Is there any word on the developers fixing how targets detect being shot?

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User Info: LLink2411

LLink2411
4 years ago#11
DrNewcenstein posted...
If you've got the difficulty jacked up, then yes, they're much better at detecting you.

Put yourself in that position.
You're standing next to a guy who falls backwards, his face exploding in blood. Logic dictates the shot came from in front of him. Depending on which direction you're facing, it's easy to figure out if the shot came from behind you, in front of you, or to either side.

Knowing a bit about firearms, you know that because he still has a head (IMO heads shot with the sniper rifle in this game should explode), your buddy was not shot with a sniper rifle from some distance, but rather a small-caliber weapon, probably a silenced pistol.

Having patrolled this area for some time (you didn't get here "just now"), you are aware of the most logical hiding places for such a shot, so you investigate the most likely area, and find the shooter.

Take the difficulty off Purist. You're not impressing anyone.


Uhh huh...
This is the internet, we have millions of people taking out their problems, inadequacies, and hang-ups on others anonymously... like a digitized stress-ball.

User Info: killyoubig35

killyoubig35
4 years ago#12
DrNewcenstein posted...
If you've got the difficulty jacked up, then yes, they're much better at detecting you.

Put yourself in that position.
You're standing next to a guy who falls backwards, his face exploding in blood. Logic dictates the shot came from in front of him. Depending on which direction you're facing, it's easy to figure out if the shot came from behind you, in front of you, or to either side.

Knowing a bit about firearms, you know that because he still has a head (IMO heads shot with the sniper rifle in this game should explode), your buddy was not shot with a sniper rifle from some distance, but rather a small-caliber weapon, probably a silenced pistol.

Having patrolled this area for some time (you didn't get here "just now"), you are aware of the most logical hiding places for such a shot, so you investigate the most likely area, and find the shooter.

Take the difficulty off Purist. You're not impressing anyone.


Man this post was hilarious. So you're proposing that this very complex logical thought process that you outlined takes place not only within the span of approximately 2.6 nanoseconds, but that redneck bouncers at a South Dakota strip club are capable of this complex logic at that speed? Right dude, every guard in this game, including redneck bouncers at a South Dakota strip club, are genetically enhanced and have nanomachines that give them superhuman logical capabilities, reaction times, and thought-processing speeds.

I see you're in the minority segment of the population that refuses to admit any flaws with this game.

User Info: killyoubig35

killyoubig35
4 years ago#13
Meant to say "bar" in my last message, was picturing the strip club level. Point remains.

User Info: LLink2411

LLink2411
4 years ago#14
Well it's pretty obvious the guards are augmented.

What a shame.
This is the internet, we have millions of people taking out their problems, inadequacies, and hang-ups on others anonymously... like a digitized stress-ball.

User Info: ApolloCreed

ApolloCreed
4 years ago#15
killyoubig35 posted...
DrNewcenstein posted...
If you've got the difficulty jacked up, then yes, they're much better at detecting you.

Put yourself in that position.
You're standing next to a guy who falls backwards, his face exploding in blood. Logic dictates the shot came from in front of him. Depending on which direction you're facing, it's easy to figure out if the shot came from behind you, in front of you, or to either side.

Knowing a bit about firearms, you know that because he still has a head (IMO heads shot with the sniper rifle in this game should explode), your buddy was not shot with a sniper rifle from some distance, but rather a small-caliber weapon, probably a silenced pistol.

Having patrolled this area for some time (you didn't get here "just now"), you are aware of the most logical hiding places for such a shot, so you investigate the most likely area, and find the shooter.

Take the difficulty off Purist. You're not impressing anyone.


Man this post was hilarious. So you're proposing that this very complex logical thought process that you outlined takes place not only within the span of approximately 2.6 nanoseconds, but that redneck bouncers at a South Dakota strip club are capable of this complex logic at that speed? Right dude, every guard in this game, including redneck bouncers at a South Dakota strip club, are genetically enhanced and have nanomachines that give them superhuman logical capabilities, reaction times, and thought-processing speeds.

I see you're in the minority segment of the population that refuses to admit any flaws with this game.



</perfection>
"This game is like picking your ASS and then picking your nose!"

User Info: Savott

Savott
4 years ago#16
I make clean headshots all the time without people seeing me. Yeah they'll be alerted if they see someone die or if they find the body, but I've never had them straight up go hostile when I do it.

Are you shooting them from hidden areas that aren't easily detectable?
The day Microsoft makes a product that doesn't suck is the day they make the Xbox 360.

User Info: borrrn

borrrn
4 years ago#17
Savott posted...
I make clean headshots all the time without people seeing me. Yeah they'll be alerted if they see someone die or if they find the body, but I've never had them straight up go hostile when I do it.

Are you shooting them from hidden areas that aren't easily detectable?


what difficulty? I found that only possible on easy and very rarely on normal, on the higher difficulties no way, even a punch grabs the attention from people one floor below me.
goin' with the flow
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