Help me improve my TANKMO Build?

#1NinjaGuerraPosted 10/8/2012 1:13:41 AM
Tankmo has really good carry potential imo. I carried a pretty hopeless team on my smurf with him just now.

I started with beserker greaves and phage, and built a QSS later on, but my final build was...

Merc Treads
Force of Nature
Frozen Mallet
Madred's Blood Razor
Gaurdian Angel

What should I have sold/done differently to improve this build?
My last item i bought (FoN) was directly in response to huge ap threats from the enemy team.
Rhythm Game Enthusiast.
PSN/Gamertag/LoL: NinjaGuerra
#2Mixture420Posted 10/8/2012 1:32:04 AM
Why in the world would teemo need health regen
#3I_HATE_HALOPosted 10/8/2012 1:39:37 AM
Mixture420 posted...
Why in the world would teemo need health regen

FoN wouldn't be terrible, but Banshee's would be much better. Maw wouldn't be a terrible choice either to give you more kick.
#4Shadow EdgePosted 10/8/2012 1:49:05 AM(edited)
Merc Treads
Wit's End
Frozen Mallet
Frozen Heart (mana, mushroom CDR), or Randuin (dat global taunt)
Malady / Bloodrazor
#5Herostratus_Posted 10/8/2012 1:55:49 AM
Drip FoN buy Wits win game with normal Teemo build.
LoL IGN: Yossarian42
#6kanated123Posted 10/8/2012 2:32:02 AM
2 things that make no sense at all: rushing FoN and a lategame Malady.

Replace that FoN with a Wits and get Spark instead of Malady and go splitpush. MBR isn't that great either but w/e.