Game Boy Advance
Game Boy Advance
And 96 More...
Log In to GameFAQs
Forgot your username or password?
Don't have an account? Sign up for free!
Star Wars: The Old Republic
Best crew skills for a Sith Juggernaut?
Posted 12/9/2011 2:45:46 AM
Posted 12/9/2011 2:51:26 AM
Any of the force user ones.
Artifice - Treasure Hunting - Archeology
Biochem - Bioanalysis - Diplomacy
Synthweaving - Archeology - Underworld trading
Artifice makes mods and parts for Lightsabers.
Synthweaving makes armor (Light, medium, and Heavy for force wearers, none for Tech classes.)
Biochem makes medkits, stims, and adrenals.
Me personally, I'll be taking Biochem for the ability to make my own meds and stims. Since Juggernauts don't have any real self heal, the free re-usable meds will come in very handy for levelling.
Posted 12/9/2011 2:52:21 AM
http://www.starwarsmmolevelingguide.com/ is also a real good site about lots of various information (including crew skills.)
It -might- be a bit outdated though, so tread cautiously.
Posted 12/9/2011 2:54:16 AM
Artifice, Synthweaving, Cybertech, and Biochem are all fine crafting skills for a force user. Just depends on what exactly you want to craft.
Do you want to improve your lightsaber, go artifice
Do you want better armor, go synthweaving.
Do you want modifications to increase both your armor and weapons, grenades, speeders, ship upgrades, go cybertech
Do you want better med and stim packs along with implants, go biochem.
Once you know what crafting skill you want, pick up the matching gathering and mission skill.
If you don't care about crafting, then pick up slicing and two other gathering or mission skills.
I never said I wouldn't to lie
I never that what I said was true.
More topics from this board...
Sith stealth attack?
error code c7
Flashpoint Loot Site?
How often do they update Cartel Market discounts?