Treasure Chests

#1TerencePosted 4/24/2009 11:09:57 AM
Before I start listing everything about them, I'll need to explain a few things.

First off, when you win a battle, you will be rewarded with gold, and often with some items locked in a treasure chest. What items are dropped and with what percentage and even what traps may be on the chest is all dependent on what you just defeated.

Each drop will have data indicating an amount of Gold, a Trap and up to 3 Items. If no items are dropped, then you just get the gold. Otherwise, you will have a chest to deal with; 95% of which are always trapped. To get the items and gold, you must open the chest.

Each of the three items that can be dropped have their own chance to appear and their own selection of items they can be. For example, a Rhytisma on the 1st Floor could drop a Dagger and a Steel Helm, or a Healing Potion and a Scrap Metal, but never a Dagger and a Healing Potion or a Steel Helm and a Scrap Metal.

Finally, the Trap on the chest will have a Class and a DC value. The DC (Difficulty Class) is how difficult the trap is: in general, you want your Thief Level to be a bit higher than it. The Class indicates the selection of traps that may appear: a Class 2 trap can only be one of the first two Classes of Trap (Toxic Needle and Magic Bullet), but a Class 8 trap could be *any* of the 8 traps in the game. The traps are, in order: Toxic Needle, Magic Bullet, Toxic Gas, Bomb, 16-Ton Wt., White Light, Black Light and Baneful Beam.

Usually, every enemy on a single floor will have the same drop. (Basement is an important exception, as it is split into West and East sections.) However, particular enemies on the floor will instead drop different items. Furthermore, this is usually unique to this floor: if the monster has multiple versions and appears on later floors, they will not carry the unique drop they had on the previous floor. A Goblin Sgt. on the 2nd Floor has different items than one on the 4th Floor.

In any case, I shall list the drops ordered by Floor, with the Default Chest first followed by any exceptions for that floor. Please note that I'm unsure exactly how the game selects which enemy to collect the chest from -- at this time, I assume it's always the leader of the battle (which you can figure out by using Look at the start of battle), but I have not confirmed this. Still, whichever way it is chosen, the information should still be useful.

With that said, let's get on with the list.
#2Terence(Topic Creator)Posted 4/24/2009 11:11:03 AM
Training Area
=============

Sir Garland
-----------
Gold: 1d1 + 255
Trap: Class 2, DC 1
Item 1 (100% Chance):
...100%: Healing Potion
Item 2 (100% Chance):
...100%: Healing Potion
Item 3 (100% Chance):
...100%: Antidote



Basement
========

Default Chest (W)
-----------------
Gold: 10d10 + 30
Trap: Class 2, DC 3
Item 1 ( 50% Chance):
....20%: Spear
....20%: Shortbow
....60%: Antidote
Item 2 ( 25% Chance):
....20%: Chainmail
....20%: Estoc
....20%: Claymore
....40%: Healing Potion
Item 3 ( 5% Chance):
....40%: Kris
....40%: Defensive Ward
....10%: Anti-Magic Ward
....10%: Fine Platemail

Default Chest (E)
-----------------
Gold: 50d20 + 50
Trap: Class 5, DC 8
Item 1 ( 50% Chance):
....20%: Fine Leather
....20%: Fine Chainmail
....30%: Flail
....30%: Quarterstaff
Item 2 ( 25% Chance):
....20%: Anti-Magic Ward
....20%: Silver Chainmail
....20%: Great Helm
....40%: Healing Potion
Item 3 ( 5% Chance):
....30%: Lightning Bow
....30%: Naginata
....20%: Magic Wand
....10%: Cursed Mask
....10%: Wooden Pilum

Copper Coin
-----------
Gold: 30d10 + 100
Trap: Class 2, DC 4
Item 1 ( 50% Chance):
...100%: Scrap Metal

Gold Coin
---------
Gold: 50d10 + 500
Trap: Class 4, DC 7
Item 1 ( 50% Chance):
...100%: Scrap Metal



1st Floor
=========

Default Chest
-------------
Gold: 5d6 + 10
Trap: Class 2, DC 1
Item 1 ( 25% Chance):
....30%: Dagger
....20%: Healing Potion
....30%: Robe
....20%: Scrap Metal
Item 2 ( 5% Chance):
....20%: Steel Helm
....60%: Antidote
....20%: Scrap Metal

Killer Bat, Thief
-----------------
Gold: 10d6 + 10
Trap: Class 2, DC 3
Item 1 ( 50% Chance):
....20%: Dagger
....20%: Leather Helm
....30%: Healing Potion
....10%: Robe
....10%: Compass
....10%: Scrap Metal
Item 2 ( 25% Chance):
....20%: Steel Helm
....80%: Antidote

