Best crew skills for a Sith Juggernaut?

#1Tokenblack20Posted 12/9/2011 2:45:46 AM
#2KnolinPosted 12/9/2011 2:51:26 AM
Any of the force user ones.

Artifice - Treasure Hunting - Archeology

Biochem - Bioanalysis - Diplomacy

Synthweaving - Archeology - Underworld trading

Artifice makes mods and parts for Lightsabers.

Synthweaving makes armor (Light, medium, and Heavy for force wearers, none for Tech classes.)

Biochem makes medkits, stims, and adrenals.

Me personally, I'll be taking Biochem for the ability to make my own meds and stims. Since Juggernauts don't have any real self heal, the free re-usable meds will come in very handy for levelling.
#3KnolinPosted 12/9/2011 2:52:21 AM is also a real good site about lots of various information (including crew skills.)

It -might- be a bit outdated though, so tread cautiously.
#4CataclysmsPosted 12/9/2011 2:54:16 AM
Artifice, Synthweaving, Cybertech, and Biochem are all fine crafting skills for a force user. Just depends on what exactly you want to craft.

Do you want to improve your lightsaber, go artifice

Do you want better armor, go synthweaving.

Do you want modifications to increase both your armor and weapons, grenades, speeders, ship upgrades, go cybertech

Do you want better med and stim packs along with implants, go biochem.

Once you know what crafting skill you want, pick up the matching gathering and mission skill.

If you don't care about crafting, then pick up slicing and two other gathering or mission skills.
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