Did anyone else prefer the final combat mission in ME2 over ME2? (MAJOR SPOILERS

#1Ernst_JungerPosted 4/20/2012 10:17:35 PM
To me, it felt like all the work added up to something. The minerals, the team building, the various diversions. You get to manage and choose who does what, you do it in concert. The music was perfect, and the combat mission was varied in spatial arrangement and environments.

I liked the final ME3 mission, but only just. You get swarmed, can't control your positioning to any great degree and are at the mercy of an arbitrary clock that lets you know when you can run and push a Thanix button.

I just felt that ME2 was more cinematic, down to the final flight from the Reaper base and the jump to the ship. I felt none of that in No. 3 -- and no, I'm not even starting on the controversial ending.
#2Ernst_Junger(Topic Creator)Posted 4/20/2012 10:26:49 PM
Arg, ME3. You get it.
#3MagiKorPosted 4/23/2012 11:08:26 PM
As long as we're NOT going to discuss (ie: start another war over) the ending to ME3, yes.

I feel like ME2's end sequence came together much better than ME3, which just seemed kind of arbitrary.

In ME2, you spent the entire game putting together a team. Most of whom hated each other. Seeing them actually come together and work as a unit, while giving you (Shepard) control over who does what on the final assault (and in effect, giving you control over who lives and dies) was fantastic. The storm on the Collector base is one of my favorite end game sequences in gaming.
Charles Carmichael always comes quickly.
#4Ernst_Junger(Topic Creator)Posted 4/28/2012 11:33:03 PM
Precisely. You said it better than me. Seeing the team in action, the pacing and music, timed events that weren't annoying, no quick-time battles (criticism is of RE, other series, not ME3).

Not touching the ending here. Just the combat mission.
#5Carribean_CoolPosted 4/29/2012 2:16:04 PM
ME3 did so many things that were a step down from ME1 and ME2.

ME2, the suicide mission gave almost ever squadmate a chance to shine, assigning tasks and what not.
Snitsky's Condoms. If she get's pregnant, it's not your fault.
#6josefreesPosted 4/29/2012 3:18:45 PM
lolwut? Most of the squad members you get sit there and do nothing in 2's suicide mission.
From where I stand, I can see the stars, but are they more than lights? And do I know if they're still alive?
#7DestinPosted 4/30/2012 7:41:55 AM
josefrees posted...
lolwut? Most of the squad members you get sit there and do nothing in 2's suicide mission.

you have to assign 13 different roles throughout the SM. you can keep reusing 4 or 5 of your favorites for everything but that's your choice. and even who you don't use during the Hold the Line segment counts for something. it counts a hell of a lot more than 25 EMS out of 6000-7000.
Destin the Valiant
#8AnonymousFriendPosted 5/2/2012 2:18:35 PM
I only count five (tech and biotic specialist, leaders for the two teams, and escort) what other six roles are counting? (If you say Sheperd's personal team, then you suck)
Nothing is over-rated. Your opinion is just outnumbered.
PSN ID/Gamertag - AnonymousFriend
#9DestinPosted 5/2/2012 2:25:45 PM
AnonymousFriend posted...
(If you say Sheperd's personal team, then you suck)

obviously, why would you not? if they are on your team helping you fight, they are obviously not sitting there and doing nothing, which was the original assertion.
Destin the Valiant
#10Liquid_Wolf_mgsPosted 5/2/2012 11:02:32 PM
The Suicide Mission was better than ME3's final mission (I DO like ME3's mission). The build up , talking to the squad and getting everyone loyal , upgrading the ship , the anticipation while going through the Omega 4 Relay(especially the 1st time) , making the choices and the speeches . All of it was pure awesome in my opinion .
Gamertag: TwoToneFoxBody