls may be added for NA release
- Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
- Character proportions changed to stay faithful to new designs
- Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
- Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
- Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
- Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
- Ratatosk was in the original game but was dormant, and has now awakened.
- Whenever Emil et al find a new spirit, Lloyd is there trying to stop them - why?

Spoilers after the jump

- 8 surviving characters are all playable at some point.
- Zelos in, Kratos out (but he’s the narrator of the intro). Emil and Marta are the only permanent human characters, the rest of the party of 4 is made up of monsters and guest appearances.
- About half of the locations and dungeons are rehashed from the original game (though quite a bit different due to changes in the world)
- Monsters recruitment is determined by the element of the battlefield compared to the element of the monster, and influenced by the monster from your party you use to sway them.
- 11 hours of voiced event scenes and character skits. Event scenes feature realistically proportioned characters, cinematic camera angles and motion-captured character animation. “Prospects looking good for fully voiced skits and perhaps even actual theme-song vocals in the game’s North American version.”


Source- http://gonintendo.com/?p=35290

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#2CyronePosted 2/8/2008 5:27:55 PM
Cool.
So no release date yet?

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#3papery0shi2(Topic Creator)Posted 2/8/2008 5:33:52 PM
unfortunately no =/
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#4trvrrdmndPosted 2/8/2008 5:50:55 PM
Emil and Marta are the only permanent human characters, the rest of the party of 4 is made up of monsters and guest appearances.


But then who on Earth is Richter? I thought he was a permanent too...
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#5LittleYamiPosted 2/8/2008 5:55:30 PM
And what about Alice and the blue haired guy?
#6BassForeverPosted 2/8/2008 6:03:25 PM
They must just be guest.
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#7CyllyaPosted 2/8/2008 6:18:43 PM
>>But then who on Earth is Richter? I thought he was a permanent too...

There's no evidence that Richter is playable at all. He could be a significant NPC.

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#8LittleYamiPosted 2/8/2008 6:33:50 PM
It'll be kinda stupid to have two new characters as only guests.
#9MairuzuPosted 2/8/2008 6:42:41 PM
There's no evidence that Richter is playable at all. He could be a significant NPC.

That would be utterly lame.
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#10metalshadow2k4Posted 2/8/2008 6:44:09 PM
It's almost entirely speculative at this point, but I have a suspicion that Richter/Aqua will act as rivals for Emil/Marta/Tenebrae, in which case it'd make sense for Richter to not be a party member (or at least not a permanent one).
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