The Zerg invade Summoner's Rift. Who would win?

#41Arken101Posted 11/21/2012 4:30:32 PM
Malz. Purple Space Herpes spreads through out their entire legion multiple times giving Malz infinite mana.
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#42GamerofFuryPosted 11/21/2012 4:31:39 PM
Kha'zix joins them.
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#43End_of_Day(Topic Creator)Posted 11/21/2012 4:33:37 PM(edited)
hatchery doesn't replace nexus

zerg base is in fountain

so its just units versus champions

also the zerg money is unlimited but they'd still have to mine it.
(think fastest maps)

so take drone production etc. into account

and both sides still have minions

and zerg has unlimited control (no 200 cap)
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#44MarioFanaticXVPosted 11/21/2012 4:33:55 PM
Going by multiplayer mechanics, the Legaue characters could easily assault the hatchery before they get a spawning pool going... Even with a 6 pool.
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#45End_of_Day(Topic Creator)Posted 11/21/2012 4:36:33 PM
zerg base is safe inside fountain

turrets and nexus are still the game objectives

and i guess champs can only farm minions for gold since zerg units being worth gold would make them sick nasty rich

that, and killing units in SC doesnt give you money so itd be hard to figure worth

too complicated, so just money from minions
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#46ZimmianZiskPosted 11/21/2012 4:44:12 PM
the numbers on the mechanics are still too different. any champion can one-shot all early zeg units with an auto attack, and any AP character with an AOE will melt any army that tries to overhwelm them, which would be the only thing that works.

Even if the range numbers were tweaked to be reasonable, only broodlords could make even a dent, and they are so late game that you would never see them.

Only way it could work mechanically without major rebalancing everywhere would be if it was your team of lol champions against a single player campaign zerg base, that takes up most of the map. And even then anyone with a spammable aoe would destroy. Soraka would be unstoppable.

I could argue about how the world of league of legends wouldn't be able to survive a zerg invasion in lore until the cows came home, but in gameplay, statistics unchanged, it won't happen. It could barely even be possible under most ideal conditions, that including the entire league team being only single-target damage dealers who never reach a level higher than 6, against a pre-built zerg base.
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#47End_of_Day(Topic Creator)Posted 11/21/2012 4:46:00 PM
yeah dis tru

but i guess if we were talking about a protoss invasion

would immortals be OP gg?
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#48GrAyFoX312kPosted 11/21/2012 4:49:48 PM
Considering that the beefiest unit zerg has only has 5 armor fully upgraded and like 500 hp, I think the champs would win.. but champs can't attack flying units... and and an army of banelings would destroy!
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#49kirbymuncherPosted 11/21/2012 5:21:40 PM
End_of_Day posted...

would immortals be OP gg?


wouldn't DoT things work really well against immortals?

Or just olaf
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#50Luster_SlyPosted 11/21/2012 5:50:47 PM
No anti-air gg
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