Bronze Coin
-----------
Gold: 20d10 + 100
Trap: Class 2, DC 2
Item 1 ( 50% Chance):
...100%: Scrap Metal
#3Terence(Topic Creator)Posted 4/24/2009 11:11:54 AM
2nd Floor
=========

Default Chest
-------------
Gold: 10d6 + 20
Trap: Class 2, DC 2
Item 1 ( 50% Chance):
....20%: Longsword
....20%: Leather Armor
....30%: Healing Potion
....20%: Antidote
....10%: Scrap Metal
Item 2 ( 25% Chance):
....20%: Steel Helm
....20%: Handaxe
....20%: Shortbow
....10%: Healing Potion
....10%: Battleaxe
....10%: Compass
....10%: Scrap Metal

Goblin Sgt., Lost Soul
----------------------
Gold: 15d6 + 20
Trap: Class 2, DC 4
Item 1 ( 50% Chance):
....20%: Quarterstaff
....20%: Longsword
....30%: Healing Potion
....20%: Antidote
....10%: Scrap Metal
Item 2 ( 25% Chance):
....20%: Steel Helm
....20%: Buckler
....10%: Flail
....10%: Kris
....20%: Battleaxe
....20%: Fine Compass

Vagrant Mage
------------
Gold: 15d10 + 30
Trap: Class 3, DC 5
Item 1 ( 50% Chance):
....20%: Flail
....20%: Shortbow
....40%: Healing Potion
....10%: Jerky
....10%: Compass
Item 2 ( 25% Chance):
....20%: Molotov Cocktail
....20%: Wooden Shield
....20%: Platemail
....20%: Healing Potion
....20%: Frilled Codpiece
Item 3 ( 5% Chance):
....30%: Fine Leather
....30%: Fine Chainmail
....20%: Kris
....10%: Shotel
....10%: Silver Chainmail



3rd Floor
=========

Default Chest
-------------
Gold: 15d10 + 30
Trap: Class 3, DC 5
Item 1 ( 50% Chance):
....20%: Flail
....20%: Shortbow
....40%: Healing Potion
....10%: Jerky
....10%: Compass
Item 2 ( 25% Chance):
....20%: Molotov Cocktail
....20%: Wooden Shield
....20%: Platemail
....20%: Healing Potion
....20%: Frilled Codpiece
Item 3 ( 5% Chance):
....30%: Fine Leather
....30%: Fine Chainmail
....20%: Kris
....10%: Shotel
....10%: Silver Chainmail

Spear Dancer, Imp
-----------------
Gold: 20d10 + 30
Trap: Class 3, DC 7
Item 1 ( 60% Chance):
....20%: Spear
....20%: Buckler
....10%: Mirage Mantle
....10%: Shotel
....30%: Healing Potion
....10%: Jerky
Item 2 ( 30% Chance):
....30%: Longbow
....40%: Estoc
....10%: Kris
....10%: Antidote
....10%: Choker Necklace
Item 3 ( 5% Chance):
....30%: Crossbow
....30%: Halberd
....30%: Fine Leather
....10%: Great Helm
#4Terence(Topic Creator)Posted 4/24/2009 11:12:25 AM
4th Floor
=========

Default Chest
-------------
Gold: 20d10 + 40
Trap: Class 4, DC 9
Item 1 ( 50% Chance):
....20%: Claymore
....20%: Cutlass
....60%: Healing Potion
Item 2 ( 25% Chance):
....20%: Fine Platemail
....20%: Fine Chainmail
....20%: Fine Leather
....20%: Recovery Potion
....10%: Choker Necklace
....10%: Battleaxe
Item 3 ( 5% Chance):
....30%: Fireblade
....30%: Shotel
....30%: Katana
....10%: Lightning Bow

Goblin Major, Beastmaster
-------------------------
Gold: 25d10 + 40
Trap: Class 4, DC 10
Item 1 ( 70% Chance):
....20%: Wooden Shield
....20%: Tricorne Hat
....30%: Antidote
....10%: Frilled Codpiece
....10%: Choker Necklace
....10%: Fine Compass
Item 2 ( 50% Chance):
....20%: Crossbow
....20%: Halberd
....20%: Jitte
....40%: Healing Potion
Item 3 ( 10% Chance):
....30%: Rapier
....30%: Assassin Bow
....20%: Warhammer
....10%: Metal Shield
....10%: Magic Wand

Silver Coin
-----------
Gold: 40d10 + 300
Trap: Class 4, DC 5
Item 1 ( 50% Chance):
...100%: Scrap Metal



5th Floor
=========

Default Chest
-------------
Gold: 25d10 + 50
Trap: Class 5, DC 11
Item 1 ( 60% Chance):
....20%: Halberd
....20%: Fine Leather
....30%: Healing Potion
....20%: Quarterstaff
....10%: Choker Necklace
Item 2 ( 25% Chance):
....20%: Harakiri Dagger
....20%: Assassin Bow
....20%: Katana
....10%: Miracle Potion
....30%: Recovery Potion
Item 3 ( 5% Chance):
....30%: Nodachi
....30%: Poison Blade
....30%: Breguet's Sword
....10%: Mirage Mantle

