Best build for insanity? and what am I doing wrong?

#1jackgunneyPosted 4/21/2013 7:30:02 PM
I imported max level soldier. I chose soldier as my class and warp ammo as bonus. I always seem to get stuck on Grunt's recruitment. I always take Garrus and Kasumi with me. Any tips?
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#2belisar6Posted 4/21/2013 9:37:58 PM
Imported from ME1 or ME2? If you imported a ME2 character for a new game plus, then that's probably your problem. That's much harder than starting at a lower level, as the enemies are scale to your level, but you won't have your upgrades yet.

Otherwise, what part are you stuck on? There's the part with the respawning Krogans (after you talk to the reject), where you have to charge to the far side to keep them from respawning.

There is a trick of sorts for the last area, if it's giving you trouble. You can stay at the door, and don't let it seal you in the final room. Then you can fight the four Krogans one at a time, and deal with the YMIR and merc leader afterwards.
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We were going full speed ahead... but facing backwards the whole time.
#3jackgunney(Topic Creator)Posted 4/21/2013 9:43:48 PM
belisar6 posted...
Imported from ME1 or ME2? If you imported a ME2 character for a new game plus, then that's probably your problem. That's much harder than starting at a lower level, as the enemies are scale to your level, but you won't have your upgrades yet.

Otherwise, what part are you stuck on? There's the part with the respawning Krogans (after you talk to the reject), where you have to charge to the far side to keep them from respawning.

There is a trick of sorts for the last area, if it's giving you trouble. You can stay at the door, and don't let it seal you in the final room. Then you can fight the four Krogans one at a time, and deal with the YMIR and merc leader afterwards.


Imported from 2. and I'm stuck at the end where you have to kill the merc leader. The Merc leader usually goes down easily with Kasumi's dark strike. But the mech kicks my ass, that coupled with the krogan. The farthest I got was when everything but the mech and a krogan was dead when I took a krogan charge. I had to turn the game off I was so pissed.
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#4belisar6Posted 4/21/2013 9:59:52 PM
You could try that trick I mentioned, where you don't let the door shut behind you. But you might be better off restarting.

I tried a new game plus on insanity once, and gave it up in frustration after the first couple of recruiting missions. I was getting my butt kicked on some of the easier missions, and I doubted I'd be able to make it past tougher ones, like Horizon.
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We were going full speed ahead... but facing backwards the whole time.
#5jackgunney(Topic Creator)Posted 4/21/2013 10:01:23 PM
belisar6 posted...
You could try that trick I mentioned, where you don't let the door shut behind you. But you might be better off restarting.

I tried a new game plus on insanity once, and gave it up in frustration after the first couple of recruiting missions. I was getting my butt kicked on some of the easier missions, and I doubted I'd be able to make it past tougher ones, like Horizon.


But wouldn't starting a whole new game be harder since I won't have any of the skills?
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#6belisar6Posted 4/21/2013 10:51:46 PM
jackgunney posted...

But wouldn't starting a whole new game be harder since I won't have any of the skills?


No, because in the new game plus, you're facing enemies that are scaled to your level, but you don't have the upgrades yet (i.e. +damage% for weapons, biotics, tech, etc). It's the opposite of ME1, where insanity was much easier on a new game plus.
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We were going full speed ahead... but facing backwards the whole time.
#7jackgunney(Topic Creator)Posted 4/21/2013 10:53:34 PM
belisar6 posted...
jackgunney posted...

But wouldn't starting a whole new game be harder since I won't have any of the skills?


No, because in the new game plus, you're facing enemies that are scaled to your level, but you don't have the upgrades yet (i.e. +damage% for weapons, biotics, tech, etc). It's the opposite of ME1, where insanity was much easier on a new game plus.


Are they scaled high if I import a max level from ME1?
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#8AigonrothPosted 4/21/2013 11:06:49 PM
jackgunney posted...
belisar6 posted...
You could try that trick I mentioned, where you don't let the door shut behind you. But you might be better off restarting.

I tried a new game plus on insanity once, and gave it up in frustration after the first couple of recruiting missions. I was getting my butt kicked on some of the easier missions, and I doubted I'd be able to make it past tougher ones, like Horizon.


But wouldn't starting a whole new game be harder since I won't have any of the skills?


No Mass Effect 2 New Game+ Insanity is a lot harder than a normal Insanity playthrough.

In the NG+ everything is scaled to your level and you have none of your previous playthrough's upgrades.

In the normal playthrough things are scaled to your lower level meaning they aren't dealing as much damage as you'd be taking with a level 30 Shepard.

Though that doesn't mean that it is impossible to beat NG+ Insanity (my first insanity playthrough was of that type with Vanguard).

So let me get to the crux of your original question.

First of all dump Warp Ammo, you do not need it, Incendiary Ammo is superior in pretty much everything (except for the Barrier damage which can be overcome by Adrenaline Rush fairly easily)

Durability Build (This would be best with the Revenant and the majority of Shotguns)

Hardened Adrenaline Rush (10)
Inferno Ammo (10)
Heavy Disruptor Ammo (10)
Squad Cryo Ammo (10)
Shock Trooper (10)

Armor: Maximize the health bonuses as Hardened Adrenaline Rush effectively doubles all of them.

Damage Build (Better if you prioritize the Widow, Mattock, or Claymore)

Heightened Adrenaline Rush (10)
Inferno Ammo (10)
Heavy Disruptor Ammo (10)
Squad Cryo Ammo (10)
Commando (10)

Armor: Stack Weapon Damage as high as possible.
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"I love nailing Asari, so ageless and superior. Then you get them and they squeal like schoolgirls"- Gianna Parasini, Mass Effect 2.
#9belisar6Posted 4/22/2013 7:24:07 AM
jackgunney posted...
Are they scaled high if I import a max level from ME1?


They're scaled according to your level, which would be level 5 if you're importing a level 60 character from ME1.

If you do start over, I'd recommend doing some side missions early, to give you some extra levels and upgrades. Horizon triggers after you finish the 4th recruitment dossier, but you can do things like Zaaed/Kasumi's missions, Firewalker, Normandy Crash Site, etc. That will give you a few more levels to max out Adrenaline, and build up some of your passive abilities.

Also, I'd agree with Aigonoth about warp ammo, as you don't really need another ammo power for a soldier. I'd go with either Stasis (need to have played LotSB) or Slam. Both are useful with only one point, and Slam has a short cooldown so it won't interfere with Adrenaline too much.
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We were going full speed ahead... but facing backwards the whole time.
#10jackgunney(Topic Creator)Posted 4/22/2013 5:12:54 PM
Thanks for the advice guys, here I go wish me luck.
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