is it goodenough and fun enough to get?
i already posted this in another topic, but here you go :)
so far i am enjoying it :)
the controls are simple. Shaking the wiimote causes your character to kick, B button stabs/punches/shoots (whatever weapon is equipped). you move around with the Nunchuk joystick, 2 button pulls up the menu etc.
the action seems pretty fluid. i had read somewhere the combat was slow, but to me its paced just right to add to the spooky ambience. Its not ninja gaiden fast, but its not terribly slow either.
graphically i think the game works. its not a marvel to look at like some games (super mario galaxy etc), but the grainy texture adds to the scary vibe that the music and monsters project. its so fun turning the corner in a dungeon, not knowing what to expect, only to have some mutant monster attacking you in the face.
I'm enjoying the vitality system implemented, though its a tiny bit frustrating sometimes. If your vitality hits zero, you start losing life. when you kill a meta-being, they will either drop a heart or an item. hearts restore vitality.
the story, from what i've uncovered (not very much), is intriguing! i definitely want to find out more, only because of all the religious backing. its definitely a more "grim" rpg, something the Wii has desperately been needing!!
so to me it's definitely worth the $40 because of the story and how you have to slowly unveil small pieces and tie it together, on top of the challenge. i've been waiting for a game to give me a hard time! dying and restarting levels adds that extra umph to be careful and utilize items properly.
i'm just kind of confused about the whole point of the game --> i guess that is why they want you to keep playing. i've already gotten to the bottom once without dying, but it didnt give hardly any story. i only went through maybe 5-7 floors....and after the credits rolled, it restarted me. so im curious to see what changes on my second romp! if i get a longer dungeon, more story, what. its exciting enough to me to keep playing because it leaves you with enough information to be interested, but vague enough to keep playing for more! :)
http://users.ign.com/collection/thenizim?objType=1 - My Video Game collection
From ps2 thread from me:
Yes, when you die, you lose it all. The story does continue though, but there is no way to save your game and reset/reload if you mess up. Every time you go down a level in the tower it asks you if you want to keep going or save. You can store items in the consciousness orb and get them from the collector back in "town" when you die and come back, and the manual says you can increase his capacity of what he can hold by doing certain things, not sure what those are. But as of right now I can only store one item.
You get parasites that you can bind onto yourself, your coat, or your sword. You can combine parasites with each other to make compound parasites but the dual effects only work when bound on yourself.
There's this spinning stone/robot/whatever he is guy randomly in various floors that moves all around the level and you can throw items into him. So far I've discovered that he'll cook food (i.e. for HP or VIT) The downside of cooked food is that it fully heals one while taking 50 off the other or such (at least from what I've experienced so far.) Regular food is like 30-99 or so, some full heal items rarely that have no side effects.
You can also throw items that have gotten damaged into him and he'll return them fixed up.
And lastly (saving the best for last), you can throw two items into him and get a random item. Generally the better items thrown into him the more likely you are to get better items. And it "seems" (just from my observations thus far) that if you want to get swords/coats you need to throw at least one of them onto him and then either another or some random item.
You also get wings you can wear too that give various bonuses like protection from poison/paralyze or confused/lust or ones that help you not lose as much Vit.
Then there's brands. You can only have one brand, and you need an Unbrand item to remove it. But they do various things like increase stamina, maxhp, etc. I just got one that is really neat called Shockwave that randomly shoots these little purple shockwaves along the ground when I attack enemies. Which seems to do a lot of damage.
There's Easy/Normal/Hard difficulties to start on from the get go, not sure if there's other ones opened up as I heard that rumored (or confirmed?) while reading these boards before the game was just now released.
You can trick the demons into hitting other ones, even so far as to get them to use status effects on them as well.
First run I made it to the bottom (keep in mind the first run is short.) Second run I died, third one I got really far and was fighting some rough stuff with nasty status effects and then died by using a box that blew me up. (There's these boxes that randomly give things like food/items/etc. but they all usually have a chance of blowing you up.)
There's also destructable walls and lots of traps. Though like demons hitting each other, they can also trigger the traps. Which can work for or against you. There's wall spike traps, gas jets that shoot out of pipes on the walls. Flame floors. Most are quite obvious and things like the spike traps have big glowing tiles you walk over to trigger, though some are right in the path you need to go, like the fireball traps: Step on the tile wall running down the hall and a fireball comes at you from behind or in front of you.
But like I said, most are obvious, but that doesn't make it easy when you're trying to fight and dodge a bunch of stuff. It does make it fun though =). And surprisingly enough, it's not that easy to trick them into walking across the flame floors either, they always seem to skirt around it.
White line is in the middle of the road, that's the worst place to drive.
so it has good replay value?
I don't know about that, since working through the game feels like doing the same thing over and over, just with increased complexity. The fact that your level resets makes you have to get better at fighting with low stats to get it back up again for the next run through the tower. A full replay just means that you're starting over in the easy tower setup.
Stat Resetting... @_@
Thank you, kind sir, you have just saved me $40.
"What!? Know you my actions?"
It's not what you think it is.
Each time you either die or clear the tower, your stats go back to level one. HOWEVER, the tower is DESIGNED to have you starting at level one. Once the story advances, you access a LONGER tower, not a HARDER one. Therefore, you start at level one and face level one monsters. You level up rather quickly anyway, so think of your stats as your experience in the current section.
This is a rather interesting mechanic, as you can't grind too far ahead to blast through everything, yet you can't find yourself terribly under-leveled. It's a neat alternative to scaling combat difficulty to your level. Your first time through the tower, you probably won't break level ten, there's just not enough monsters to defeat unless you wander around and wait for respawns. After that, you'll go through the second tower, which starts off with similar floors, but has more floors after that, so you'll level up more. As you get further into the game, the tower gets longer and you can get better equipment. You can then send that equipment back to the Outside World and use it the next time you go through, to start at lv1 with lv20 or so equipment. So in a sense, levels and stats don't mean as much as you THINK they do. Also, don't forget to do the training dungeon before going through the tower, as you'll get about six levels from that, which speeds up the beginning of the tower.
I'm I-forget-how-many floors deep on my second time through the tower, and I'm lv20. You can save every floor, so just exit to the menu and reload if you die and want to keep going without starting over. Just remember to keep some slots free in your storage to send your items back, as you lose everything on you when you complete a tower.
In other words, TRY IT! You might like it!