R.I.P. Force of Nature

#1AphoristicPosted 11/6/2012 6:35:59 AM(edited)
http://na.leagueoflegends.com/board/showthread.php?p=31104797#31104797
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Hm. This probably isn't a good time to mention that I removed FoN and scattered its various passives and pieces to the wind onto other items.

On the plus side though, Tanks now get to build Warmog's and not feel silly.

Although you'll still be able to build every piece of FoN used to offer. It just won't be rolled up into the particular stat combination. This counts against my spoiler count for the day. :P
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Bonus for clicking: Guardian Angel is going to be nerfed hard (think DFG nerf):
https://twitter.com/RiotMorello/status/264644043512893440
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[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ]
[ Diana is mai waifu. ]
#2KeepItCivilPosted 11/6/2012 6:32:50 AM
You beat me by 8 seconds...
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Kill dangerous wildlife and wear it as a hat.
#3GujinKamiPosted 11/6/2012 6:33:34 AM
Wow, and I actually liked building that too.

Scumbag Riot >:(
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~Gujin
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#4KeepItCivilPosted 11/6/2012 6:35:47 AM
Was the magic resistance/healing too much, was it the speed, or was the item lack-luster. Sorry, I just like to know the reasoning behind changes.


Force of Nature served three purposes, one of which we couldn't make good.

1. High end MR item on one item.

We're not sure that a single rushed item should counter mages so heavily. So buying FoN for raw magic resistance was always going to be somewhat of a trap because we could never make it *good* to have this much MR on a single item without it simply being cost-inefficient so it could be slot-efficient.

There are ways to make an item cost-inefficient for selfish MR while still making it cost-efficient as a whole for MR though...

2. Regeneration/Siege

This we liked, but the fact that it was tied to a movement speed item and a magic resist item was a little weird. It didn't quite seem to click, so tanks that had to itemize regeneration kind of picked up a bunch of stats randomly.

Also, the tri-fecta of Warmogs / Spirit Visage / FoN was actually incredibly hard to get a good sense of balance. Mostly because it turns "on" super-late but mostly because they build on each other a little too much. While we like the build of 'I am unstoppable brick wall of regeneration' - we think that right now it's both really hard to get *and* overpowered when finished and we'd really like to see it be a more viable build that's more in line when it does happen so people feel like they aren't taking long-gambits but more of a choice on how to itemize.

3. Movement Speed

The whole paradigm of X class gets a MS item Y is actually starting to show where the faults are. In order to specialize for movement speed, you have to build into a very specific item - which naturally creates this weird power gap where a class that is perfectly catered by item Y gets MS while every other class pays a gold tax of unwanted stats to get the same mobility. This naturally leads to people wanting more MS/X items for a specific class - which seems to suggest that maybe what people actually want is more ubiquitous movement options that don't consume slots rather than a continuous stream of one-off items with MS% randomly on it.

For example, Lich Bane is the AP item with movement speed on it. That kind of screws every AP caster who doesn't want Lich Bane or can't use it well. This leads to this weird case where randomly, some class of characters get faster just because they can use Lich Bane well. While it's nice to have a few items like this - it's probably a sign as a whole that people want to be able to somehow spend more gold to get mobility rather than they want catered items that have MS on the item.
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Kill dangerous wildlife and wear it as a hat.
#5themagicpainmanPosted 11/6/2012 6:35:56 AM
The ****...
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"Combine Cloak and Dagger with Boots of Swiftness so CC doesn't stop you from moving faster toward defeat." - Frost_shock_FTW
#6Aphoristic(Topic Creator)Posted 11/6/2012 6:37:33 AM
Also GA is getting nerfed to hell like DFG.
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[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ]
[ Diana is mai waifu. ]
#7GujinKamiPosted 11/6/2012 6:39:05 AM
From: Aphoristic | #006
Also GA is getting nerfed to hell like DFG.

I can actually somewhat live with that. Was tired of seeing everyone and their mother building it. Still dumb though.
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~Gujin
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#8ssupermario92Posted 11/6/2012 6:40:07 AM
themagicpainman posted...
The ****...


my thoughts exactly.

like the hell?
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#9themagicpainmanPosted 11/6/2012 6:40:37 AM
Aphoristic posted...
Also GA is getting nerfed to hell like DFG.


I kind of agree with this, that item was a bit too good. I don't get the FoN though.
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"Combine Cloak and Dagger with Boots of Swiftness so CC doesn't stop you from moving faster toward defeat." - Frost_shock_FTW
#10RihawfPosted 11/6/2012 6:49:20 AM
I think they should remove the defensive properties when the passive is up. When you die, get the defensive stats, simple as that D:
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