M2 Wiki displays removed content

#1spank_thru101Posted 9/29/2010 6:56:12 PM

Interesting find. I knew there was content removed from the finished game, but not this much...wow. I traded my copy on Goozex a few days ago after receiving no help from tech support on a game stopping bug.

http://mafia2removedfeatures.wikia.com/wiki/Real_Mafia_2_Wiki

Some cut features/missions

00_70_00_0100: Missing In Action
00_70_00_0101: Crash Course In Sicilian
00_70_00_0102: Hide And Seek
00_70_00_0103: Man Of Honor
00_70_00_0104: Call Of Duty
00_70_00_0105: Back Up/Call Of Duty v2
00_70_00_0106: death Squad
00_70_00_0107: People Power
00_70_00_0108: The Old Country
00_70_00_0200: Back in town
00_70_00_0201: Mom's pet
00_70_00_0202: Back at work
00_70_00_0203: Family Meeting
00_70_00_0204: Dog of the scrap yard
00_70_00_0205: Training wheels
00_70_00_0206: Walter and I
00_70_00_0207: Other performances
00_70_00_0208: Working tools
00_70_00_0209: My own car
00_70_00_0210: Racing
00_70_00_0211: Looking for a helper
00_70_00_0212: hard work
00_70_00_0213: Dirty work
00_70_00_0214: Share of trade unions
00_70_00_0215: The Road Home
00_70_00_0216: Home sweet home
00_70_00_0300: Civilian Life
00_70_00_0301: On a shot at Freddy's never early
00_70_00_0302: Meet Henry
00_70_00_0303: Taxi driver
00_70_00_0304: Preparing to enter
00_70_00_0305: Collecting stamps
00_70_00_0306: A Thief in the building!
00_70_00_0307: stamp collectors
00_70_00_0308: With a handful of tickets
00_70_00_0309: The allocation of race
00_70_00_0310: job well done
00_70_00_0311: Shopping late at night
00_70_00_0312: Easy money L***iter
00_70_00_0313: brothel in the trunk
00_70_00_0315: Blue Murder
00_70_00_0316: Time to relax
00_70_00_0317: Enemy of the State
00_70_00_0400: Armed and Dangerous
00_70_00_0401: With permission to kill
00_70_00_0402: Working for Uncle Sam
00_70_00_0403: Accurate work
00_70_00_0404: EFP
00_70_00_0406: I am ready
00_70_00_0408: Telephone Service
00_70_00_0409: Clothes Make the Man
00_70_00_0410: Shopping late at night
00_70_00_0411: We are not alone in the dark
00_70_00_0412: Competition has arrived
00_70_00_0413: Between the mer and anvil
00_70_00_0414: Irish luck
00_70_00_0415: Murphy's Law
00_70_00_0500: The early bird
00_70_00_0501: Girl problems
00_70_00_0502: How to treat a lady
00_70_00_0503: Working for the Mob
00_70_00_0505: Steve lazy
00_70_00_0506: No honor among thieves
00_70_00_0507: A racket for Derek
00_70_00_0508: Back to real work
00_70_00_0509: Tears in his eyes
00_70_00_0510: Firing Line
00_70_00_0511: Špekouna Kill!
00_70_00_0512: distillery
00_70_00_0513: Emergency Exit
00_70_00_0514: ambulance man
00_70_00_0515: Jackpot
00_70_00_0516: repayment
00_70_00_0517: Saw
00_70_00_0600: Fresh Meat
00_70_00_0601: Caged
00_70_00_0602: SOS
00_70_00_0603: Hostile reunion
00_70_00_0604: Hole
00_70_00_0605: Ray of hope
00_70_00_0606: People are still learning
00_70_00_0607: They can do Kung Fu
00_70_00_0608: Professional boxer
00_70_00_0609: Housekeeping
00_70_00_0610: Pretty scary
00_70_00_0611: Maximum scabies
00_70_00_0612: Lessons for idiots
00_70_00_0613: Well Spent time
00_70_00_0700: Taste of Freedom
00_70_00_0701: Back to work
00_70_00_0702: Ride to raise money
00_70_00_0703: Racing in dock
00_70_00_0704: Small tasting
00_70_00_0705: An ambush in broad daylight
00_70_00_0706: My own place
00_70_00_0707: Out of jail
00_70_00_0708: Poor Francesca
00_70_00_0709: good old Leo
00_70_00_0710: Soubojové gun
00_70_00_0711: Old relic
00_70_00_0712: Prison rules
00_70_00_0713: Serves you right
00_70_00_0715: honest work?
00_70_00_0716: Joe's surprise
00_70_00_0717: Garden of Eden
00_70_00_0718: hard-drinking fist
00_70_00_0719: Over the limit
00_70_00_0720: Disorder in the trunk
00_70_00_0721: Gravedigger
00_70_00_0722: Rest in peace
00_70_00_0723: Lights out and sleep
00_70_00_0724: Commemoration of Francesco Potenza
00_70_00_0800: Mild
00_70_00_0801: Heavy smoker
00_70_00_0802: Red, White and Blue
00_70_00_0803: Barbara Tobacco Inc.
00_70_00_0804: In a cloud of smoke
00_70_00_0805: follow the trail
00_70_00_0806: Crazy Horse Saloon
00_70_00_0807: Wild night at Crazy Horse
00_70_00_0808: Rozbíječi gates
00_70_00_0809: No shooting
00_70_00_0810: Who lives weapons ...
00_70_00_0811: Quick two thousand
00_70_00_0812: War booty
00_70_00_0813: Payback
00_70_00_0814: No time to rest
00_70_00_0815: A little bit of blackmail
00_70_00_0816: Selling Insurance
00_70_00_0817: Have you got enough?
