They are intended to be very big in-game rewards. When you complete your event list, or surpass a certain amount of sales in the Storefront, you will be able to own them.
In GT, some cars were locked for Gold licenses or difficult driving missions. Here they are unlocked, but you must still earn them. --- Okay, it's either you definitely *should* play with matches, or you definitely *shouldn't* play with matches.
From what I have seen, Turn 10 based the prices on real world prices. A Shelby Daytona Coupe just went for some $20some million at auction last summer, so be glad they didn't use that number in the game. --- GT: iNSTIG80R http://www.myspace.com/1stclassdesigns
^ I would guess it would be very similar to the Shelby 427 SC... based on that it is still mid-1960s technology underneath that gorgeous exterior. And given that the Factory Five repros have a modern chassis in their more affordable package, I'm wishing that Turn 10 had looked into that approach. --- GT: iNSTIG80R http://www.myspace.com/1stclassdesigns
I used to us a Daytona for S Class. They were great until people started using leaderboard cars. --- "Xbox live = Gamefaqs + sound" - MrMikeMa "I played Madden 09 like a year ago. It was called Madden 08."-ShyneWax
Much better than in Forza 2 where max car price was 250k (if I remember correctly). It was kind of lame that some rarer A class cars were the same price as a U-999 car... --- Currently Playing: Demon's Souls, Borderlands, MW2, Forza 3, Dragon Age Origins.
I've seen 1 blue 250 TR in C once, it didn't do too well but I think it was down to the driver either being unskilled or poor setup, think it never left last and DNF'd from a quit. --- I'm endangered... Mentally