FFCC: Echoes of Time - Boards FAQ (Please Read Before Posting!)

#1soma2035Posted 4/7/2009 2:07:36 PMmessage detail
Disclaimer:
This FAQ is meant to be used here, and here only. If you wish to use it on other boards or another website, please request permission first. Most of the information within this guide was gathered throughout the time I’ve played this game, since the Japanese version was released. However, a few facts, here and there, were collected from these boards. I do not claim to have discovered every bit in this guide on my own. Information presented in this guide is believed accurate at the time the thread is posted. However, seeing as we are not the producers of this game, it is not guaranteed to be 100% accurate.


Please read through this entire thread before posting any questions. It is in all of our best interests to minimize the redundancy of threads on this forum. Cluttering the forum with eighty threads asking the same questions is meaningless and disruptive.

Please do not post until I finish posting the FAQ. It will be clear when it’s completely posted.

About Final Fantasy Crystal Chronicles: Echoes of Time
1. What is this game about?
2. What is this game’s relationship to other Final Fantasy games?
3. What is this game like?
4. Does this game have multiplayer?
5. What is the difference between the DS and the Wii version of this game?

1. What is this game about?

This game follows the story of a sixteen year old from an isolated village, seeking medicine to cure a young girl suffering from a disease called “crystal sickness”. This quest leads you to meet an old scholar named Larkeicus, and discover the truth of the village and its inhabitants.

2. What is this game’s relationship to other Final Fantasy games?

This game has no direct storyline relationship with any other game in the Final Fantasy series so far. It is set in the same world as the other Crystal Chronicles games, although the storyline seems to share nothing with its predecessors. There has been no canonical timeline established yet. Eight of the bosses from FFCC: Ring of Fates appear in this game as optional fights, and one of the equipment sets is a tribute to the main character of FFCC: The Crystal Bearers. At least two more equipment sets are designed based on the characters from FFCC: My Life as a King.

3. What is this game like?

It is an Action RPG. It is sort of similar to games like Kingdom Hearts, Diablo, Zelda, and such. Most of the game focuses on completing its dungeons, which are loaded with various monsters, puzzles, and traps. There are also thirteen bosses in this game, found throughout the story, and eight memory bosses.

There are a total of ten dungeons in this game. Some dungeons will be revisited, and upon these revisits, will have new routes with completely different designs. Finally, there are 66 extra quests to be found in the game.

4. Does this game have multiplayer?

This game can be played multiplayer. Unlike FFCC: Ring of Fates, there is no separation between single player and multi player. This will be explained more in-depth later. Each player must have his or her own copy of this game. The Wii game is compatible with the DS, but only one person can play on the Wii. Also, multiple Wiis can not connect locally. There is no DS Download Play for this game.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#2soma2035(Topic Creator)Posted 4/7/2009 2:07:51 PMmessage detail
5. What is the difference between the DS and the Wii version of this game?

The DS versions and Wii versions are nearly identical. The Wii version acts more like an emulator than a normal Wii game, using a very similar interface to the DS game (two windows appear, one for each of the DS screens). The DS and Wii versions are also compatible.

The DS is capable of local play and WFC play with up to 3 other players, DS or Wii. The Wii can only play locally with DS players. However, via WFC, the Wii can connect to up to 3 other players, using either DS or Wii.

The graphics are slightly higher quality on the Wii, but the difference is minor.

The Impersonator Mask takes on the appearance of a random Mii when playing on the Wii, while it has a default appearance for players on the DS.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#3soma2035(Topic Creator)Posted 4/7/2009 2:08:39 PMmessage detail
Character Customization
1. Can I make my own character?
2. Tell me about the races. What character should I pick?
3. How do I change my hair color?
4. Characters?
5. What is Start+?

1. Can I make my own character?

Yes. When making a character, you can select race (Clavat, Yuke, Selkie, Lilty) and gender (Male, Female). There are four hair color options for Clavats, Selkies, and Lilties. Yukes can not change hair colors.

