any generic rune type setups?

#1Eradicator_ZPosted 5/31/2010 9:56:20 PM

just in case i dont get a character im used too
Careful first it's, "I like you!," then ZAP, frog time!. - Alistair, Dragons Age Origins
#2Hydrox_ZPosted 5/31/2010 10:03:08 PM
Red Runes: Armor Pen/Magic Pen
Yellow Runes: Dodge (HP/lvl for whatever doesn't splash 9 in def)
Blue Runes: Cooldown Reduction (Flat or /lvl are both okay)/Mana/5/lvl
Quints: Armor Pen/Health (Flat) (Movement Speed is okay too)
#3Wolf_Link_Posted 5/31/2010 10:29:40 PM
scaling mp/5 seals are good on a lot of heroes that use mana.
Call me Zurr. Not 'Wolf', 'Link', or any other silly thing you think of. Zurr.
#4AlmightyHamSandwichPosted 5/31/2010 11:35:46 PM
Red: Armor/Magic Pen
Yellow: Flat HP.
Blue: Flat Cooldown.
Quints: 2 Flat HP, 1 Armor/Magic Pen.

If you're just starting out buying Tier 3 runes, that's what I recommend. It's nothing special but it has something in it for every champ you can play.
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