Mass Effect 2 + ENB Series

#1madeinthehellPosted 2/1/2010 11:34:43 PM

hi all, i was playing with some configuration on ENBSeries for ME2, and here's what i got atm, download the files if u wanna try 'em.

Before

After:

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Before:

After:

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Before:

After:

Link to download: http://www.mediafire.com/?vhjmg2llkzy

Link to Official EnbSeries Site: http://enbdev.com/index_en.html

How to install? u need to put this files in the same location of the executable files of ME2, "Mass Effect 2" (here is the launcher of the game) and the other folder is "Binaries" (here is the main .exe) thats all.

#2someguyshandPosted 2/2/2010 2:25:10 AM
How bout some links for gamefaqs?
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(Insert Name) killed Some Guy
#3madeinthehell(Topic Creator)Posted 2/2/2010 8:24:31 AM

someguyshand posted...
How bout some links for gamefaqs?
---
(Insert Name) killed Some Guy


why?

#4AbsolutelyAlexPosted 2/2/2010 8:24:55 AM

From: madeinthehell | #003
someguyshand wrote: How bout some links for gamefaqs?
---
(Insert Name) killed Some Guy


why?




*sigh*....
#5pikkulikkaPosted 2/2/2010 8:27:45 AM
Sorry for my ignorance , but what is ENB Series???
#6raphaelCFIPosted 2/2/2010 8:31:27 AM

It's a tweak for DX9 games. The most popular one is GTA:SA. It really improves bloom and motion blur. Search youtube

#7pikkulikkaPosted 2/2/2010 8:34:04 AM
Kk , I'l do that .


Thanks
#8Diogo_ReisPosted 2/2/2010 8:41:51 AM
The problem is that there is no image (or links to them) in your message.

Could you, please, post some? ;)

tks..
#9Binky_BarnesPosted 2/2/2010 10:38:51 AM

How can I edit this so it doesn't burn the colors out so bad? Also, some of the settings in the ini file are puzzling. It sets my refresh rate to 60hz and it turns anti-aliasing off by the look of it. I have AA forced through nhancer, I wonder if this ini file will disable it. Any other tweaks for it? Thanks.

#10madeinthehell(Topic Creator)Posted 2/2/2010 2:18:45 PM

Diogo_Reis posted...
The problem is that there is no image (or links to them) in your message.

Could you, please, post some? ;)

tks..





kk..

http://s116.photobucket.com/albums/o34/josekober/Mass%20Effect%202/?albumview=slideshow




Binky_Barnes posted...

How can I edit this so it doesn't burn the colors out so bad? Also, some of the settings in the ini file are puzzling. It sets my refresh rate to 60hz and it turns anti-aliasing off by the look of it. I have AA forced through nhancer, I wonder if this ini file will disable it. Any other tweaks for it? Thanks.





That is strange... actually im forcing AA with Nhancer too with no problems =/

About the colors, there is a section on the ini called "Color Correction" play around with those values to change the colors

In the Official site u can find a guide to do this...but here ya go a Copy&Paste from there:

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[COLORCORRECTION]


DarkeningAmountDay=(-100..100)

how much to dark or to bright dark screen areas at day time. Negative values makes brighter, positive darker. Day and night computes from overall screen brightness. Actually when this value is negative, dark pixels of screen became brighter and bright screen pixels almost not change. When this parameter is positive, dark pixels became even more dark and bright pixels still the same.

ScreenLevelDay=(0..100)

level of screen brightness in percents, that determined as day time. It's easy to compute brightness in any image editing software by blurring game screenshots. For example, Adobe Photoshop in filters have Blur->Average, it produce RGB color of screen brightness, now choose one from R, G, B components that have highest value (info panel, minimal 0, maximal 255 for 8 bit per channel images), divide it by 256 and multiply by 100, result will be screen brightness in percents. If screen brightness in the game higher than this parameter, it will be day time any way, for lower value, all brightness dependent parameters will be interpolated between night and day presets.

ScreenLevelNight=(0..100)

level of screen brightness in percents, that determined as night time. Description is the same as for ScreenLevelDay.

DarkeningAmountNight=(-100..100)

how much to dark or to bright dark screen areas at night time. Negative values makes brighter, positive darker. Positive values recommended for more natural nights, but negative values simulates eye adaptation to dark areas when you goint in to shadow from light. Description is the same as for parameter DarkeningAmountDay.

GammaCurveDay=(-10..10)

gamma correction at day time. Negative values increases halftone brightness (pale image), dark and bright pixels not much affected. Positive values decrease halftones brightness (contrast, intensive image), again dark and bright pixels not much affected, also image became more colorful. In most games negative values for this parameter will make more realistic look, but this depends from games, how they are designed.

GammaCurveNight=(-10..10)

gamma correction at night time. Description is the same as for GammaCurveDay.

ColorSaturationDay=(-10..10)

color saturation at the day time with negative values decreases, producing gray image. Positive values makes colorful images. Some games require this parameter, especially some Japaneese ported from consoles.

ColorSaturationNight=(-10..10)

color saturation at the night time computed from screen brightness. Description is the same as for ColorSaturationDay.

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Hope this can help ya, u can just make the "ColorSaturationDay" & "ColorSaturationNight" values a little lower, like 0 or -1

BTW, some versions of this program can force AA too, but eats same or more ammount of resources than enhancer....

Sry for my bad english, see ya