2. Tell me about the races. What character should I pick?

Clavats specialize with swords. They have the most balanced stats of all four characters, and their abilities reflect this.

Yukes specialize with staves. They’re meant to be magic-users. They are the only class to obtain a 4th ring lock, which permits them to cast any spell in the game.

Selkies specialize with bows and rackets. They have an innate ability to double jump. Magic has a higher MP cost for a Selkie, but this is compensated for, as they have the highest MP of all four races at high levels. They have lower arm strength than the other three races.

Lilties specialize with spears and hammers. They have greater arm strength than the other three races, allowing them to lift certain monsters the others can not. MP has an increased cost, but unlike Selkies, they do not have high MP. In fact, their MP is fairly low.

A Yuke makes a good magic-user. Selkies make good archers, but they are typically outclassed by both Clavats and Lilties in melee combat. Lilties are the best in melee combat. A Clavat is outclassed by the other three races early in the game.

Late-game, when stat boosts can be farmed, the differences in attributes are no longer noticeable. At this point, a Clavat is even with a Yuke in magic. A Yuke has access to Ultima and Meteorga, while a Clavat has a better soul ability, so it comes down to preference: two spells that can be extremely useful in very specific circumstances, or an all-around beneficial ability for casting. Clavats get a 3rd ring lock for puzzle solving, as do Yukes, so again, it comes down to preference: double jump, or better magic for puzzle solving. Lilties become outclassed, because neither stun nor knock down is truly as useful in this game. If you don’t intend to use magic, it’s a toss up between Lilties and Clavats. However, Clavats win in general, if only for the fact they can use 4-ring spells to solve some of the puzzles much faster.

Note that all classes get 3-chain with swords, 2-chain with hammers, 3-chain with paddles, and 3-chain with spears. Clavats get 5-chain in swords. Only Yukes can hurl black magic spheres with staves.

The choice is yours, pick whichever you think suits you best.

3. How do I change my hair color?

After you progress through a few dungeons, a moogle with purple skin and a jail outfit, Artemicion, will appear in the Town. Talk to him to change your hair color.

The current best theory is that the hair color change is based on your character’s slot in the party. If you want to change a hair color, add another character to your party and switch your current character’s position, then talk to Art again.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#4soma2035(Topic Creator)Posted 4/7/2009 2:08:58 PMmessage detail
4. Characters?

In the eastern wing of the town, there is a guild stall where you can access your character list. You can have a total of up to sixteen characters. You can create new and delete characters here, as well as put them on stand by. You can also re-name any of your characters.

However, you can not delete your main character, and your main character will appear in every cut scene. After you Start+ option is available, you can select any of your characters to become the main character for that playthrough.

5. What is Start+?

After completing the game (viewing the credits) at least once, you will be able to start a brand new playthrough. Your characters, items, and money all carry over. However, the story is reset. You can change a main character if you desire.

Also, after completing Normal (the default difficulty), you can select Hard. This makes the monsters significantly more difficult. You are expected to be around level 50 when you begin Hard mode, and around level 80 when you begin Very Hard, which is unlocked upon the completion of Hard.

Changing between these difficulties causes monsters to appear in new places, and changes monster drops and chest contents. Some items can not be found on any difficulty.

Once unlocked, you can always use the Start+ option. If you find yourself stuck in Hard, you can always start over on normal mode if you so desire.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#5soma2035(Topic Creator)Posted 4/7/2009 2:09:43 PMmessage detail
Items and Equipment
1. What items can be found in this game?
2. How do equipment levels work?
3. How do I get jewels? How do I use them?

1. What items can be found in this game?

Items found in this game include Weapons, Head Armor, Body Armor, Accessories, Loot, Scrolls, Jewels, and Stat Ups.

You must always have a Weapon, Head Armor, Body Armor, and Accessory equipped. These items increase your stats by different amounts. Weapons are classified into Swords (Includes Axes and Scythes), Staves (Includes Books), Bows (Includes Cannons), Paddles, Spears, and Hammers (Includes Ladles).

