Quoted from Pendragon on the site...
"This version will be deployed during the scheduled maintenance on 12/02/2009, downtime information can be found here: http://www.leagueoflegends.com/board...ad.php?t=30497
PVP.net version 32
Fixed a bug where players were not transitioning from champion selection to the game.
Localized Champion "Choose Me" sounds for foreign languages
Greatly reduced network traffic of the PVP.net client in certain situations.
Fixed unlocalized Text in the "Recently Played" Section of the Buddy List
Fixed a bug where a player would receive a maestro error when entering champion select.
Fixed a bug where a players status would not set default to online on login
Loading immediately after log-in has been optimized further.
Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay
Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section
Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
Fixed a bug where players could not see their teammates when invited to an arranged team
Fixed an exploit with the mastery system
Note: All masteries have been reset.
Known Issue: In some rare cases, editing masteries during Champion Selection will return an error."
League of Legends version 126.96.36.199
Udyr - The Animal Spirit
Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
Activation - Udyr gains a temporary shield that absorbs damage.
Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Activation - Udyr gains a large movement speed increase for a short duration.
Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
Triumphant Roar: *Bug Fix* Cooldown is no longer reduced by some spells - e.g. Poison Trail, Cannon Barrage, etc.
Fixed a bug with Bandage Toss which caused it to deal too much damage
Tantrum Damage reduced to 75/100/125/150/175 from 100/120/140/160/180
Glacial Storm Slow Duration reduced to 2.5 from 3
Fixed a bug with Rebirth where some buffs caused the Cooldown to reset infinitely
Enchanted Crystal Arrow Damage reduced to 250/425/600 from 300/500/700
Enchanted Crystal Arrow Max Stun Duration reduced to 3.5 from 4.5
Enchanted Crystal Arrow Slow Duration changed to 3.5/3.5/3.5 from 3/4/5
Updated Recommended Items
Rocket Grab will now fire directionally, even if targeting a point outside of the cast range
Vorpal Spikes Ability Power Ratio reduced to .2 from .25
Feral Scream Ability Power Ratio reduced to .7 from .75
Rupture Cast Range reduced to 950 from 1000
Phosphorous Bomb Blind Duration reduced to 3 from 4
Valkyrie Cast Range reduced to 900 from 1000
Infected Cleaver will now fire directionally, even if targeting a point outside of the cast range
Drain no longer begins channeling if the target is shielded
Cannon Barrage Slow % reduced to 40/50/60 from 40/55/70
Cannon Barrage Damage reduced to 140/200/260 from 160/220/280
Grog Soaked Blade: Healing reduction effect increased to 65% from 50%
Grog Soaked Blade: Duration increased to 10 seconds from 8
Leap Strike Cooldown reduced to 17/14/11/8/5 from 21/17/13/9/5
Empower Cleave % increased to 60 from 50
Empower’s duration to power up reduced to 3 from 4
Updated Empower’s damage per second values to 25/35/45/55/65 from 20/25/30/35/40
Ability positions were modified: Leap Strike is now Q, Empower is now W
Holy Fervor (Reworked Passive) - When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP.
Increased attack speed per level to 1.65 from 1.5
Intervention cooldown increased to 90/75/60 from 75/60/45
Intervention duration decreased to 3/4/5 seconds from 4/5/6
Lay Waste Ability Power ratio increased to .25/.5 from .2/.4
Force Pulse Ability Power Ratio reduced to .8 from 1
Killer Instincts: Bouncing Blade healing reduction effect increased to 65% from 60%
Killer Instincts: Bouncing Blade healing reduction effect duration increased to 10 seconds from 8
Ground Slam Mana Cost increased to 60/70/80/90/100 from 60/65/70/75/80
Ground Slam Attack Speed Reduction modified to 30/35/40/45/50 from 20/30/40/50/60
Reduced Malphite's base Armor to 7 from 20
Increased Malphites base Armor per Level to 3.75 from 3
Soul Shackles no longer stuns if the buff is cleansed
Soul Shackles Stun Duration reduced to 1.5/2/2.5 from 2/2.5/3
Soul Shackles Cooldown increased to 100 from 90
Dark Binding will now fire directionally, even if targeting a point outside of the cast range
Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired
Fixed an issue that would cause Tremors to be removed by Black Shield/Cleanse"
New Passive: Arcane Mastery - After casting a spell all other spells have their Cooldown reduced by 1.5 seconds
Overload base Damage changed to 70/105/140/175/210 from 60/110/160/210/260
Overload AP Ratio reduced to .45 from .8
Overload gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
Overload Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8
Overload Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180
Rune Prison duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3
Rune Prison Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Rune Prison Cooldown reduced to 14 from 16
Spell Flux has a new implementation - now a regular skill
Spell Flux bounces a static 5 times between minions, enemy champions, and Ryze
Spell Flux damage is 50/70/90/110/130
Spell Flux AP ratio is .33
Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
Spell Flux Cooldown is a static 9 seconds
Spell Flux Mana Cost is 60/80/100/120/140
Spell Flux range is 700
Spell Flux missile speed drastically increased
New Ultimate: Desperate Power
Desperate Power is a self targeted instant cast buff that lasts 8 seconds
Desperate Power gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage
Desperate Power has 60/50/40 second Cooldown
Desperate Power costs 0 Mana.
