Dusters should have a kamikaze ability
*By the way, I did not know a metagame where each CO ends up with an overcentralized tactic was interesting. Oh wait. It's not interesting, it's the same sort of garbage that SSB's Stop Having Fun Guys bring about, frankly what I'd be up for blaming for people not catching onto the creativity in Pichu's noteworthy weakness for so long. Anyway, overcentralization is what happens with the CO system too: you spend about the price of only ONE value unit, if that, to boost the front lines and make reinforcements less necessary. No catch at all. Even if the idea of CO Zone is at least okay, WEAKNESSES EXIST TO STOP SLIPPERY SLOPE, NOT BOLSTER IT! If you even need ridiculous attack boosts to kill meatshields, I'm sorry but there's a problem. And don't get me started on including terrain in the defense nerf, why minimize the influence of a factor that is there to allow charging into front lines?
*Which brings me to this: why do I need to have ridiculous attack boosts to manage OHKs in general? Last I checked, this is a game series where there isn't a single factor that can provide only offense boosts aside from Dual Strike's Communication Towers, but meanwhile, terrain provides defense boosts when the only way to get offense boosts from it would be by playing as Lash. Oh yeah, do I need to mention this: indirects enjoy crowded battlefields due to minimal difficulty in hitting valid targets in tandem with easy protection. That AWBW match I URL to proves that much. Black Bombs may kill them but at what cost? They enjoy them too much to the point of being controversial. Oh, so I'm supposed to use tempo? Okay, I can do that to a bunch of Artillery that's around on Day 5 guarding each other with a diagonal formation that ensures I need to OHK to hit much. No sweat. Not like there aren't over 9000 indirects capable of pounding my value units into submission.
Now what suffers from the Fake Balance issues? Ah yes, the War Tank. 4 Movement Power means it gets hit easily, when damage from something like a kamikaze means it loses OHK potential. Meatshielding? Okay, sure thing, meatshield what is supposed to be a front line unit and only prove the game's Fake Balance at best, and at worst outright render an expensive unit not very useful. The idiotic thing is, I think they're supposed to hinder slippery slope to the point where a defensive one wouldn't have to pray an opponent who is not the least bit above trying to regroup screws up several times, but clearly, income gets stunted if everything above 13K is considered niche. So I suppose Ike in Brawl, a character with very disproportionate stats akin to Colin's Day-to-Day, has his reason for avoiding broken territory being somehow just being a "sucky" character on his own and not due to some dumb mechanics execution issue. Am I in the ball park?
Oh, by the way, before you even think of comparing the CO Zone to Battalion Wars' manual unit concept, I already did that. The latter at least requires some effort to make use of, to the point where LPers like SWAnimus has his 2 Artillery attack one out of God knows how many static turrets that can't even fight back. It's actually a plausible mistake when trying to organize can have you too distracted to pay attention to what's attacking you and how. COing in Days of Ruin? Just provide the cost of only one value unit (by the way, tell me how much that is worth in a game that revolves around ARMIES) and your force is boosted without any further possible penalties whatsoever. Blah.
Master Knight DH at your service.
Want to whine about fake balance? How about the issue with a plane that effectively deals with every single ground and air unit in the game at the price of overspecialised Bomber and Fighter? Surely it's worse than a CO that's is hard, but not impossible to defeat?
Just provide the cost of only one value unit (by the way, tell me how much that is worth in a game that revolves around ARMIES) and your force is boosted without any further possible penalties whatsoever. Blah.
Nope, no drawbacks at all. Managing to keep that unit alive on the front lines is never an issue. Compare that to doing nothing whatsoever, and still having your forces boosted.
And I guess I have to highlight this one:
By the way, I did not know a metagame where each CO ends up with an overcentralized tactic was interesting. Oh wait. It's not interesting, it's the same sort of garbage that SSB's Stop Having Fun Guys bring about, frankly what I'd be up for blaming for people not catching onto the creativity in Pichu's noteworthy weakness for so long.
To elaborate, have you played any game whatsoever?
Also, if you don't like overcentralised tactics, there is a No CO option.
Besides I or anyone else was flamming anyone.
I've heard better balance whining in the Starcraft 2 boards.
Masterknight, what are you even talking about at this point? And what does this have to do at all with attacker planes/kamikaze? You kinda lost me.
And about trying to somehow stop a supposedly cheap and OP CO unit, couldn't you, you know, use your own?
Here, I thought we were friends. And now, you have a gun in my face.
GT: Mr Anderson 542
I always thought bombers were kamikaze planes anyway, since they usually only fire once before they get crippled.
I don't see them smashing into war ships.
Super Ronald Kart
masterknight is a troll I've seen him on another board
member of the sam jackson alliance
maybe even the president ^ m i rite
Cool bump bro. What was this topic about anyway? Balance? I just saw arguing on unit power. And correct me if I'm mistaken, but doesn't a veteran bomber have the ability to OHK a medium tank. And since this began on the subject of dusters, they aren't meant to be front line units. They're meant to reflect the fact that people will use whatever they can get their hands on. They can't be expected to be all that powerful.
Life sucks, deal with it.
I just saw arguing on unit power. And correct me if I'm mistaken, but doesn't a veteran bomber have the ability to OHK a medium tank.
an unboosted medium tank, yes. but you are generally not going to see those tanks unless they are CO'd or the opponent is playing Lin and has them in the zone, so usually they are taken into account with 130 or most often 150 defense