Hammer move set

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BladeofFalcon
Posted 5/7/2012 12:23:05 PM
When monster is locked, which move do you prefer?

1. Triple pound--recover animation--triple pound

2. Triple pound--roll & reposition--triple pound

3. Triple pound--level 1 charged 2 hit combo--triple pound
GobulHysteria
Posted 5/7/2012 12:40:09 PM

(edited)
triple-triple
Going for a lv1 or rolling will usually screw you out of your final golfswing, unless you get your first pound off right at falling animation which will allow you to go triple-lv1-follow-triple.

But it mostly depends on the duration of the lock.
sunfalcon9
Posted 5/7/2012 1:13:29 PM
Triple - Triple - Triple - Level 1 - Upswing - triple - triple - triple - repeat
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No
Primum_Mobile
Posted 5/7/2012 7:33:26 PM

From: BladeofFalcon | #001
When monster is locked, which move do you prefer?

1. Triple pound--recover animation--triple pound

2. Triple pound--roll & reposition--triple pound

3. Triple pound--level 1 charged 2 hit combo--triple pound


why would anyone do 2 when it's clearly slower than 1.

3 if i can push up against the weak zone, 1 if a can't (like a rath head).

incidentally, i just recently learn you can go charge 1 -> hammer check (side tap) -> pound 2? -> golf swing. this way the only attack that might launch your teammate is the last golf swing, rather than having 2 chance with both the lvl1 follow up and the golf swing.
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ninjanickx
Posted 5/7/2012 8:05:09 PM
Definitely 3, if I'm at the head and there's blade user scrubs who are in my way, and the tail isn't even cut yet.
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