Manamure + Frozen Fist Jax

#1Stalky24Posted 11/20/2012 10:18:00 AM
So I felt like trolling last game and built Manamure (or whats it called) since Jax can get it stacked quickly and his manacost are so low he can blow everything up on toggle..

Oh. My. God.
That insane burst.
#2EDumeyPosted 11/20/2012 10:28:00 AM
The thing about Jax is that he already has resistances enough to build almost complete glass cannon with one or two exception items.

I'm still not sure exactly how the Manamure works, but I assume that you don't get nearly as much sustained damage for lane harass and team fights as you could from Triforce/Gunblade.
#3Stalky24(Topic Creator)Posted 11/20/2012 10:34:48 AM
Who cares about sustained damage when you blow up tanky bruiser in four seconds
#4EDumeyPosted 11/20/2012 10:40:04 AM
Because team fights are about more than one kill.
#5ExalxPosted 11/20/2012 10:49:15 AM
But if you blow up the tank, how do they even initiate and why would they initiate? It's morally crushing when the bag of HP on your team dies in 4 seconds. They'd probably just surrender.
Monster Hunter Tri: Exalx (2ZFG9Y) HR:130+
#6AirsoftcomebackPosted 11/20/2012 11:00:20 AM
Frozen Fist is godlike on him. Not sure about muramana, prolly not.
LOL IGN: Paintballreturns
#7Stalky24(Topic Creator)Posted 11/20/2012 11:17:58 AM(edited)
With Muramana, building mana gives you more than building AD or AP into your damage.

400 cost Mana crystal gives you 16 damage on AA, 16 damage on Q, 16 damage on W from passive, +4 AD from pasive.

That gives you more damage than Long Sword and Amplyfiing Tome (gives aroud 13 to Q/W compared to Mana Crystal's 16) combined.

With only 2k mana, it gives you more damage from toggle than Trinity Force's proc. (and you still have Sheen proc from Frozen Fist on top of it)

When it comes to cost effectivity and damage, Muramana is by far superior. Question is, is it worth gimpering your early game for godlike lategame?