sigh....another God of War/DMC wannabe?? (not trolling)

#1AdamKesher2001Posted 6/4/2009 8:12:27 AM
I saw the gameplay screenshots over at magic box. After Looking at other new E3 games, it's sad to see that developers these days just can't think outside the box anymore. Where's the originality?

Simon's Quest and SOTN were the result of "outside of the box" thinking, and it's no surprise that they are still the greatest Castlevania games ever.

Konami should've collaborated with Bethesda on this. Castlevania should become more about exploration instead of mindless hack and slash. A brilliant company like Bethesda could've taken the idea of Simon's Quest and transplanted it perfectly into 3D and make it even bigger.

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#2Cloud19Posted 6/4/2009 8:36:07 AM
Bethesda? Are you nuts?

Besides, Castlevania has been alive and well on handhelds for a while now. While 3D Castlevanias have been underwhelming, this one at least looks like it'll try something new. I'd rather a new direction than another disappointing 3D attempt.
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The human understanding when it has once adopted an opinion...draws all things else to support and agree with it.--Sir Francis Bacon
#3DethaPosted 6/4/2009 8:44:04 AM
Bethesda could do a Simon's Quest kind of game justice, but all you'd really need are whips in the next Elder Scrolls game. Not just force a character to have one all the time. That's sort a disservice to the opportunity.
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Not to Detha though, cause his mom left him for a Wii. -putzpie
induringtheTCbeinginshockuponactivatingsaidtrapcard - SA200
#4Cloud19Posted 6/4/2009 8:51:25 AM
^ Bethesda hasn't made a game yet with an acceptable combat engine. So no, they would make a horrible version of Castlevania. It would be first person and hit detection would be glitchy as hell. That really what you want?
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The human understanding when it has once adopted an opinion...draws all things else to support and agree with it.--Sir Francis Bacon
#5DethaPosted 6/4/2009 8:59:57 AM
Bethesda hasn't made a game yet with an acceptable combat engine. So no, they would make a horrible version of Castlevania. It would be first person and hit detection would be glitchy as hell.

Aside from Fallout 3 having an acceptable combat engine, with a decent over-the-shoulder (RE4-like) 3rd-person camera perspective, the hit detection is not glitchy, so much as made on a dice-roll. It's a role-playing mechanic. Of course, this would be removed. And of course, combat would be improved to fit the definite subject matter of an action game. For you to suggest it implausible is a bit dumb.
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Not to Detha though, cause his mom left him for a Wii. -putzpie
induringtheTCbeinginshockuponactivatingsaidtrapcard - SA200
#6Cloud19Posted 6/4/2009 9:01:07 AM
And of course, combat would be improved to fit the definite subject matter of an action game.

Based on Bethesda's track record for developing stellar action games right? Oh wait...
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The human understanding when it has once adopted an opinion...draws all things else to support and agree with it.--Sir Francis Bacon
#7DethaPosted 6/4/2009 9:08:57 AM
They don't need one - remember, this isn't a DMC knock-off idea. Adding in a targeting engine, more dynamic AI and functions for enemies, and evasive maneuvers is all you really need.
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Not to Detha though, cause his mom left him for a Wii. -putzpie
induringtheTCbeinginshockuponactivatingsaidtrapcard - SA200
#8Cloud19Posted 6/4/2009 9:12:36 AM
They don't need one - remember, this isn't a DMC knock-off idea.

You do realize that Castlevania is an action/adventure series right?

Adding in a targeting engine, more dynamic AI and functions for enemies, and evasive maneuvers is all you really need.

You really think that's all that has to be done to turn a combat engine designed for a first-person RPG into one that can function well for a third-person action/adventure game?
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The human understanding when it has once adopted an opinion...draws all things else to support and agree with it.--Sir Francis Bacon
#9AarogothPosted 6/4/2009 9:23:19 AM
Well Capcom made DMC in an attempt to outdo Castlevania, so wasn't it natural for Konami to try to outdo Capcom with LoI. If anything, they are just trying to make their 3d versions more solid.
#10DethaPosted 6/4/2009 9:23:33 AM
You do realize that Castlevania is an action/adventure series right?

You do realize you missed the point of the topic, don't you? And you do realize that the DMC-like nature of the modern 3D titles is further beyond any action relevant in the series thus far. You jump and you hit things at different angles. That isn't very complicated or tremendously actiony.

You really think that's all that has to be done to turn a combat engine designed for a first-person RPG into one that can function well for a third-person action/adventure game?

It suits the subject matter well enough, but it seems the subject matter is somewhat lost on you. He said a "Simon's Quest" type game with more emphasis on exploration instead of mindless hack-n-slash. So a game that doesn't focus on kill-kill-kill, but dunegon design, town interaction, puzzles, with intelligent enemies and Zelda-esque encounters that would already bump up the action from the arguable "best game in the series (Symphony)" is more than enough.
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Not to Detha though, cause his mom left him for a Wii. -putzpie
induringtheTCbeinginshockuponactivatingsaidtrapcard - SA200