As great as this game looks, I'm still quite disappointed. . .

#11druswidPosted 7/12/2009 2:28:42 PM
It may have a gothic horror atmosphere, but the one thing that really makes me think it wasn't originally a Castlevania game is the combat cross. You've got your Castlevania's with multiple weapons, glyphs, etc., and you've got your Castlevania's with whips, and that whip, except in the case of the Hunter Whip from Circle, is the Vampire Killer, which is a regular whip with a handle, and the only time it morphs is into a short chain whip, and then a longer chain whip. That combat cross... that's no Castlevania weapon.
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When man invented fire, he didnít say, 'hey, letís cook', he said, 'great, now we can see naked bottoms in the dark.' - Steve, from 'Coupling'
#12e105betaPosted 7/12/2009 2:39:16 PM
The combat cross, as we've seen it so far, is just a retractable chain whip...
Even if they do add a few more features to it, unless it's a magical artifact, they'll just be daggers and stuff considering the size of it. It's like Jonathan having multiple weapons, swords as well as whips, and sub-weapons, just combining a few of them into one item. It's the exact same result, just less inventory space taken up :D
It actually makes more sense than the characters carrying around 1000 lbs of weapons
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When there are no doubts left -- Things become clear.
Peace and quiet are only for the bore[d]...
#13druswidPosted 7/13/2009 4:04:25 PM
But Jonathan is a Morris. Both the Morrises and Belmonts have the ability to carry 1000 lbs. of equipment. Surely you know that.
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When man invented fire, he didnít say, 'hey, letís cook', he said, 'great, now we can see naked bottoms in the dark.' - Steve, from 'Coupling'
#14e105betaPosted 7/13/2009 8:37:12 PM
*facepalm*
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When there are no doubts left -- Things become clear.
Peace and quiet are only for the bore[d]...