Zyra's passive is OP too.

#31samuricexPosted 8/4/2012 9:45:01 PM
Much, MUCH better than Kog's. They need to at least increase Kog's movement speed by 50% just so it has something over Zyra's passive.
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#32Dollarman_2005Posted 8/4/2012 10:14:41 PM
I like it. /shrug

I can't tell you how many times I've died in a teamfight but since I was able to get the passive off on at least 2 people it literally turns the tide from "oh s*** we need to try to kite" to "OH LOL 600 HP CHUNK GONE FROM 3? TURN AND REEEEEEEM"

Not hard to hit at all.
#33TriviumQC2Posted 8/4/2012 10:22:40 PM
People seem to forget that, if there's a teamfight, and Zyra is being focused, as soon as she dies, do you really think your first instinct will be "OH GOTTA USE DEM MICHEAL JACKSON DANCE MOVES, CAN'T AFFORD GETTING HIT BY DAT ULT".

It does it's part in a teamfight, you can even consider it a 5th ability.

Difference with Karthus? Zyra has an ultimate who does massive AoE damage, that she can use, die, and then use ANOTHER massive AoE damage.
#34LimeInCoconutPosted 8/4/2012 10:25:49 PM(edited)
I dont understand why people think that a death passive is necessarily a bad one.

Zyra will often be one of the first priorities to kill in a teamfight, due to how much damage she deals while alive. Her passive makes focusing her riskier, because often she'll be able to drop her combo + ult which can knock an entire team up into the air, giving her enough time to line up a shot if she's focused that quick.

Its really a win-win scenario for her. Either:

-Enemy team avoids targeting her; allowing Zyra to drop more Q's on the team after her initial burst. Teamfight won by Zyra.

- Enemy team focuses Zyra, probably taking most if not the entire WWQER combo plus an additional 500-600 true damage to one or two champs. Teamfight won by Zyra.

Zyra is a really great burst mage to take into a teamfight, and if she can hit her skillshots, then there are few losing scenarios for her if everyone else is doing their job properly.
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#35iPWNtheNoobs(Topic Creator)Posted 8/4/2012 11:13:36 PM
Needs nerf.
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#36iPWNtheNoobs(Topic Creator)Posted 8/5/2012 1:39:06 PM
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#37themagicpainmanPosted 8/5/2012 4:05:45 PM
p_O_ posted...
1500 range that pierces, and no CD, just if she dies (which is a dumb passive, any passive that requires you to die is just bad design)

I don't know, I think Karthus's is a good design. Works with his skill set well.
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#38iPWNtheNoobs(Topic Creator)Posted 8/6/2012 3:37:11 PM
But in jungle it very easy to land + in teamfights hard to dodge that.
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