Scrolls can not be dropped or sold, and only need to be found once. They can be used to create Weapons, Head Armor, Body Armor, Accessories, or Materials. Many of the games better items must be made from scrolls.

Loot is used to create items, assuming you have the necessary scroll. Some quests require you to surrender a specific piece of loot. You can also sell loot for money.

Jewels are used to add bonuses to your weapons. There are many types of them. This will be explained in more detail later.

Stat ups are found as buried treasures or from one-shot chests. There are several chests in this game that can be only opened once per playthrough. These permanently increase your base stats.

2. How do equipment levels work?

Equipment levels up after you’ve defeated enough monsters of a certain difficulty level. Lower level equipment can be leveled up on easy enemies while higher level equipment can not. Some equipment will not level up at all unless you are on hard or very hard.

Leveling up increases the stats of the item, although not necessarily at a specific rate. It seems to vary from item to item.

Items can be raised to level 3 by default. Overboost gems (explained below) will increase this.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#6soma2035(Topic Creator)Posted 4/7/2009 2:10:04 PMmessage detail
3. How do I get jewels? How do I use them?

Jewels can be found from chests or monster drops. However, many of the better jewels can only be obtained using the “generate jewel” option. Items at level three can be converted into a jewel. At level ten, they will give an extra jewel, and at level twenty, they will give a third and final jewel.

Each piece of equipment comes with a number of “open slots”. Some items also have innate abilities. Each open slot can be used for a jewel. Equipment can have a maximum of three slots. The best equipment, overall, is equipment with three slots that can be used for abilities of your choice.

These are the types of Jewels that can be found:

Red – These jewels raise one of your stats by a percentage.

Purple – These jewels offer unique abilities, such as restoring MP when you hurt a monster, faster rings, faster charging, lower MP costs, and so on.

Yellow – These jewels offer unique abilities that are considered “lores” or “wisdoms”. These can increase the damage of certain types of attacks, reduce / prolong status effects, grant you HP or MP regen, and such.

Green – These jewels increase your characters growth rates. Adding “Attack Grow” will raise the amount by which your attack increases with every level up. HP, MP, Attack, Defense, M. Attack, and M. Defense are based on your level, while the elemental growth gems are based on your magic level.

Light Blue – These jewels grant “Equipment Overboost”, allowing your equipment to pass level 3. If your equipment overboost totals 7 or lower, your maximum level is 2x + 3, where x is your equipment overboost level. If your equipment overboost totals 8 or higher, your maximum level is x + 10, where x is your equipment overboost level.

No matter how many gems you use, equipment can not surpass level 30. A Ryoko, the highest level light blue gem, grants Overboost 20, which is enough to reach level 30.

Blue – These jewels grant a variety of abilities, such as increased Gil or experience.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#7soma2035(Topic Creator)Posted 4/7/2009 2:11:00 PMmessage detail
Magic
1. How does magic in this game work?
2. What are the spells in this game?
3. How does combing rings work?
4. What is this blue fire on monsters?

1. How does magic in this game work?

There are six elements in this game. Basic spells can be cast with just one ring. Higher level spells require two, three, four, or even five rings to cast. In order to cast these spells, you must lock the rings with the L button. Being able to lock 2 rings means you can cast 3-ring spells (Lock 2 rings, put the third over and release).

There are two unique abilities: Magic Stack and Ring Lock. THEY ARE SEPARATE! Do not confuse the two! Magic Stack permits you to cast spells up to that many rings, while Ring Lock permits you to actually lock the rings necessary.

Selkies and Lilties earn up to 2 ring locks. Clavats get three, while Yukes get 4.

2. What are the spells in this game?

Fire
Fire + Fire = Fira
Fire + Fire + Fire = Firaga
Fire + Fire + Fire + Fire = Firaja

These spells inflict fire damage, and cause burn (continuously inflicts a small amount of damage). Firaja has greatly increased range.

