Old Republic: Gameplay, Concerns, Concepts, and Comments
First we know that Bioware is obviously creating this game, and have been for a few years now. From other posts we know that Bioware is interested in making a 'story-based' Old Republic MMO. In theory it sounds amazing, but how would they work it out? We also know that the team at Bioware likes to another MMO called World of Warcraft and have indeed compared what they want to make to WoW (along with so many other gamers). However, they have many complaints with WoW, which many gamers have themselves. A few complaints are:
*Questing: Grinding out boring quests hours after hours with very little story driven content (that people actually read).
*Story: Obviously WoW has a story but who actually pays attention, it isn't very involved, it is a distanced storyline. Now the only time I really paid attention to the story was when I played Alliance and ran through VC for the first couple times, that whole story and instance was amazing in my opinion. Now if Bioware could capture that feel and distribute it throughout the whole game (especially during leveling and instancing)
One of my complaints biggest complaints with MMO's:
*Grinding: Who doesn't hate grinding kill after kill, or waiting on dumb drop quests, what we need are long story driven quests (similar to a VanCleef storyline like in WoW) something that is fun, gets my attention, makes me want to play, and a big *MUST* allows my friends and I to accomplish it and have fun together.
Now what has Bioware said they like about other MMO's including WoW
*Instancing: While it can be great in some aspects, it has to be done right. Now an Instance is where so many personal aspects to what Bioware wants to make can happen, such as character driven story, decisions matter! What can happen is they can tell a story through an instanced dungeon or area that only includes a few (online) friends and/or group. It can be great, but it can also be a double-edged sword and be boring, uninvolved and in fact too many (instances that is).
*End Game: This is where Bioware has stated they want their game to shine; they want to be heavily involved in. Now compare this to WoW, you spent about 15 days (online time) leveling your character to 60 (now 70) and you are warn out, and now you have to start the grind all over again for good gear to be able to run different raids and what not, which can be fun but also a huge pain. How can Bioware incorporate a fun interactive story but without making end game seem like a grind also.
A few things I would like to see in this game are:
*PvP: Something I think Blizzard (WoW) did an excellent job on, including PvP servers, Battlegrounds, and now Arenas. It makes it personal fighting another online person in testing skill, gear, and possible internet connection! I would hope Bioware would involve some sort of PvP into the game (obviously), especially with the great success other MMO’s have had with it.
Now we come to the Star Wars Old Republic aspect. I loved playing Knights of the Old Republic and have actually been hoping that Bioware would develop an Old Republic MMO, after the disaster with Galaxies. But how will they incorporate game play, characters, races, worlds, and skills into this game. With so many beloved races, and planets, not to mention professions: Bounty Hunter, Smuggler, Soldier, Droid, Medic, Commando, and especially Jedi and Sith. How would they make a game that involves all these skills? What I PLEAD that they DO NOT do is make a WoW type set up.
*WoW: 9 Classes to pick from: Mage, Warrior, Paladin, Hunter, Rogue, Shaman, Priest, Druid, Warlock. While it may have worked for WoW I personally hate it! It involves no freedom; I like to compare the WoW set up to Galaxies (when it was first released)
*Galaxies: The one thing I loved about Galaxies the most was how the professions worked. You start by designing your character by race, then features and what not. Then what happens, you are immersed into an amazing game where you have the freedom to be whatever you want. Not only that if you dislike a profession you have the freedom to try a new profession, all you had to do was pick up a sword and start questing. That is one thing I praise about Galaxies was that, everything else for the most part needed a lot of work!
*Jedi: How is Bioware going to incorporate Jedi into this Old Republic MMO? That is what everyone is thinking (who wants this game to be released). That is one of my concerns too; they could make it a starting class and have everyone running around with a lightsaber (PEWPEW). Or they could not have them at all and have the whole gaming world complaining about a Star Wars MMO without Jedi. Now a great thing going for Bioware is the fact that the game is set in the Old Republic, where unlike Galaxies Jedi were numerous. This gives them the freedom to delve very deeply into a Jedi/Sith relation and the Jedi Temple, and anything and everything about them (which I very much like).
Overall I am very much looking forward to hearing more about this game and being kept up to date with news. I support Bioware 100% and have faith that they will make a game that anyone can play, from someone who has never heard of Star Wars, to a fan who has read every book, and draws his own Star Wars posters.
I would appreciate some comments any of you have on the game play and what you think should and should not be involved in this game.
while 'story' is nice as it involves you and distracts you from leving up as quickly as possible...it also takes something to get to us...TIME. so I'm kinda all for having all the regular grinding, instancing, boring stuff like all the other MMOs out there, whatever 'story' Bioware creates, I'd consider a plus, not something needed.