00_70_00_0818: This is my territory
00_70_00_0819: Painful reminder
00_70_00_0820: Enough you?
00_70_00_0821: Good sleep
00_70_00_0822: WILD HOGS
00_70_00_0900: Sabbath
00_70_00_0901: Risky deal
00_70_00_0902: nerves of steel
00_70_00_0903: Collapse rich man
00_70_00_0904: Follow that car!
00_70_00_0905: Slaughter Buesa
00_70_00_0906: Channel rat
00_70_00_0907: Channel rat and ****y sauce
00_70_00_0908: Rescuing a tough financial
00_70_00_0909: With reinforcements
00_70_00_0910: The mother of all stink
00_70_00_0911: ****, wash and shave off
00_70_00_0912: tough and accounting
00_70_00_1000: Good Times
00_70_00_1001: Shipment for Mr. Clemente
00_70_00_1002: Devil's Plan
00_70_00_1003: Cleaning crew
00_70_00_1004: Less dust, more shooting
00_70_00_1005: Over the edge
00_70_00_1006: Randal on the roof
00_70_00_1007: Mizera is lucky
00_70_00_1008: Running down the hallway
00_70_00_1009: Playing for high stakes
00_70_00_1010: Finally, Mr. Clemente
00_70_00_1011: safecra*c*ker for rent
00_70_00_1012: Get on a gr***hopper
00_70_00_1013: safecra*c*ker I need to sleep
00_70_00_1014: Drunken brawler
00_70_00_1015: Hey, Joe
00_70_00_1016: Room Service
00_70_00_1100: like lightning
00_70_00_1101: Fidelity
00_70_00_1102: peekaboo
00_70_00_1103: Alongside
00_70_00_1104: For better or worse
00_70_00_1105: Lounge
00_70_00_1106: Be nice ...
00_70_00_1107: Hot House
00_70_00_1108: Outside, the frost
00_70_00_1109: slapping Irishman
00_70_00_1110: Revenge is sweet
00_70_00_1111: Family first
00_70_00_1112: Goodbye, old friend
00_70_00_1113: I need a drink
00_70_00_1114: For better or worse
00_70_00_1115: Lounge
00_70_00_1116: Be nice ...
00_70_00_1117: Hot House
00_70_00_1118: Outside, the frost
00_70_00_1119: slapping Irishman
00_70_00_1120: Freedom is sweet
00_70_00_1121: Our friend
00_70_00_1200: Henry's a big deal
00_70_00_1201: Dangerous goods
00_70_00_1202: cautious driver
00_70_00_1203: Henry's a big deal
00_70_00_1204: Desperate times, desperate means
00_70_00_1205: indebted
00_70_00_1206: name of the law stand
00_70_00_1207: Cops and Robbers
00_70_00_1208: The chase with the truck
00_70_00_1209: Settlement of accounts
00_70_00_1210: Sea gift
00_70_00_1300: Pretty deep in the ***
00_70_00_1301: Working for a husband
00_70_00_1302: Hot wheels
00_70_00_1303: Roll on the life
00_70_00_1304: Meeting in the Park
00_70_00_1305: Chinese meatloaf
00_70_00_1306: Delivery for Mr. Wong
00_70_00_1307: Closed due to renovation schemes
00_70_00_1308: Open the safe!
00_70_00_1309: I had to crawl out of bed ...
00_70_00_1310: The cops in the back
00_70_00_1311: Exit the Dragon
00_70_00_1400: Helping Harry
00_70_00_1401: sitting around with Joe
00_70_00_1402: Family Business
00_70_00_1403: Mr. Salieri sends greetings
00_70_00_1404: Helping an old friend
00_70_00_1405: arms dealer
00_70_00_1407: Fast Money
00_70_00_1409: Net Action
00_70_00_1411: A racket for Derek
00_70_00_1412: The Father
00_70_00_1413 Repayments for the loan sharks
00_70_00_1414 Repayments for the loan sharks
00_70_00_1415: Lost in Action
00_70_00_1416 Joe Barbaro, lost in action
00_70_00_1417: On the construction
00_70_00_1418: I hope I'm late ...
00_70_00_1419: Hold on, buddy
00_70_00_1420: We need to get out fast!
00_70_00_1421: captured!
00_70_00_1422: We need to get out fast!
00_70_00_1423: Grab your money and disappear!
00_70_00_1424: Doctor!
00_70_00_1425 Repayments for the loan sharks
00_70_00_1426: God, I need to relax
00_70_00_1427: Steps to Heaven
00_70_00_1428: Steps to Heaven
00_70_00_1500: And back to the
00_70_00_1501: So who here is happiness?
00_70_00_1502: Hold it in the family
00_70_00_1503: Endgame for Vinci
00_70_00_1504: It may be only one
00_70_00_1505: Better Offer
00_70_00_1506: Visit the planetarium
00_70_00_1507: Fly me to the moon
00_70_00_1508: Another star in the sky
00_70_00_1509: Dual problem
00_70_00_1510: The end is near
00_70_00_1511: Dual problem
00_70_00_1512: Visit the planetarium
00_70_00_1513: Fly me to the moon
00_70_00_1514: Time for revenge
00_70_00_1517: There is no escape?
00_70_00_1520: Let God be judge
00_70_00_1521: The end is near
00_70_00_1522: Let God be judge
00_70_00_1523: Arrivederci, Carlo
00_70_00_1525: Better Offer
00_70_00_1526: Visit the planetarium
00_70_00_1527: Fly me to the moon
00_70_00_1528: Another star in the sky
00_70_00_1529: Hold it in the family
00_70_00_1530: Veni, Vidi, Vinci
00_70_00_1531: Stay the only one
00_70_00_1532: Per Aspera Ad Astra