Jack in the Box Magic Resist increased to 100 from 50
Spiral Blade is now called Boomerang Blade
Boomerang Blade now deals 10% reduced damage with each target hit (40% minimum)
Boomerang Blade base Damage increased to 75/125/175/225/275 from 75/100/125/150/175
Boomerang Blade now fires directionally even if targeting a point outside of the cast range
Spell Shield Duration reduced to 3 seconds from 8 seconds
Spell Shield Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15
Spell Shield restores 150 mana on successful spell block
Ricochet damage reduction on bounce decreased to 22% from 25%
Astral Blessing now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration)
Astral Blessing Mana Cost modified to 80/100/120/140/160 from 60/90/120/150/180
Health per level reduced to 67 from 70
Starcall Magic Resist reduction per stack reduced to 8 from 10
Bantam Trap is no longer affected by Volley, Missile Barrage, and Sow the Wind
Bantam Trap Poison Duration reduced to 4 from 5
Fixed a bug where several spells would show a particle as they passed over Bantam Trap
Blinding Dart Ability Power Ratio reduced to .8 from 1
Blinding Dart Blind Duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5
New Passive, Camouflage: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
Explosive Shot’s passive component no longer deactivates when on cooldown
Explosive Shot's Healing reduction effect increased to 65% from 50%.
Bloodlust now activates on critical strikes as well as kills
Bloodlust now provides 4 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage per stack
Bloodlust Cooldown changed to 12 from 30/25/20/15/10
Bloodlust Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack
Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
Bloodlust Ability Power ratio increased to 1.5 from 1
Mocking Shout Health cost changed to 25 from 20/25/30/35/40
Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
Spinning Slash Range reduced to 660 from 1150
Spinning Slash Damage changed to 60/105/150/195/240 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330
Spinning Slash Health Cost reduced to 40/50/60/70/80 from 30/60/90/120/150
Spinning Slash’s Cooldown is now reduced by 2 seconds each time you critically strike
Spinning Slash wil fire directionally even if targeting a point outside of the cast range
Undying Rage Duration reduced to 6 from 7
Undying Rage Cooldown reduced to 120/100/80 from 160/120/80
Reduced number of Bloodlusts gained on activating Undying Rage to 4/6/8 from 3/6/9
If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
Battle Fury now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing
Destiny Duration reduced to 4/5/6 from 4/6/8
Added listing as an Assassin, removed listing as a Fighter
Time Bomb no longer detonates if the buff is cleansed
Flash Range reduced to 450 from 1000
Flash Cooldown reduced to 3 minutes from 6
Flash now pops incoming projectiles when used
Fortify now gives you 7 bonus damage to minions while off cooldown
Fortify no longer does splash damage, but will do splash damage when improved by the corresponding mastery
Teleport can now be canceled
Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
Cleanse provides 2 seconds of debuff immunity after cast
New Item - Quicksilver Sash
Combine: Negatron Cloak + 900g
Stats: 50 Magic Resistance
Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
New Item - Sword of the Occult
Combine: Longsword + 750g
Stats: 10 damage
UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
New Item - Leviathan
Combine: Ruby Crystal + 600g
Stats: 215 Health
UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
Changed Item - Mejai's Soulstealer
Combine: Amplifying Tome + 1000g
Stats: 20 AP
UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
Aegis of the Legion Magic Resist Aura reduced to 25 from 40
Aegis of the Legion Armor Aura reduced to 25 from 35
Aegis of the Legion Damage Aura increased to 10 from 8
Aegis of the Legion Health increased to 300 from 285
Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes
Catalyst the Protector Passive Health Restore on Level Up reduced to 300 from 425
Catalyst the Protector Passive Mana Restore on Level Up reduced to 250 from 325
Catalyst the Protector Health reduced to 325 from 400
Deathfire Grasp (new item): Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health
Executioner's Calling Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds
Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second
Haunting Guise (new item): Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration
Madred's Bloodrazor Attack Damage reduced to 35 from 40
Madred's Bloodrazor % Health Damage increased to 3% from 2.5%
Madred's Razors is now UNIQUE
Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes
Sight Ward Cast Range increased to 600 from 300
Sorcerer's Shoes Magic Penetration increased to 20 from 15
Sword of the Divine (new item): Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing
Vampiric Scepter: Updated the 'builds into' information to include Executioner's Calling
Vision Ward Cast Range increased to 600 from 300
Void Staff is now UNIQUE
Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold
Well That's It...
Also it may be slightly easier to read here...
[This message was deleted at the request of the original poster]
I think we knew that.... Plus once you log in you can check latest patch notes.
This topic is now thoughts on udyr.
He has potential, but I feel he is mediocre and others can do better.
"If freedom is short of weapons, we must compensate with willpower." - Adolf Hitler
"Nuclear catapults? Honestly, those are perfectly feasible. " - solidsnake101112, on Fallout 3.
Warwick is Undepowered after lvl 14, yet I still like to play him. Try stacking melody and Black Cleaver debuffs for the rest of my team to ko.
There has to be a way to make use of Uldyr too.
MP games: MGO, Warhawk, SCIV, VF5, MvC2