Blizzard
Blizzard + Blizzard = Blizzara
Blizzard + Blizzard + Blizzard = Blizzaga
Blizzard + Blizzard + Blizzard + Blizzard = Blizzaja

These spells inflict ice damage, and cause freeze (stops them from taking any actions, prevents guard, is removed by some physical attacks and most magical attacks). Blizzaja has greatly increased range.

Thunder
Thunder + Thunder = Thundara
Thunder + Thunder + Thunder = Thundaga
Thunder + Thunder + Thunder + Thunder = Thundaja

These spells inflict lightning damage, and cause paralysis (stops them from attacking or casting spells, lasts longer than freeze). Thundaja has greatly increased range.

Cure
Cure + Cure = Cura
Cure + Cure + Cure = Curaga
Cure + cure + Cure + Cure = Curaja

Restores HP. Cure restores 30%, Cura restores 65%, Cuaraga restores 100%, Curaja restores 100% over a large range. These spells also remove the spectral status effect from monsters.

Clear
Clear + Clear = Cleara
Clear + Clear + Clear = Clearaga
Clear + clear + Clear + Clear = Clearaja

These spells remove status effects. Clear only removes one, higher level versions remove multiple. These remove positive as well as negative effects. Clearaja has greatly increased range. These spells also remove the spectral status effect from monsters.

Raise
Raise + Raise = Arise

These spells resurrect dead characters. If a party member (yourself, AI, or friend) is slain but at least one member of the party is still alive, they will play as a ghost and only be able to move + pick up a small assortment of items, waiting to be resurrected. Raise restores a small amount of HP, Arise restores all HP and a small amount of MP. These spells also remove the spectral status effect from monsters.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#8soma2035(Topic Creator)Posted 4/7/2009 2:11:28 PMmessage detail
Fire + Clear = Barrier
Fire + Fire + Clear + Clear = Barriaga

These spells give you the Barrier status, which reduces damage from most attacks. This is incredibly useful at higher levels, especially against certain bosses. Barriaga has greatly increased range.

Thunder + Clear = Haste
Thunder + Thunder + Clear + Clear = Hastega

These spells give you the Haste status, which drastically raises your attack and movement speed. This is not very useful alone, or with AI, because it has a short duration. However, it will make certain puzzles much easier, and is very useful with a party of 3 or 4. Hastega has a greatly increased range.

Blizzard + Clear = Slow
Blizzard + Blizzard + Clear + Clear = Slowga

These spells inflict time damage and inflict slow (reduced attack and movement speed, and greatly increases the time it takes to initiate a spell ring). Slowga deals higher damage and has a greatly increased range.

Fire + Raise = Quake
Fire + Fire + Raise + Raise = Quakega

These spells deal substantial damage and usually cause stun or sends an opponent flying. Quakega deals more damage and has greater range. Damage is likely considered physical or neutral magical.

Thunder + Raise = Bio
Thunder + Thunder + Raise + Raise = Bioga

These spells deal substantial magical damage and causes poison (continually causes damage and flinches the victim). Bioga does more damage and has greater range.

Blizzard + Raise = Gravity
Blizzard + Blizzard + Raise + Raise = Graviga

These spells function in a unique fashion. They remove a portion of a monster’s remaining hitpoints. Gravity usually removes about a third, Graviga removes about a half. They also inflict gravity (no jumping, and flying monsters are grounded). However, on some bosses, it seems to work although it inflicts a small amount of magic damage. Graviga has much greater range.

Fire + Thunder + Blizzard + Cure = Meteor
Fire + Thunder + Blizzard + Cure + Raise = Meteorga

Drops a meteor, which inflicts substantial damage and causes stun. Like Quake, damage is likely considered physical, or neutral magical. Meteorga drops five meteors instead in rapid succession.