This site also has some info on an entire job system for the player...there is quite a bit there:

http://mafia2removedfeatures.wikia.com/wiki/Job_System

#2xXDrPainXxPosted 10/4/2010 7:49:55 AM
Damn, thats quite of chunk of stuff there. I knew they removed things but had no idea it was this much and I still enjoy the game its just I wish it was more complete.
#3captainjeff87Posted 10/5/2010 7:48:01 AM
With all this news of stuff axed from the game and their half-assed DLC, Mafia 2 will be the last game I purchase from 2k.
#4Jules RulesPosted 10/5/2010 11:07:39 AM
People always jump the gun and make quick assumptions when it comes down to this. Have you stopped to think that all of this content may have been their initial goal for the game but they had to remove it for any number of reasons? Time constraints, they couldn't get it to work as they planned, anything. Just having names of stuff means pretty much nothing.

We already waited 9 years for the game, I know for sure I wouldn't have wanted to wait another 2-5 because of some content that they were having problems with.

Besides that list is mostly just mission names.. It could be as simple as their first plans for missions/mission structure which again just didn't fit so they scrapped them.
---
http://i34.tinypic.com/wtauc7.gif
XBL & PSN: OMGFather
#5some09guy IIPosted 10/8/2010 10:47:42 PM
Eh. I know plenty have and will continue freaking out about this, but honestly, those who do really don't know better. Features get cut all the time in the development process and often there's plenty of little leftover tidbits people can find. What many can't seem to grasp is why these features were cut. Perhaps they were glitchy, not well done, outright boring or even replaced by something with a different name. Hell, perhaps they were simply scrapped cutscenes for story ideas they ultimately felt didn't fit into the game for whatever reason.
#6Mocking CrowPosted 10/9/2010 11:39:16 AM
Right... Im sorry, but no. The game was in development for OVER 3 years. The devs just like Ubisoft, cut content from the game, finished and not finished, so they could kick it in just weeks and months after release for extra bucks. **** them! Not buying another one of their games, not buying their DLC, and basically not buying their BS!

Its funny too because I KNEW this was gonna happen 3 years ago. I professed on all the topics about DLC when people would say stuff like "Whats wrong with continued support" or "They're just trying to make money."

Eventually, the devs would come down to cutting content so that a game that would be 100% 10 years ago is now more like 80% Im sure that number will keep reducing too. There's no regulation on what devs sell to us which essentially could be worth ****. Crackdown 2, Mafia 2, Assassins Creed 2, Dragon Age(ridiculous prices for DLC), Red Dead Revolver, and a few others I cant think of off the top of my head.