Ba'al Demon, Nightmare
----------------------
Gold: 30d10 + 50
Trap: Class 5, DC 13
Item 1 ( 75% Chance):
....20%: Crossbow
....20%: Fine Platemail
....60%: Robe
Item 2 ( 50% Chance):
....20%: Shotel
....20%: Fireblade
....20%: Warhammer
....40%: Antidote
Item 3 ( 10% Chance):
....30%: Chaos Dagger
....30%: Demon Tiara
....30%: Scarlet Robe
....10%: Arbitrator Cape
#5Terence(Topic Creator)Posted 4/24/2009 11:13:07 AM
6th Floor
=========

Default Chest
-------------
Gold: 30d10 + 60
Trap: Class 7, DC 13
Item 1 ( 60% Chance):
....10%: Defensive Ward
....10%: Anti-Magic Ward
....20%: Silver Chainmail
....20%: Recovery Potion
....20%: Power Lollipop
....20%: Antidote
Item 2 ( 30% Chance):
....40%: Metal Shield
....40%: Magic Wand
....10%: Recovery Potion
....10%: Arbitrator Cape
Item 3 ( 5% Chance):
....10%: Emerald Sword
....20%: Kogarasu Maru
....30%: Berserker Axe
....20%: Phoenix Bow
....10%: Chaos Dagger
....10%: Heal Ring

Silver Demon, Bugyo
-------------------
Gold: 35d10 + 60
Trap: Class 7, DC 15
Item 1 ( 75% Chance):
....20%: Warhammer
....20%: Great Helm
....20%: Antidote
....10%: Miracle Potion
....10%: Chaos Dagger
....10%: Metal Shield
....10%: Choker Necklace
Item 2 ( 50% Chance):
....20%: Bikini Armor
....20%: Power Lollipop
....20%: Lightning Bow
....10%: Heavy Crossbow
....10%: Miracle Potion
....10%: Return Ring
....10%: Demon Tiara
Item 3 ( 10% Chance):
....30%: Dragon Lance
....30%: Saint's Mace
....20%: Rune Shield
....10%: Spirit Sword
....10%: Sylph Blade

Cloud Giant, Mist Giant
-----------------------
Gold: 50d10 + 70
Trap: Class 8, DC 16
Item 1 ( 50% Chance):
....30%: Miracle Potion
....70%: Giant's Ear
Item 2 ( 25% Chance):
....30%: Breguet's Sword
....30%: Ninja Outfit
....20%: Cursed Mask
....20%: Demon Tiara
Item 3 ( 5% Chance):
....40%: Heal Ring
....20%: Sylph Blade
....10%: Rune Shield
....10%: Oborotsuki
....10%: Gekkou
....10%: Emerald Sword

Venom Dragon
------------
Gold: 50d10 + 70
Trap: Class 8, DC 16
Item 1 ( 50% Chance):
....30%: Miracle Potion
....70%: Dragon's Fang
Item 2 ( 25% Chance):
....10%: Ninja Mask
....40%: Cursed Mask
....30%: Rune Shield
....20%: Power Lollipop
Item 3 ( 5% Chance):
....30%: Heal Ring
....20%: Hard Leather
....20%: Scarlet Robe
....10%: Ninja Outfit
....10%: Oborotsuki
....10%: Gekkou
#6Terence(Topic Creator)Posted 4/24/2009 11:13:26 AM
7th Floor
=========

Default Chest
-------------
Gold: 35d10 + 70
Trap: Class 8, DC 15
Item 1 ( 70% Chance):
....10%: Miracle Potion
....20%: Power Lollipop
....30%: Cursed Mask
....20%: Recovery Potion
....10%: Antidote
....10%: Chaos Dagger
Item 2 ( 30% Chance):
....20%: Breguet's Sword
....20%: Scarlet Robe
....20%: Hard Leather
....30%: Miracle Potion
....10%: Barrier Device
Item 3 ( 10% Chance):
....20%: Heal Ring
....20%: Spirit Sword
....20%: Sylph Blade
....30%: Oborotsuki
....10%: Gekkou

Gold Demon, Sorcerer
--------------------
Gold: 40d10 + 70
Trap: Class 8, DC 18
Item 1 ( 75% Chance):
....20%: Naginata
....20%: Metal Shield
....10%: Heavy Crossbow
....50%: Miracle Potion
Item 2 ( 50% Chance):
....20%: Wooden Pilum
....20%: Return Ring
....30%: Giant Hammer
....10%: Ninja Outfit
....10%: Spirit Sword
....10%: Emerald Sword
Item 3 ( 10% Chance):
....30%: Sorcerer's Hat
....30%: Armor of Order
....20%: Shield of Order
....10%: Rune Shield
....10%: Mechanized Armor

