Most of the time you give your buffs away after the second time you've had them so they aren't as important. Certain junglers like Amumu, Rammus, Fiddle can go 9 in utility though. --- LoL ID = Crosisx2
for Rammus / Malphite, I just go 0/30/0 just because defense is just that good, and as tanks, they don't need any kind of pen that putting 9 in offense gives. Sometimes I'll go 0/29/1 for utility masteries or 0/21/9 for speed buffs and buff duration. For Udyr, I go 21/9/0, dat hp is just too freaking good. --- Calling all Pikmin lovers to this awesome CYOA topic! http://www.gamefaqs.com/boards/633263-pikmin/60790378
Choose what you will, but if you really need buff duration, you might not need to jungle. Fiddle can do without it in most cases. However, I've found going 30 defense gives me the safest jungle, depending on team comps. Tryn completes it well enough to gank at 4, as well as fiddle provided you start with buff golem. Fiddle can go 0/9/21 to get the increased spell vamp which adds to his drain for increased heal, but it's not nessecary to do so, nor to get improved smite in defense, bladed armor does better. --- Everybody wishes they had as cool a hat as Caitlyn. As Caitlyn.
I'm still trying to figure it out for my junglers. @_@ I just want ONE runeset and masteries page that will work out well with Nocturne and Shaco. And another one that will work out with Amumu and Rammus. It's rather annoying so far. >_< --- http://hsbsitez.com/images/files_collection/13325.jpg No matter which way you slice it you'll both be ending up in Hell!