Valve and blizzard are really the only 2 companies I trust to make a worthwhile game and not try and **** their consumers with it. The free range modding capabilities of their games, the whole sale content from the start, and the tech support in general blows other out of the water. Relic isnt bad either, the DoW and CoH games are all amazing and are worth the content per dollar ratio. Whereas Dragon Age having a lot of content in the game ALMOST equal to an elder scrolls game, but then charges like $9 for DLC that takes 45 mins to play through. That $9 is 1/5 of the game and the game certainly took longer and had more content than ~4hrs and 1-2 unique item sets.

There needs to be a regulation, a company that can't be bought out, that sets the price for the content of the game, possibly federal. Length of game, replay value, graphics, voice over. All that needs to be accounted for in determining a price. Instead we get crackdown 2, which is a rehash, low replay value, NO STORY, repetitive gameplay, with DLC announced 2 days after its release...
---
Normal was defined by an arrogant or closed minded man who knew too little.
#7some09guy IIPosted 10/9/2010 6:27:45 PM
Mocking Crow
Posted 10/9/2010 2:39:16 PM
message detail
Right... Im sorry, but no. The game was in development for OVER 3 years. The devs just like Ubisoft, cut content from the game, finished and not finished, so they could kick it in just weeks and months after release for extra bucks.


Yes, where is all this restored content they've cut from the game? If they have so much of it intended for release to nickle and dime customers they should be able to put it out on a pretty consistent basis. Instead we have all of one piece of cut content that was released early and an upcoming DLC which, last I saw, has a TBA release date.

Rebel against the power! Anger is good! You know everything about everything and use this grand knowledge to write big paragraphs about boycotting! Derp!
#8ClaptonvaughnPosted 10/10/2010 8:42:09 AM
Length of game, replay value, graphics, voice over. All that needs to be accounted for in determining a price.

So an RPG is going to cost many times more than a racing game?

This pricing system isn't necessarily going to save us any money. How do we know they won't start the price range at what it is now and only go up from there? So we'll still be paying the same amount for games of little technical content, but end up spending a lot more for others.

In an ideal world something like that could work for our benefit, but in the real world we know companies will just end up manipulating that to their advantage anyways.

You can't apply a step by step universal standard to entertainment. It's far too subjective and unreliable. Your proposed pricing method is based on your PERSONAL opinions of those games. Why should you set the standard? How about the guy that thought Dragon Age and Mafia 2 were awesome? Or the guy who thinks Dragon Age was awesome but Mafia 2 sucked? Or that Dragon Age sucked but Mafia 2 was awesome?

Maybe with clearly defined technical features (or lack thereof), like say multiplayer, it should affect the price. However once you go into details like dialogue, replay value, graphics, etc, it's impossible (and entirely unfit for judging quality over quantity) to find one solid measurement to apply to every game. Portal has less dialogue than your average RPG but it had more personality and memorable dialogue than most.
#9SHOOPDAWOOPPosted 10/11/2010 4:46:41 PM

I've seen this a while ago, i was suprized how much i got jipped out of...I definately won't be buying their should-have-been-in-the-game-but-we're-going-to-milk-you-for-another-$100 DLC garbage.

#10spank_thru101(Topic Creator)Posted 10/24/2010 12:21:06 AM

b09boy posted...
Mocking Crow
Posted 10/9/2010 2:39:16 PM
message detail
Right... Im sorry, but no. The game was in development for OVER 3 years. The devs just like Ubisoft, cut content from the game, finished and not finished, so they could kick it in just weeks and months after release for extra bucks.

Yes, where is all this restored content they've cut from the game? If they have so much of it intended for release to nickle and dime customers they should be able to put it out on a pretty consistent basis. Instead we have all of one piece of cut content that was released early and an upcoming DLC which, last I saw, has a TBA release date.

Rebel against the power! Anger is good! You know everything about everything and use this grand knowledge to write big paragraphs about boycotting! Derp!


You make some valid points, but if you go digging through the content, from scripts to textures, will find that the amount of time that they must have spent on the cut content was rather large. The game was in development for 6 years (I believe) and a large portion of that could very likely have been hell in one way or another (who knows). With that said I doubt anyone who has played the game can deny that the developers at the very least held back in certain areas. Now as to whether this was done to recoup profits through DLC, which would make sense - as I understand the game is not likely to make a profit, or if the exclusion was due to the game development veering off into vaporware territory....again who knows. They got a lot of things right but then neglected to expand on them creating a rather shallow and boring experience. This game could have been huge.