3 years ago#31
From: MlCKHEAD | #020Waaaaaaah!!!
The mechanic has been in every Hitman game. All you have to do is avoid being seen for a prolonged period of time. Cry harder.
3 years ago#32
You are excusing a first gen, xbox/ps2 game, and modern day PC/xbox360/ps3 multi million dollar projects!??!?
There is NO EXCUSE for the disguise system to be this bad!
3 years ago#33
I suck at this game...but I still really like it...am I alone on this board?
3 years ago#34
Smashed this on Purist. Where disguises are useless.
It just is not fun on high difficulties.
3 years ago#35
It's sad how some folks need to try & turn video games into a personal superiority contest.
Whether I suck at a game or not is irrelevant to my critique. There are plenty of games I suck at that I love, and still play.
The real reason you made this topic is because you feel challenged by all the people who are disappointed by the game.
3 years ago#36
In any case IO already announced that they are releasing a patch for disguises, so I guess the whiners got what they wanted
So essentially, whiners = people who understand the Hitman series. Got it.
3 years ago#37
I mean seriously you people complain about the disguise system? did you guys ever played Hitman 2? now that game had a ****ed up disguise system, actually it was like absolution but without cover button or instinct YEAH imagine that ****!
There really is nothing like the arrogance of gamers on the internet.
You really are a sanctimonious little twit aren't you. People like you just fill these message boards by boasting how good they are ebcause they dont' agree with this or that criticism.
I don't give a stuff if you like this game. If you're too stupid to realise how badly botched the design of this game is then more fool you, but don't presume to parade your ignorance to people that aren't moronic enough to be fooled into thinking this game is made well.
A disguiose system that doesn't work is utter fail.
A lack of save system simply defies reason. Why on earth would you not want people to save their game? What does that achieve other than induce frustration? it's not challenging to have to repeat huge sequences of gameplay just ebcause of one error, it's utterly tedious and totally redundant.
3 years ago#38
From: MlCKHEAD | #031
Not executed so poorly it hasn't. Contracts and to a lesser extent, Blood Money type is probably more what they were aiming for, but failed obviously. Blood Money lets you go right by other enemies without a peep unless you're carrying/doing something suspicious then the alert meter creeps up.
3 years ago#39
From: MlCKHEAD | #031
That was the problem with Blood Money though. The guards weren't a threat or obstacle. All you basically had to do was figure out how to kill the target which really isn't that much of a challenge for the most part. Once you know how to do that, the game really had no challenge whatsoever.
In the other Hitman games, the guards were a threat. Try to play Anathema or Tracking Hiyamoto just walking around in the guards disguise. You had to sneak around and keep a distance, which is what you do in Absolution. The problem with those games is there were no indicators and if you didn't understand how the game worked, it would seem impossible. Now there are indicators which show the exact moment when your cover will be blown.
It seems a bit much in hard difficulties but I believe they're patching those, but on normal the disguise system works quite well.
(@'.')-@(>x_x)> ^(0_0^) (^0_0)^ (>-_-)>
3 years ago#40
Yeah, I assumed some people must have been on an easier level, I've been playing it on hard and pro, and the speed they go from the yellow indicator to full out hostile is a bit ridiculous.
manually remembering the japan levels now that you mentioned it, thanks ._.
Not changing this sig until SWTOR is canceled, flops critically and financially, or KOTOR3 is announced. 11/14/2010