MH3 uses SLL authentification. The server is still running, but what it does right now is send a message back to the client (your Wii) telling it to "f***off". The next step now is to decrypt the stuff the client and the server are exchanging.
The Wii tries to connect to a server which is owned by Nintendo of America (220.127.116.11). BTW I'm using the EUR version of MH3. Now I have to setup a fake server routing everything to it.
There're still hundreds of entries I have to check, so it will take some time. --- www.sufami.de
It's far to soon to congratulate me for anything :)
I setup an old notebook with linux, that will be our server for everything from now on. So as soon as I make some real progress, I can easily bring it online for everyone to connect to.
The official Nintendo server is running an OpenSSL server and it uses 1024-bit RSA encryption. The certificate is best before the year 2036, so I guess when this year comes someone will have to think about something else :)
Oh and it looks like this is only a standard handshake with the Nintendo server, after this, the Wii tries to contact a japanese Capcom server (18.104.22.168). The stuff they exchange is not even encrypted ! --- www.sufami.de
Great work so far, John Fart! I also have the EU-version MHTri, so looking forward to this ^_^). I hope this also will help us with the online-only arena coins (+ maybe even Events). --- Currently playing: Fist of the North Star: Ken's Rage (PS3), Monster Hunter Freedom Unite (PSP), Devil May Cry HD Collection (Xbox 360), Prototype (PS3)
My old laptop is crap. Nothing works properly, it's ressources are just to small. I'll have to invest into a cheap, new notebook for $400 and a wlan stick which has proper linux drivers. It's a mess with the one I have now because it's running on ndiswrapper and nothing works right. It's just I don't know what bills to pay first at the moment, I'm broke :( --- www.sufami.de