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That's nice. It is. Just like it is in DotA. If anything it is stronger in DotA, since it is so easy to pull the creeps way PAST your tower. You know that place where the enemy hero doesn't even have the chance to deny them?
It's a necessity if paired vs ranged or anti - your - picks.
If it's *necessary* for you to tower hug, you are getting badly outplayed or you have bad team composition.
In Lol you're forced to wait until mid-game.
Or call for a gank or switch lanes or pick a combo that wasn't so vulnerable in the first place. Early game is important. If you ignore it when choosing heroes, this SHOULD cause you problems.
In HON you're denying creeps.
In LOL you're killing creeps. These aren't that different.
Anyway, if you are trying to rely entirely on denies in DotA because you are too scared to walk up even to the enemy's front-line troops for a last hit, you are in trouble there too.
This is a pointless argument. If you think one extra set of targets to last-hit changes the metae game so much, more power to you. You are wrong though.