Storm Giant
-----------
Gold: 50d10 + 70
Trap: Class 8, DC 18
Item 1 ( 50% Chance):
...100%: Giant's Ear
Item 2 ( 25% Chance):
....30%: Breguet's Sword
....30%: Ninja Outfit
....20%: Cursed Mask
....20%: Miracle Potion
Item 3 ( 5% Chance):
....30%: Heal Ring
....30%: Sylph Blade
....20%: Oborotsuki
....20%: Gekkou

Dragonmaster
------------
Gold: 50d10 + 80
Trap: Class 8, DC 20
Item 1 ( 50% Chance):
....30%: Miracle Potion
....70%: Demon's Eye
Item 2 ( 25% Chance):
....20%: Holy Grenade
....20%: Kogarasu Maru
....30%: Berserker Axe
....20%: Lightning Bow
....10%: Emerald Sword
Item 3 ( 5% Chance):
....30%: Saint's Armor
....30%: Saint's Helm
....20%: Gekkou
....10%: Brightsaber
....10%: Kamikaze

Venom Dragon
------------
Gold: 50d10 + 70
Trap: Class 8, DC 16
Item 1 ( 50% Chance):
....30%: Miracle Potion
....70%: Dragon's Fang
Item 2 ( 25% Chance):
....10%: Ninja Mask
....40%: Cursed Mask
....30%: Rune Shield
....20%: Power Lollipop
Item 3 ( 5% Chance):
....30%: Heal Ring
....20%: Hard Leather
....20%: Scarlet Robe
....10%: Ninja Outfit
....10%: Oborotsuki
....10%: Gekkou

Red Dragon
----------
Gold: 50d10 + 70
Trap: Class 8, DC 18
Item 1 ( 50% Chance):
...100%: Dragon's Fang
Item 2 ( 25% Chance):
....20%: Ninja Mask
....20%: Scarlet Robe
....20%: Hard Leather
....20%: Dragon Lance
....20%: Miracle Potion
Item 3 ( 5% Chance):
....30%: Heal Ring
....30%: Sylph Blade
....20%: Oborotsuki
....20%: Gekkou
#7Terence(Topic Creator)Posted 4/24/2009 11:14:13 AM
????
====

Default Chest
-------------
Gold: 40d10 + 80
Trap: Class 8, DC 18
Item 1 ( 70% Chance):
....20%: Lightning Bow
....20%: Bikini Armor
....20%: Defensive Ward
....20%: Recovery Potion
....20%: Anti-Magic Ward
Item 2 ( 30% Chance):
....20%: Holy Grenade
....20%: Kogarasu Maru
....20%: Berserker Axe
....30%: Miracle Potion
....10%: Shield of Order
Item 3 ( 10% Chance):
....30%: Saint's Armor
....30%: Saint's Helm
....30%: Gekkou
....10%: Kamikaze

Hobgoblin, Demon Doll
---------------------
Gold: 45d10 + 80
Trap: Class 8, DC 20
Item 1 ( 75% Chance):
....20%: Metal Shield
....20%: Frilled Codpiece
....60%: Miracle Potion
Item 2 ( 50% Chance):
....20%: Phoenix Bow
....20%: Holy Grenade
....30%: Ninja Outfit
....30%: Power Lollipop
Item 3 ( 10% Chance):
....30%: Mechanized Armor
....30%: Barrier Device
....30%: Aegis Shield
....10%: Brightsaber

Demonmaster
-----------
Gold: 50d10 + 80
Trap: Class 8, DC 20
Item 1 ( 50% Chance):
...100%: Demon's Eye
Item 2 ( 25% Chance):
....20%: Holy Grenade
....20%: Kogarasu Maru
....20%: Berserker Axe
....20%: Cursed Mask
....20%: Miracle Potion
Item 3 ( 5% Chance):
....30%: Saint's Armor
....30%: Saint's Helm
....20%: Gekkou
....10%: Brightsaber
....10%: Kamikaze
#8022494Posted 4/24/2009 11:18:32 AM
is the DC a fixed amount? if it is, I don't understand how the whole "this trap looks difficult to disarm" figures into the randomness of traps.
also, what level does a thief have to be before being able to disarm a trap more than 50% of the time? class * DC of the trap, or something like that, or you couldn't find that out?
#9cygnusx26Posted 4/24/2009 11:19:32 AM
Great list
#10022494Posted 4/24/2009 11:19:54 AM
also, what level does a thief have to be before being able to disarm a trap more than 50% of the time? class * DC of the trap, or something like that, or you couldn't find that out?

I ask this because my thief is level 3 and I've never seen him successfully disarm any traps from 1F chests (and he does have the disarm skill)