You need to focus on your character, is he gonna be solo? or is he gonna be in groups more? that's the important question that will result in the weapon you choose. For example, let's say you wanna be a group type character you wanna help your team. Controller or Healer the best weapon for that class is range, if your gonna be in a group you gotta stay alive and heal or buff your team. You can't do that if your being attacked up close, so safe distance and you can still do damage. Tanks, if your going with groups you gotta choose a close range weapon, you need to hold the fight so your teams can be safe.
not weapon damage, new ones go up invalue, no biggie. what'simportant is every weapon boosts a stat, so you watn to choose one that helps your build. so the double pistols boost vitalizaion, one of the two main abilities of control classes, for example.
Danger Will Robinson. Wall of text approaching. Weapons have innate traits on them that are good for different classes and stances. There are weapons with different traits within those classes/stances on different weapons that you may chose to focus on depending on how you want to play that class/stance. There are weapons that have really easy stuns to get out that may suit say a tank or a controller. There are weapons with fast attack rates that will help you get high combos fast and thereby restore power quickly. There are distance and melee weapons that will benefit your playstyle and class by allowing you to charge in swinging or attack from a safe distance. So, no, there is not best weapon but there are options for you to chose from depending on your class, stance, play style, cool points and just general preference for how you want you character to cool or act.
My power is discombobulatingly devastating. I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm
While being a healer and using a ranged weapon is true. Let's also not forget that as far as I can tell even melee weapons have ranged attacks. (if I'm wrong about this please inform me, I just know Dual Swords has them).
So while I partially agree on being ranged with a healer, why should a tank have to use a melee weapon? Do ranged attacks become less effective when on close range? As far as I can tell no they don't. So why would you need a melee weapon for effective tanking?
Mind you all this discussion is over the weapons and their combos. Not their passive stats
I haven't used anything but the Staff yet, so I could be entirely wrong on how I think it works, but Staff doesn't really get any ranged attacks. Yeah, they get the generic ranged attack and a basic charge move, but there's nothing special about them. There's a bunch of awesome up-close combos to do, though.
Likewise, I would imagine that a Bow or Rifle or something would have plenty of combos/tricks to do from a distance versus in their face, as it's designed as a range weapon, and likely will just have basic melee attacks that won't get used much unless you're finishing off somebody who's getting close to you and almost dead, or you're trying to pull somebody from an ally or something to save them in a desperation attempt.
So, yeah, every weapon may have melee and ranged moves, but I highly doubt that they all get used the same way. Not to mention what the actual combos can do, such as Staff having lots of Stun to just stop enemies and keep them immobile for a moment.
There are definitely weapon types in this which are better than others, particularly when it comes to PvP. Recommend not using failblaster unless you want your PvP life to be an endless wall of hardstuns perforated by KOs