how to keep everyone alive at the end

#1DEADLYYCANADIANPosted 1/28/2010 10:46:38 AM
how do you keep everyone alive during the last mission?
#2RiceZonePosted 1/28/2010 10:48:25 AM
Make sure they are all loyal, get all of the ship upgrades (some ship upgrades dont matter, like med bay), and choose the right people for the parts where you split up.
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Gamer Tag = RiceZone
#3fan_zhangPosted 1/28/2010 11:00:48 AM

From: RiceZone | Posted: 1/28/2010 12:48:25 PM | #002
Make sure they are all loyal, get all of the ship upgrades (some ship upgrades dont matter, like med bay), and choose the right people for the parts where you split up.


^this
#4SeanConneryPosted 1/28/2010 11:01:47 AM
Which people for what parts?
#5Bones_6Posted 1/28/2010 4:52:19 PM
From What I can tell from reading around, this might work:

Phase 1
Choose Tali to go through the Vent Duct, and choose Garrus to be team lead.

Phase 2
Once you get passed that part, and after a little cut scene, tell Jacob to go back to the ship, have Garrus go back to the ship and choose Jack to be your biotic.

That's what worked for me anyway. When I first did it, I chose Thane to go back to the ship and I ended up losing Mordin. I had Paragon at 100% and all the loyalties done as well for both attempts.
#6FScellPosted 1/28/2010 4:55:46 PM
For the tasks it generally seems to work out as long as your choices aren't too far out.

IE Legion worked great for the ducts, Thane for the escort, Samara for the biotics, so on and so forth.
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I am the very model of a scientist salarian, I've studied species turian, asari, and batarian.
#7Code1005Posted 1/28/2010 5:03:29 PM
Everything worked out well for me until I chose Grunt as the distraction team lead for the final phase. It ended up him dying as soon as the teams met up again, and Mordin died while we were leaving. So don't use Grunt as the other team lead during the barrier phase.
#8FScellPosted 1/28/2010 5:04:44 PM
Yes, the week old Krogan berserker is not the best team leader.
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I am the very model of a scientist salarian, I've studied species turian, asari, and batarian.
#9PuppetSoulPosted 1/28/2010 5:24:29 PM
If you pick someone who isn't Loyal for a task force leader, they die during that stage.
If you have anyone who wasn't Loyal, and wasn't in Shephard's party, they die during the final cinematic.
If you did too much after you installed the IFF, your crew runs a high risk of dying (not sure on the actual formula).

From my testing, so long as I went immediately after installing the IFF, I managed to send various Loyal people through the vent successfully (Grunt, among others) as well as giving various people assignments.

So my hypothesis for each stage's survival rate is that it works on a 0-1-2-3 system, where you get 1 point for Loyal, and 1 point for going within a certain number of "moves" after installing the IFF scene. And then certain characters would get a point for being task-relevant. With them needing at least 2 points to survive the assignment. Anybody who has been in Shephard's party for any of the stages would get the task-relevant point for the final stage's check, where they'd again need a two or better to not be laying on the ground during the end cinematic.

That's probably not the exact formula, but I'm confident that I'm not too far off the mark.
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#10FScellPosted 1/28/2010 5:27:00 PM

From: PuppetSoul | #009
If you have anyone who wasn't Loyal, and wasn't in Shephard's party, they die during the final cinematic.


Judging from other accounts I've seen, this isn't guaranteed. Seen a lot of non-loyal jacks surviving the 'hold the line' phase.
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I am the very model of a scientist salarian, I've studied species turian, asari, and batarian.