The Zerg invade Summoner's Rift. Who would win?

#21jepaanPosted 11/21/2012 2:06:40 PM
Infestors would be useless due to having a range of 9.
Not to mention that all of the Zerg units would redicously slow and squishy, due to their ~300 HP (many with far less) and low armour (<10). If they would somehow come in range of an enemy champion without dying, they would do almost no damage.
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#22thisisboris2Posted 11/21/2012 2:30:42 PM
you must also remember that they can mass up very quickly

if they spam zerglings they have a chance of surrounding eveyrone
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#23AznJudgePosted 11/21/2012 2:36:13 PM
Fed Cho'Gath would just stomp on things.
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#24luigi33Posted 11/21/2012 2:42:15 PM
Zerg destroys easily, and anyone he doubts this has not played either SC game.
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#25justcusimasianPosted 11/21/2012 2:45:22 PM
kirbymuncher posted...
Pretty obvious zerg would get totally destroyed

how long does it take to walk across the map? 50 seconds? (not 100% sure)


turrets...?

Zerg would have more than enough time to get to Hive tech
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#26KirynTheClericPosted 11/21/2012 2:46:36 PM
Brand and Annie set fire to all the things.
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#27Hydra1432Posted 11/21/2012 2:48:25 PM
Everyone would be 1 shotting Zerg even at low levels, champs like Karthus can just aoe walk right through
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#28CrumpledPaperPosted 11/21/2012 2:49:03 PM
From: luigi33 | #024
Zerg destroys easily, and anyone he doubts this has not played either SC game.

I've played both and can tell that you're a blind fanboy. Leave gameplay mechanics the same from respective games and the zerg wouldn't even be a threat unless for some reason all the champions left them alone entirely for a good 20 minutes
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Eh
#29VeeVeesPosted 11/21/2012 2:49:18 PM
nothing to mine, no expansions
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#30sonics_reignPosted 11/21/2012 2:50:49 PM
Ap Yi and Athene's and pressing q a lot.
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