Okay, you know how every RPG has the grand heroes chosen by fate to become wonderfully friends and stand up to the evil sorcerer/empire/cooperation/monster and keep it from destroying the world? This game is not about them.
You know how in almost every RPG, buried about halfway down the final Dungeon, sitting next to the second to last save point in the game there's a shopkeeper who has every healing item in the game and every bit of weapons and armor that don't require an epic quest? The one who leaves you wondering "Just how in blazes did he get down here? I'm the ridiculously powerful chosen one and it's almost impossible for me to do it so how did a lowly shopkeeper pull it off"?
This game is about her.
--- After all, we're all alike. -The Mentor. May his words never be forgotten.
It is the unwritten rule, i think it was made just for richard, to be able to tell that the book of counted shadows was just like the book Barracus gave him, which was blank, nothing written in it, and how the sword of truth is the true key to life. --- Wizard's First Rule: People are stupid; given proper motivation, almost anyone will believe almost anything.