How many abilities does Jayce have, that do magic damage? 2 How many of them scale with AP? 1
Thats right. We're gonna build Jayce around 1 AP skill. In Hammermode, you get 90+0,25 AP AoE aura. With maxed CDR, you can have it out 90% of time. To compare, Singed trail, which is more difficult to hit, does 70+0.3 AP.
Slowpool gets replaced by jump-slow Q and fling gets replaced by 20% HP stun/knock.
What are our item goals? Max CDR, AP tanky items and Sunfire Cape. Or besides CDR basicly anything you would build on Singed.
To help us max CDR, Id propose getting cdr or cdr-per-level runes and get 25% cdr from runes and masteries and finish it simply by boots so we dont need to worry about it too much.
So I did 2 classic games and 4 dominion games (got bored by classic :P) so I'll have picture of last 6 games results. 6:0 win/loss ratio with AP Jayce build, all with decent scores, besides one experimental game with rushing DFG instead of CDR boots.
My max order is W>E>R>Q (yes, R after W and E). I rarely leave melee mode, usually just for speed boost/speed gate.
high W with even little AP clears waves so so fast. And you dont have to jump around like a moron, like Singed has to.
CORE items: CDR Boots, Sunfire Cape, Abyssal Scepter Followups, pick 2: Rylai, Deathcap, GA, Zhonya, Gunblade (hey, we got AD skills, 5 of them actually :P), Frozen Mallet (since W is also in front of you)
Ok, guys, I threw in early Sheen and later build it into Lichbane. This stuff is legit. Im outperforming opposing AD Jayces hard. Or maybe all Jayces I faced sucked. Another new thing I am trying is Sorc shoes and Frozen Heart to hit CDR cap. But I am missing the Sunfire Cape damage a little...