Cure + Raise = Holy
Cure + Cure + Raise + Raise = Holyga

These spells deal substantial magical damage. They also remove the spectral status effect from monsters. Holyga has much higher range and damage. White Magic Switches can be triggered by holy in addition to the book spells.

Fire + Thunder + Blizzard + Cure + Clear = Ultima

Ultima has a large range of effect, and removes the spectral status effect from monsters. It does roughly the same damage as Holyga. To my knowledge, no monster actually resists Ultima naturally.

---
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...
#9soma2035(Topic Creator)Posted 4/7/2009 2:12:03 PMmessage detail
3. How does combining rings work?

Two players can combine their spell rings to cast higher level spells. For example, a Selkie with only 2 ring locks, who has magic stack 4, can’t cast Holyga. However, two such Selkies can work together to cast Holyga, by each locking a cure and raise. When rings are combined, damage is based on the average M. Attack of all contributors.

Rings can be combined between monsters and players too. In these cases, it depends on who released the ring first. The side who released a ring on top of an opponent’s ring “steals” their ring for the spell. For example, if a Chimera sends a fire ring at you, and you intercept it with a fire ring, you cast Fira. In contrast, if you’re too slow and the Chimera releases his fire spell, it will steal yours and become a Fira.

Offensive spells target the countered party, while beneficial spells target the countering party. If you counter a thunder ring with clear, you will be hasted. If you counter a blizzard ring with clear, your target will be slowed.

Be careful: late game, your magic will be far higher than most enemies. I have dealt over 5,000 damage to myself by having an Ultima spell countered, even with 999 magic defense.

4. What is this blue fire on monsters?

Monsters become temporarily immune to all magic, and can not be stunned, when a blue fire appears over them. This usually appears right after a status effect has worn off. Depending on the monster and the status effect, this may last a couple seconds, or may last five to ten seconds.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...
#10soma2035(Topic Creator)Posted 4/7/2009 2:12:34 PMmessage detail
Multiplayer Questions
1. How does multiplayer work in this game?
2. Is there PvP?
3. How is the lag?
4. Is this game cross-country compatible?
5. How is the in-game communication?

1. How does multiplayer work in this game?

To start multiplayer mode, one person must invite (host), while other must visit (join). It will utilize the host’s game status (difficulty, storyline position, etc). Any cutscenes will be viewed by all players, and can only be skipped by the host. Dialogue may vary depending on whether you are the host or a guest.

On WFC, you can connect with random players continentally or globally.

Any game progress is saved to the host only. If you complete a new dungeon, the host will progress. However, when you disconnect, your story position will not change at all. Only your characters and items will be saved.

2. Is there PvP?

There is a variety of PvP quests that can only be played when there are multiple players. These include both PvP minigames and actual combat.

3. How is the lag?

In general, the host will suffer little to no lag. For guests, the lag will really depend on a number of variables. You might find yourself playing completely lag free, or you might find the latency unbearable.

4. Is this game cross-country compatible?

Yes.

5. How is the in-game communication?

This game has numerous preset messages that can be easily accessed depending on your situation. For example, if an item drops, you can tell another player it’s for them. If you are playing with someone from another region, it will automatically translate it to their language.

In addition, there is an in-game keyboard, and 12 slots for pre-set sentences you can use. However, these can not be used with random players, only with friends. Messages written through this will not be translated.

6. How has AR (Action Replay) impacted this game online?

I would suggest you be wary of playing with AR users. AR users are confirmed to be able to mess with your save file, by changing your hair color, your stats, your level, your name, items, scrolls, and so on. When trading or asking for items from other players, know that it is very likely the item you are receiving is a duplicated item, or AR’ed item.

Also, there have been a few WFC glitches. It is highly possible that if an AR user learns to replicate these glitches, they could permanently mess up your game, forcing you to clear your data, or use an AR yourself to fix it.

That being said, it is your own choice to look for AR codes or play with AR users. If you’re not worried, then go ahead.

---
To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...